I found Dark Souls' auto-HUD (or was it Bloodborne? or both?) decent, that hid the HUD when you weren't in combat, but I always found myself turning it back on for a more consistent experience. Not sure I can explain it better than that.
BotW's "pro HUD" mode, on the other hand, just gets rid of the extra trash like radar and noise meter and digital clock while retaining the health bar and food buffs at all times.
This feels like a "less is more" situation because I haven't yet found any of that information useful, or certainly not useful enough that it's on screen at all times.
I've toyed around with no-HUD modes in other games and generally find them to hurt the experience somehow, but in BotW I'm absolutely enjoying the game more without the HUD. Give it a try if you haven't yet.
BotW's "pro HUD" mode, on the other hand, just gets rid of the extra trash like radar and noise meter and digital clock while retaining the health bar and food buffs at all times.
This feels like a "less is more" situation because I haven't yet found any of that information useful, or certainly not useful enough that it's on screen at all times.
I've toyed around with no-HUD modes in other games and generally find them to hurt the experience somehow, but in BotW I'm absolutely enjoying the game more without the HUD. Give it a try if you haven't yet.