SunBroDave
Member
On my second playthrough, it's striking me a lot more just how much of the plot is conveyed via dialogue rather than actual events that play out in front of you. For example, you show up at any of the 4 major civilizations and are told by an important figure that there that the city is in danger of being destroyed by the currently raging Divine Beast. But we never SEE ANY danger. We don't get to EXPERIENCE the danger that the Divine Beast poses, and we don't get to see firsthand what the stakes are should we not intervene and stop the Ganon-controlled Divine Beast. It's all conveyed via dialogue, which any screenwriter worth her salt will tell you is a vastly weaker form of storytelling compared to actually SHOWING conflict firsthand.
I think the events in this game would have been much more exciting if, for example, we actually participate in the Ruto attack and see the wounding of Teba firsthand when we first arrive at Rito village, or if we're captured and interrogated when we show up at Gerudo town, since they're supposed to be on high alert after the theft of the Thunderhelm. At least the Zora questline has a gameplay implication for the raging Divine Beast - perpetual rain - but they could have and should have gone further.
Against all odds, Nintendo made so many amazing choices with their first attempt at this sort of game, but hopefully they are taking a long look at all of the things that they could have done better, such as the way the game tells its story, and make substantial improvements for the sequel.
I think the events in this game would have been much more exciting if, for example, we actually participate in the Ruto attack and see the wounding of Teba firsthand when we first arrive at Rito village, or if we're captured and interrogated when we show up at Gerudo town, since they're supposed to be on high alert after the theft of the Thunderhelm. At least the Zora questline has a gameplay implication for the raging Divine Beast - perpetual rain - but they could have and should have gone further.
Against all odds, Nintendo made so many amazing choices with their first attempt at this sort of game, but hopefully they are taking a long look at all of the things that they could have done better, such as the way the game tells its story, and make substantial improvements for the sequel.