Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Before submitting an swer I recommend viewing this video by extra credits. Injustice 2: Trauma Survival - Harley Quinn's Greatest Fear. This could hands down be the most subtle moment of storytelling in any fighting game ever. The game took a good five minutes out of the comic book schlock to actually say something about trauma in a respectful way.
In the same vein, the Last of Us is quite typical zombie story storytelling. "We gotta save the world by getting the cure and i'm a gruff brunette white guy with a chip on my shoulder yadda yadda,", but then there's a moment where the game switches perspectives completely. And within that moment, the power dynamic changes, we meet a character named David, who initially, seems to have good intentions and isn't hostile towards Ellie. Later we learn the reason why:
It's heavily implied that David has more than a passing interest in Ellie joining his community. The more she rejects his advances, the more violent he becomes. Culminating in the following:
Well, the implication is that, at least from her perspective.
David was gonna force himself on her. Before this point games rarely if ever touched upon this subject matter with any sort of subtlety, months later Ellie as a character is still traumatized by those events because they don't just go away. They stick with you. Even in a world full of bandits and zombies. Compare this to the portrayal of the same subject matter when it comes to Quiet from MGSV. You see she's so badass and powerful that it has no effect on her character whatsoever. Instead she stabs the dicks of everyone.
In Watch Dogs 2, the marketing, story and presentation all reinforce that your hacker group is in it "for the lols" first and foremost:
But then, a member of you group has a problem, he might lose his job because a white coworker keeps track of everything he does. They stop in between the parodying of social elite culture to actually say something about what it's like being a black man in that environment and how you have to literally represent the entire race because you're the only non white male at a corporate meeting.
Video games as a medium are still evolving. So name other incredibly subtle moments where a video game actually stops in between the shooting, RPG mechanics, and power fantasies to actually say something about incredibly sensitive subject matter in a tasteful way.
In the same vein, the Last of Us is quite typical zombie story storytelling. "We gotta save the world by getting the cure and i'm a gruff brunette white guy with a chip on my shoulder yadda yadda,", but then there's a moment where the game switches perspectives completely. And within that moment, the power dynamic changes, we meet a character named David, who initially, seems to have good intentions and isn't hostile towards Ellie. Later we learn the reason why:
It's heavily implied that David has more than a passing interest in Ellie joining his community. The more she rejects his advances, the more violent he becomes. Culminating in the following:
followed by:
By this point in the game, Ellie has personally killed a ton of hunters, clickers, and other zombie cliches. So why is she reacting so violently here? Why is she still traumatized later months later.
Well, the implication is that, at least from her perspective.
David was gonna force himself on her. Before this point games rarely if ever touched upon this subject matter with any sort of subtlety, months later Ellie as a character is still traumatized by those events because they don't just go away. They stick with you. Even in a world full of bandits and zombies. Compare this to the portrayal of the same subject matter when it comes to Quiet from MGSV. You see she's so badass and powerful that it has no effect on her character whatsoever. Instead she stabs the dicks of everyone.
In Watch Dogs 2, the marketing, story and presentation all reinforce that your hacker group is in it "for the lols" first and foremost:
But then, a member of you group has a problem, he might lose his job because a white coworker keeps track of everything he does. They stop in between the parodying of social elite culture to actually say something about what it's like being a black man in that environment and how you have to literally represent the entire race because you're the only non white male at a corporate meeting.
Video games as a medium are still evolving. So name other incredibly subtle moments where a video game actually stops in between the shooting, RPG mechanics, and power fantasies to actually say something about incredibly sensitive subject matter in a tasteful way.