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Bubble Bobble 'genre'

I'm surprised no one mentionned Bomb Jack

bombjack.jpg


I spent HOURS on this game when I was a kid :O
 
Simplifying the genre to 'single-screen platformer' includes some quite vastly different games. Donkey Kong is a single-screen platformer. So is Chuckie Egg, so is Manic Miner. I think it's fair to say that those games are a long way away from Bubble Bobble.

I think the key points of the genre we're discussing are as follows:

* Platforms to jump between. However, platforming ability is not the principal skill involved.
* A number of enemies, all of which must be defeated to progress (barring special cases like the umbrella warps)
* Item collection is purely for bonus points and power-ups, not for progression.
 
mclem said:
Simplifying the genre to 'single-screen platformer' includes some quite vastly different games. Donkey Kong is a single-screen platformer. So is Chuckie Egg, so is Manic Miner. I think it's fair to say that those games are a long way away from Bubble Bobble.

I think the key points of the genre we're discussing are as follows:

* Platforms to jump between. However, platforming ability is not the principal skill involved.
* A number of enemies, all of which must be defeated to progress (barring special cases like the umbrella warps)
* Item collection is purely for bonus points and power-ups, not for progression.

Sorry for derailing the thread, then. I'd say my long-time lover Joust could be included then? The concept of platforming is stretched at best there, but platforms played a role, you didn't just jump between them but rather fly.
 
mclem said:
I think the key points of the genre we're discussing are as follows:

* Platforms to jump between. However, platforming ability is not the principal skill involved.
* A number of enemies, all of which must be defeated to progress (barring special cases like the umbrella warps)
* Item collection is purely for bonus points and power-ups, not for progression.
Yeah, this is a pretty good. Beating all the enemies is always the solution for this genre.

I would say that simultaneous two-player co-op is an important part of this genre too, and the inclusion of such really nails down the gameplay to specific criteria. The drop-in drop-out multiplayer nature is actually very accessible and relevant for modern games, as seen in Lego Star Wars and its ilk.
 
dock UK said:
Both games were also available on PC-Engine/TG16 (in fact Parasol Stars originated on there).

Parasol Stars was quite a let down for me at the time, I have to admit. I loved both Rainbow Islands and Bubble Bobble, but this didn't seem to capture the tight gameplay of either.
Unfortunately, the Turbo Grafix is nigh on impossible to find and own cheap in the UK, I don't even remember it being released here although apparently it was. Mega Drive or SNES ports would have been preferred for myself. Parasol Stars was actually my introduction to the Bubble Bobble series (I got the other two on the Saturn some years later) so it holds a special place in my heart. Plus there's nothing quite like beating the shite out of creatures with umbrellas. Same goes for Rodland; cute graphics yet very violent. :D
 
Here's a few more suggestions to add to your list: Joe & Mac Returns, Funky Jet, and Jump Kids.

mclem said:
I think the key points of the genre we're discussing are as follows:

* Platforms to jump between. However, platforming ability is not the principal skill involved.
* A number of enemies, all of which must be defeated to progress (barring special cases like the umbrella warps)
* Item collection is purely for bonus points and power-ups, not for progression.

Those criteria are good; they filter out a few significant but atypical single-screen co-op platformers: Wrecking Crew, Rampage, Pipi and Bibis, Berlin Wall, Bomb Jack Twin, Super Burger Time (which also has some scrolling levels), and the Pang series (which are more like gallery shooters than platformers).

maxmars said:
Sorry for derailing the thread, then. I'd say my long-time lover Joust could be included then? The concept of platforming is stretched at best there, but platforms played a role, you didn't just jump between them but rather fly.

Good point. I'd include Joust and Mario Bros. (which was inspired by Joust) as prototypes of the genre because they included some of the most basic Bubble Bobble mechanics. Single-screen, co-op platforming. Eliminate each wave of baddies to go to the next round. You can immobilize your enemy with an attack, but make sure you "finish the job", or else it will come back stronger, madder, and palette-swapped. The pterodactyl/the fireball/Baron von Blubba punishes slowpokes to keep playtime short and earn more money for the proprietor of the video arcade. Mario Bros. added more conventional run-and-jump platforming, basic item collection (coins), bonus rounds (coins again), and a few different enemy types to the mix. Unlike Joust and Mario Bros., though, games in the Bubble Bobble style are much more heavily skewed toward enouraging cooperation rather than competition. Bubble Bobble and its successors are adventure-themed games with varying stages (Joust's platforms just disappear, and the ones in Mario Bros. can get icy), many different enemies, lots of items to increase your score, powerups galore, boss battles, secrets hidden throughout the levels, and a goal at the end of the game to reach.
 
m00 said:
You can immobilize your enemy with an attack, but make sure you "finish the job", or else it will come back stronger, madder, and palette-swapped.
This is a pretty important part of what makes Bubble Bobble great, in my opinion. Immobolising an enemy is one thing, but having to follow up and finish the job makes the task far more interesting, and it makes it impossible to sit back and let rip with attacks. The moments in Bubble Bobble where you pick up 'fireball' attack are actually pretty boring, and only exciting because of the short time period. It also encourages co-operative play, in that one person can 'trap' the enemy and the other can help out by finishing it off.
 
Are there any good four player examples of this genre, or do you think that four players is a bit much for this design of game?
 
The original Bubble Bobble has always been my favorite arcade game. As a kid our family used to go on vacation camping all the time. Like every Summer. Pretty much every arcade at those campgrounds would have the game back in the day. (Along with other classics like "R-Type" and the "Fun House" pinball game.) Man, if I was as much a gamer then as I am now I'd probably spend a buttload of money back then.

Thankfully the PlayStation (Original) version of Bubble Bobble includes the only faithful arcade emulation ever. All other clones (Including the NES version) can suck it. It's the only reason I keep my PS2 out. It even has a cheat mode for entering "Dip Switch" cheats for lives and level select.
 
Jasoco said:
Thankfully the PlayStation (Original) version of Bubble Bobble includes the only faithful arcade emulation ever. All other clones (Including the NES version) can suck it. It's the only reason I keep my PS2 out. It even has a cheat mode for entering "Dip Switch" cheats for lives and level select.
The saturn and PSone versions are great, it's true.

I'm pretty sure that I read somewhere that the Acclaim versions are actually based on the Atari ST version of Bubble Bobble (but using arcade graphics), because Taito had lost the source code for the original version.
 
Jasoco said:
The original Bubble Bobble has always been my favorite arcade game. As a kid our family used to go on vacation camping all the time. Like every Summer. Pretty much every arcade at those campgrounds would have the game back in the day. (Along with other classics like "R-Type" and the "Fun House" pinball game.) Man, if I was as much a gamer then as I am now I'd probably spend a buttload of money back then.

Thankfully the PlayStation (Original) version of Bubble Bobble includes the only faithful arcade emulation ever. All other clones (Including the NES version) can suck it. It's the only reason I keep my PS2 out. It even has a cheat mode for entering "Dip Switch" cheats for lives and level select.

I play the MAME version at least once a month.

Any word on when we get bubble bobble to XBLA or PSN?
 
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