John Kowalski
Banned
Vegan Mode will be best Hero Mode
I never bought that line of reasoning.
"Make your own difficulty in Zelda" always always ALWAYS feels cheap, fake, and not fun for me.
I am not NOT going to pick up that Heart Container.
I am not NOT going to stock the heck up on fairies.
I am not NOT going to use all the tools available for me to beat the game.
If there's gonna be a challenge, I want it to be real. I don't want the challenge to be pretend. And that's why Hero Mode has been such a successful addition to Zelda, because it's a real difficulty increase.
And I want Aonuma to keep breaking Zelda conventions, even if they're new ones. Expand Hero Mode beyond the damage increase.
Low % completion runs are totally a thing. They're tense, they're difficult and if you know what you're doing, they can be great fun.I never bought that line of reasoning.
"Make your own difficulty in Zelda" always always ALWAYS feels cheap, fake, and not fun for me.
I am not NOT going to pick up that Heart Container.
I am not NOT going to stock the heck up on fairies.
I am not NOT going to use all the tools available for me to beat the game.
If there's gonna be a challenge, I want it to be real. I don't want the challenge to be pretend. And that's why Hero Mode has been such a successful addition to Zelda, because it's a real difficulty increase.
And I want Aonuma to keep breaking Zelda conventions, even if they're new ones. Expand Hero Mode beyond the damage increase.
Vegan Mode will be best Hero Mode
Low % completion runs are totally a thing. They're tense, they're difficult and if you know what you're doing, they can be great fun.
I never bought that line of reasoning.
"Make your own difficulty in Zelda" always always ALWAYS feels cheap, fake, and not fun for me.
I am not NOT going to pick up that Heart Container.
I am not NOT going to stock the heck up on fairies.
I am not NOT going to use all the tools available for me to beat the game.
If there's gonna be a challenge, I want it to be real. I don't want the challenge to be pretend. And that's why Hero Mode has been such a successful addition to Zelda, because it's a real difficulty increase.
And I want Aonuma to keep breaking Zelda conventions, even if they're new ones. Expand Hero Mode beyond the damage increase.
I never bought that line of reasoning.
"Make your own difficulty in Zelda" always always ALWAYS feels cheap, fake, and not fun for me.
I am not NOT going to pick up that Heart Container.
I am not NOT going to stock the heck up on fairies.
I am not NOT going to use all the tools available for me to beat the game.
If there's gonna be a challenge, I want it to be real. I don't want the challenge to be pretend. And that's why Hero Mode has been such a successful addition to Zelda, because it's a real difficulty increase.
And I want Aonuma to keep breaking Zelda conventions, even if they're new ones. Expand Hero Mode beyond the damage increase.
Is Hero Mode available from the start?
Because I honestly don't have time to replay RPGS a second time around.
I'm going to play without any defensive armor, no heart containers, no items, and use only the branches as my weapons. Metal weapons are for cowards.
low% is the best.
I agree that damage increases aren't the best way to raise difficulty and improved/ aggressive enemy AI and enemy group diversity would be awesome with the zelda combat sandbox. But denying the hearts, fairies, etc. to adjust the game difficulty is valid. If you don't like it that's your problem, not the game's.
I'm going to play without any defensive armor, no heart containers, no items, and use only the branches as my weapons. Metal weapons are for cowards.
I think he saying he want BOTW to be balance in diffilty like the dark souls games,
not just in terms of enemies depleting your health faster, but how enemy react,a.i,enemy placement location, new boss patterns, ect.
Not gonna lie, killing Steppe Talus with an unlit torch was reeeeeal satisfying.
It'd be a huge pain in the ass to use only crappy weapons, though, since they break after like 4 hits and you can't carry very many at once.
Dark Souls is a game with a skill floor that's much higher than the skill ceiling of most Zelda games. And like Zelda games (and Breath of the Wild in particular), the game's own balance also comes largely from whether or not you want to max out your stats and take advantage of exploits or not.
I'm with you. In general as well I don't like the "you can choose not to use it" argument for other things as well. I would like the makers to actually make different modes/make things differently instead of relying on "well you don't have to use quest markers" or "well you can choose not to use items/pick up hearts".
