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Breakdown: Super Mario dev team size by game

I made a less shitty version of the diagram. The original version is awful and the people who made it should feel bad.

43z8Jsf.png

Thank you. That was one of the worst axis labeling ever.
 
I don't follow this part.

It's not exactly rocket science. 2013 was a fantastic year nobody can deny that but thats almost a year and a half to 2 years on the market. WiiU was a barren wasteland for a very long time after it launched and without 3rd party to help it the library seemed only that much more barren.
 
I made a less shitty version of the diagram. The original version is awful and the people who made it should feel bad.

http://i.imgur.com/43z8Jsf.png[IMG][/QUOTE]

Thanks for that.

I didn't notice it before but the number for both SMB and SMB3 seem way too small. I'm almost positive SMB3 had at least 10 people working on it.
 
Love that graph. Easy to put together, but so revealing about modern game development. Explains in very simple visual terms why I continue to prefer games made by smaller teams.

Nintendo's teams are still pretty small overall. It would be funny to see one for Ubisoft.
 
It's not exactly rocket science. 2013 was a fantastic year nobody can deny that but thats almost a year and a half to 2 years on the market. WiiU was a barren wasteland for a very long time after it launched and without 3rd party to help it the library seemed only that much more barren.

I'm not denying that. What I'm wondering is what it has to do with this graph.
Displayed by the graph:

NES - 4 games
GB - 2 games
SNES - 2 games
GC - 1 game
DS - 1 game
WII - 3 games
3DS - 2 games
WiiU - 2 games
 
I'm not denying that. What I'm wondering is what it has to do with this graph.
Displayed by the graph:

NES - 4 games
GB - 2 games
SNES - 2 games
GC - 1 game
DS - 1 game
WII - 3 games
3DS - 2 games
WiiU - 2 games

Nintendo said so themselves and this chart just proves it. HD development is hard. More people working on a single game for a longer period of time = less games being made.
 
Nintendo said so themselves and this chart just proves it. HD development is hard. More people working on a single game for a longer period of time = less games being made.

The chart actually doesn't prove it, seeing as how it displays more Mario games being released now then there were two generations ago. All it shows is that the staff involved in creating the game has increased. We'd have to look at Nintendo's library as a whole to see the reduction in the amount of games released.
 
3D World has good receptions, but also most inefficient and most failed title in financial part. :( Wii U's position made 3DW into that situation.
 
It's interesting how the development teams went from irregular numbers (8, 12, 27, etc) to rounded numbers like 45 and 60. Seems like the development process went from having who was necessary to having set teams with a pre-determined size.
 
Didn't wanna quote again, but thank you Evon for that updated graph, original was bad. With the size of these teams lately I'm sure they probably have enough ideas for Super Mario for decades to come.

Sometimes I wonder if my little nieces and nephew will be playing new Mario games when they get to their teens and adulthood? I hope so, honestly.
 
Not to be a prick or anything, but since I had already wasted more time than I wanted to doing this when I saw the fixed graph by Evon, I figured I should just finish it anyway.

I was gonna save it to myself at first, but felt silly about it and returned to post it now :/

ceZtoJx.png
 
So how does SMB2 work?
Does it count the people that worked on DokiDoki Panic and then the people who transformed it to SMB2 or what?

DokiDoki Panic was a collaboration between Nintendo and a Japanese TV station, from what I understand. The characters were from some anime or something (I dunno), so they did work with outside artists on the project. I would imagine that the US localization was done by Myamotos team, but they also might have brought on some additional people.
 
I'd have loved to have seen the time taken for the team to develope each title on the graph also.. But looking at the data presented, it's pretty obvious it was above and beyond their capabilities... Fuck, what a terrible graph.
 
Not to be a prick or anything, but since I had already wasted more time than I wanted to doing this when I saw the fixed graph by Evon, I figured I should just finish it anyway.

I was gonna save it to myself at first, but felt silly about it and returned to post it now :/

ceZtoJx.png

But...but yours is all horizontal now. :(
 
It blows my mind that 5~12 people made each of some of the greatest games of all time, ones that my 70 year old mother still references, and are shared cultural knowledge all around the world.
 
Maybe a bit late, but we heard your complaints and updated the graph. Additionally we added more details about the development time

diagramm3jzj44.png
 
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