that's the beauty of it, you get so easily "lost" giving you the feel of an actual adventure and explorationHmm, I don't know. I find myself checking the map to quickly get my bearings sometimes. Might give it a try anyways.
Goddamn this screenshot looks terrible lolI found Dark Souls' auto-HUD (or was it Bloodborne? or both?) decent, that hid the HUD when you weren't in combat, but I always found myself turning it back on for a more consistent experience. Not sure I can explain it better than that.
BotW's "pro HUD" mode, on the other hand, just gets rid of the extra trash like radar and noise meter and digital clock while retaining the health bar and food buffs at all times.
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This feels like a "less is more" situation because I haven't yet found any of that information useful, or certainly not useful enough that it's on screen at all times.
I've toyed around with no-HUD modes in other games and generally find them to hurt the experience somehow, but in BotW I'm absolutely enjoying the game more without the HUD. Give it a try if you haven't yet.
uh, thanks. it's from handheld mode, so 720p & jaggies. looks fine on the actual console.Goddamn this screenshot looks terrible lol
I'm glad!After reading this thread I switched to it and after some brief niggles I haven't switched back it really does make the game that much more immersive. The few times I actually need something I consult the map which makes it like I'm consulting a real map and planning out my travels it also helps me get lost in the world so much easier.
I played my first few hours of the game glued to the radar and am having a measurably better experience without it. Don't sell your spacial awareness short - you don't need the radar and will be more immersed without it!I'd love to play it like that, but this is the most massive game I've ever played so getting rid of the map is a no-no
I guess I could try it again tho, since I can still consult the actual map if I need it, hmmm... We'll see. I just feel I'm already interrupting gameplay enough with all the micromanagement that's normally needed.
I really wish there was an auto HUD version like in Bloodborne, that was perfect.
there are visual and audio cues for temperature changes beyond links animations.Do you not need the Temperature gauge? I'm not very far in the game so I'm not too familiar with everything but can you just use the character animation to tell if you're going to be damaged by the cold/heat?
I've managed so far. The game does a blizzard effect when you enter an extremely cold area which alerts me that I've taken a step too far. I assume there's something similar for hot areas.Do you not need the Temperature gauge? I'm not very far in the game so I'm not too familiar with everything but can you just use the character animation to tell if you're going to be damaged by the cold/heat?
Do you not need the Temperature gauge? I'm not very far in the game so I'm not too familiar with everything but can you just use the character animation to tell if you're going to be damaged by the cold/heat?
Do you not need the Temperature gauge? I'm not very far in the game so I'm not too familiar with everything but can you just use the character animation to tell if you're going to be damaged by the cold/heat?
Every player should enable the pro HUD as soon as gaining control of Link.
Horizon also has a very good "dynamic" HUD that displays info only when you need it, otherwise the only overlay is a directional bar on top.
No. The art direction is beautiful but the resolution and framerate are terrible.Is BotW ugly?
would go pro mode but my inner completionist needs the shrine indicator. Not relying on any online guides, just give me the shrine radar and I'm fine. It's like searching for dragon balls
You can have the shrine radar with Pro HUD. The only difference is that it only comes on when there's a shrine nearby.
I turned the HUD off to take some screenshots and forgot to renable it afterwards. Hours later I was in the menus and only then did I realise the UI was missing. I kept it off and I now realise that may in part be why I'm enjoying just exploring so much - my eyes aren't glued to the minimap. I think I'd have been far more inclined to beeline my main objectives with the yellow marker constantly reminding I'm going off track.
This is probably the one game I've enjoyed with minimal UI too OP. I don't even care if I get a bit lost because I end up stumbling across other cool stuff on the way. For whatever reason, I've never cared in other games but there's just something about BOTW that makes me want to explore.
Maybe it's because a lot of other games are all or nothing. I too feel like the relevant information is kept with pro mode, and the stuff that isn't there - time, temperature - you can still figure out by looking at the environment or at Links reactions. You really don't lose anything.
There are visual indicators for everything without the need of the UI.Why? I like having the mini map there and I like the weather feature as it tells me in advance what weather will be soon so I can prepare in advance.
I keep the shrine radar on because my current objective to locate 40 shrine, got 28 shrine left before I head to my next objective.
There absolutely is, more so than any other hand I can think of. Not just geographically, this game communicates weather, temperature, elevation, and more through its lighting, sounds, effects, and animations of the wildlife, NPC, and player.I definitely think this is how I'm going to play it. I want to learn the map organically and I think there's enough visual attention to detail to allow the player to obtain the relevant information that the normal UI would tell you otherwise.
Damn I shouldn't have opened the thread, that OP pic looks gorgeous. It's the only game I feel I want to know nothing about. Not blaming the op or anything just saying.
uh, thanks. it's from handheld mode, so 720p & jaggies. looks fine on the actual console.