The nice thing about this game seems to be that to have an easier time, you have to actively work towards it. Rather than being handed a heart container, you have to hunt and gather. Even that would make a huge difference to me. I hate having to ignore heart containers, but I have no problem deciding to venture off without stocking up on food.
The nice thing about this game seems to be that to have an easier time, you have to actively work towards it. Rather than being handed a heart container, you have to hunt and gather. Even that would make a huge difference to me. I hate having to ignore heart containers, but I have no problem deciding to venture off without stocking up on food.
Basically, to max yourself out in Breath of the Wild, you have to grind.
Which is what I've been saying.
When we have enemies that can give more than double the damage of your base health in the beginning area, I think it's too soon to say that you can't permanently get 20 hearts. There are probably a lot of "elite" enemies wandering around like that 72hp Blodkin, and it wouldn't surprise me that the game has dlc challenges as well.I really cant see this game allowing you to up the heart count to the 15-20 range permanently as others have. Better and better elixirs and food items to give you some bonus hearts that are gone when they're gone? better and better armor to decrease damage taken? limited fairy use? perhaps a maximum of doubling your total permanent heart number? sure
That's like, your opinion, man. No reason to shit on theirs.But denying the hearts, fairies, etc. to adjust the game difficulty is valid. If you don't like it that's your problem, not the game's.
I would really love if this game has multiple endings depending on what you do, or longer/expanded endings if you complete more story quests.
There have been Zelda games with different or expanded endings before, but the approach has been mild, to say the least.
So what are ya'll hoping for in terms of dungeons?
Personally, I would be really disappointed if there were only 4 dungeons as that old rumor states. Even if the shrines give us a ton of puzzles, I love the classic Zelda gameplay loop (find new area>explore>find the area's "problem">interact with NPC's to unlock path to dungeon>play dungeon>repeat). With only 4 dungeons, I feel like there will be too much aimless wandering in between dungeons.
I also hope that there is somewhat of a dungeon order, much like LTTP or the original LoZ. ALBW got too easy towards the end and there wasn't enough narrative, so I'd prefer it if there were a "suggested" dungeon order with increasingly difficult dungeons. You'd still be able to sequence break, and it would feel more rewarding to be in a dungeon that the game doesn't "want" you to be in.
As for dungeon types, I'd really love a river, beach, or underwater dungeon, maybe 2.
So what are ya'll hoping for in terms of dungeons?
Personally, I would be really disappointed if there were only 4 dungeons as that old rumor states. Even if the shrines give us a ton of puzzles, I love the classic Zelda gameplay loop (find new area>explore>find the area's "problem">interact with NPC's to unlock path to dungeon>play dungeon>repeat). With only 4 dungeons, I feel like there will be too much aimless wandering in between dungeons.
I also hope that there is somewhat of a dungeon order, much like LTTP or the original LoZ. ALBW got too easy towards the end and there wasn't enough narrative, so I'd prefer it if there were a "suggested" dungeon order with increasingly difficult dungeons. You'd still be able to sequence break, and it would feel more rewarding to be in a dungeon that the game doesn't "want" you to be in.
As for dungeon types, I'd really love a river, beach, or underwater dungeon, maybe 2.
It's not a Zelda thing.
...
The fact that you've taken optional game mechanics designed explicitly to give players a cheap way to win if their skills aren't that great as mandatory requirements is of course going to give you an easy experience if your skill level doesn't demand that you use those mechanics.
Personally, I would be really disappointed if there were only 4 dungeons as that old rumor states.
It's not a choice. It's a puzzle.
"Hmm I wonder what will give me more HP ignoring or picking up the HP increasing item"
and it's a very easy puzzle to solve
I literally can't enjoy the game if I try to avoid that
Vegan Mode will be best Hero Mode
Is Hero Mode available from the start?
Because I honestly don't have time to replay RPGS a second time around.
Nintendo used to have challenging games around the time of the NES Kid Icarus and Zelda II. The challenge is not so much these days. They like having people complete their games without having to git gud.
