SwiftDeath
Member
I made a less shitty version of the diagram. The original version is awful and the people who made it should feel bad.
You are a good person. Godspeed Evon, godspeed
I made a less shitty version of the diagram. The original version is awful and the people who made it should feel bad.
I made a less shitty version of the diagram. The original version is awful and the people who made it should feel bad.
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I don't follow this part.
Haha, totally this ! I don't really understand how it is possible unless the total production time was significantly reduced on NSMBW by having more people.
.What a terrible way to present that data.
I made a less shitty version of the diagram. The original version is awful and the people who made it should feel bad.
http://i.imgur.com/43z8Jsf.png[IMG][/QUOTE]
Thanks for that.
I didn't notice it before but the number for both SMB and SMB3 seem way too small. I'm almost positive SMB3 had at least 10 people working on it.
Love that graph. Easy to put together, but so revealing about modern game development. Explains in very simple visual terms why I continue to prefer games made by smaller teams.
It's not exactly rocket science. 2013 was a fantastic year nobody can deny that but thats almost a year and a half to 2 years on the market. WiiU was a barren wasteland for a very long time after it launched and without 3rd party to help it the library seemed only that much more barren.
I'm not denying that. What I'm wondering is what it has to do with this graph.
Displayed by the graph:
NES - 4 games
GB - 2 games
SNES - 2 games
GC - 1 game
DS - 1 game
WII - 3 games
3DS - 2 games
WiiU - 2 games
Nintendo said so themselves and this chart just proves it. HD development is hard. More people working on a single game for a longer period of time = less games being made.
Here are the ones I do know:
SMB - 6 months
SMB3 - 2 years
Why? Because it had 2D gameplay?
I made a less shitty version of the diagram. The original version is awful and the people who made it should feel bad.
![]()
There was no time.They couldn't just make a bigger graph and space out the games better?
Thank jesus. That original graph made me uncomfortable.I made a less shitty version of the diagram. The original version is awful and the people who made it should feel bad.
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I made a less shitty version of the diagram. The original version is awful and the people who made it should feel bad.
![]()
I made a less shitty version of the diagram. The original version is awful and the people who made it should feel bad.
![]()
So how does SMB2 work?
Does it count the people that worked on DokiDoki Panic and then the people who transformed it to SMB2 or what?
I made a less shitty version of the diagram. The original version is awful and the people who made it should feel bad.
![]()
Not to be a prick or anything, but since I had already wasted more time than I wanted to doing this when I saw the fixed graph by Evon, I figured I should just finish it anyway.
I was gonna save it to myself at first, but felt silly about it and returned to post it now :/
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This should replace the one in the OP.
But...but yours is all horizontal now.![]()