Nintendo used to have challenging games around the time of the NES Kid Icarus and Zelda II. The challenge is not so much these days. They like having people complete their games without having to git gud.
True. Things change and the focus of Nintendo has changed too. I will continue to play games without a doubt, but I'm always looking for a fun and CHALLENGING experience. It is just my observation and first hand experience that Nintendo's first party releases haven't posed much of a challenge since I was a child. My two cents.
Is there even gonna be heart containers in this game? Not that I think you'll only be able to increase your health temporarily, but I'm guessing the method to increase your health will require either a recipe or crafting that requires a rare ingredient.
I don't think anyone asked them on video or anything.
Regardless, permanent upgrades to anything have so far been completely off the table as far as official info goes. Maybe because that wasn't fully decided at that point.
It'd be pretty surprising if that type of thing hadn't been finalized by June of 2016. This game is deep in production.
They probably just aren't ready to talk about that stuff yet.
They love to flip flop things around
Sure the info-rollout plan is more likely but I wouldn't put it past them to wait on demo feedback about the survival-aspect.
Well, if you don't find games like Punch-Out!! Wii, Sin and Punishment: Star Successor or Donkey Kong Country: Tropical Freeze to be challenging, you're simply a better than average player.
Yeah, that's certainly possible.
(=
Good examples(s)
Oh, I did love Punch-Out, but not memorable and I had totally forgot about it. I never got into any of the modern DK games since the days of the arcade original purely because of aesthetic reasons. I know that's whatever, but it's not my cup of tea.
Was Sin and Punishment a Nintendo first party game? If so, that is what I am talking about. More of that please. Just speaking for myself here, but it is Great!
(=
Was Sin and Punishment a Nintendo first party game? If so, that is what I am talking about. More of that please. Just speaking for myself here, but it is Great!
Nintendo has confirmed that there will be over 100 Shrines in BOTW. There is also a rumor floating around that says that there will be around 120-130 shrines (I am skeptical of this rumor as a whole, but this number seems very possible). I've come up with some evidence to show that it would be extremely difficult to fit 100+ shrines on the current Overworld, and that there must be some sort of alternate world, such as a dark world or alternate time period.
We have seen a sizable portion of the world from all the footage that Nintendo has released, but we've probably seen a maximum of 20 shrines. Shrines shine with an orange light, so they are relatively easy to spot, and we've gotten a pretty good idea what the central part of the map looks like thanks to multiple different camera views. Unless there are 100+ shrines hidden in the corners of the map, it's unlikely that all of them would fit on the current map.
The Shrines don't just function as a trial to get an item, they are also fast travel points. On the Great Plateau, the shrines are placed strategically so that you can access most parts of the area with relative speed by traveling to the closest shrine. I imagine the Shrines will be strategically spread out in other regions, too, as they are much larger and would take longer to traverse without a fast travel system. Based on the Shrines' brightness and their function as fast travel spots, it is unlikely that they are intended to be carefully hidden, which is also why I find it suspicious that we haven't seen a huge amount of them.
Based on our knowledge of the world map, it's pretty much confirmed that there are 15 regions. If we assume that there are 100 shrines, then the last 14 regions would share 96 shrines, which averages out to a little less then 7 shrines per region. If we assume that there are 130 shrines, then there would be an average of about 9 shrines per region. Based on the footage we have already seen, I would challenge you to find even 7 spaces to put shrines in the regions surrounding the Great Plateau.
Here's the kicker: if you take the number of Shrines in the Great Plateau (4) and multiply it by the number of regions (15), you get 60. If you assume that there is an alternate world that has the same number of Shrines and regions, then the total number of Shrines would be 120. This is a nice clean number that fits very well into both what Nintendo and the GameExplain rumor have said about the number of Shrines.
So there's my evidence that Breath of the Wild will have an alternate world. I'd really like to know what you all think about this theory, especially if you have evidence against it.
Posted this theory on a Zelda subreddit, want to know what you guys think. I basically think that there will be an alternate world because we haven't seen many Shrines and there are supposed to be over 100 of them: