Raist said:I'm surprised no one mentionned Bomb Jack
http://arcade.gwn.com/images/bombjack.jpg
I spent HOURS on this game when I was a kid :O
mclem said:Simplifying the genre to 'single-screen platformer' includes some quite vastly different games. Donkey Kong is a single-screen platformer. So is Chuckie Egg, so is Manic Miner. I think it's fair to say that those games are a long way away from Bubble Bobble.
I think the key points of the genre we're discussing are as follows:
* Platforms to jump between. However, platforming ability is not the principal skill involved.
* A number of enemies, all of which must be defeated to progress (barring special cases like the umbrella warps)
* Item collection is purely for bonus points and power-ups, not for progression.
Yeah, this is a pretty good. Beating all the enemies is always the solution for this genre.mclem said:I think the key points of the genre we're discussing are as follows:
* Platforms to jump between. However, platforming ability is not the principal skill involved.
* A number of enemies, all of which must be defeated to progress (barring special cases like the umbrella warps)
* Item collection is purely for bonus points and power-ups, not for progression.
Unfortunately, the Turbo Grafix is nigh on impossible to find and own cheap in the UK, I don't even remember it being released here although apparently it was. Mega Drive or SNES ports would have been preferred for myself. Parasol Stars was actually my introduction to the Bubble Bobble series (I got the other two on the Saturn some years later) so it holds a special place in my heart. Plus there's nothing quite like beating the shite out of creatures with umbrellas. Same goes for Rodland; cute graphics yet very violent.dock UK said:Both games were also available on PC-Engine/TG16 (in fact Parasol Stars originated on there).
Parasol Stars was quite a let down for me at the time, I have to admit. I loved both Rainbow Islands and Bubble Bobble, but this didn't seem to capture the tight gameplay of either.
mclem said:I think the key points of the genre we're discussing are as follows:
* Platforms to jump between. However, platforming ability is not the principal skill involved.
* A number of enemies, all of which must be defeated to progress (barring special cases like the umbrella warps)
* Item collection is purely for bonus points and power-ups, not for progression.
maxmars said:Sorry for derailing the thread, then. I'd say my long-time lover Joust could be included then? The concept of platforming is stretched at best there, but platforms played a role, you didn't just jump between them but rather fly.
This is a pretty important part of what makes Bubble Bobble great, in my opinion. Immobolising an enemy is one thing, but having to follow up and finish the job makes the task far more interesting, and it makes it impossible to sit back and let rip with attacks. The moments in Bubble Bobble where you pick up 'fireball' attack are actually pretty boring, and only exciting because of the short time period. It also encourages co-operative play, in that one person can 'trap' the enemy and the other can help out by finishing it off.m00 said:You can immobilize your enemy with an attack, but make sure you "finish the job", or else it will come back stronger, madder, and palette-swapped.
I'm not aware of any that are 4 player, but I think it could be done.dock UK said:Are there any good four player examples of this genre, or do you think that four players is a bit much for this design of game?
According to KLOV, Snow Bros. 2 - With New Elves supports 4 simultaneous players.dock UK said:Are there any good four player examples of this genre, or do you think that four players is a bit much for this design of game?
The saturn and PSone versions are great, it's true.Jasoco said:Thankfully the PlayStation (Original) version of Bubble Bobble includes the only faithful arcade emulation ever. All other clones (Including the NES version) can suck it. It's the only reason I keep my PS2 out. It even has a cheat mode for entering "Dip Switch" cheats for lives and level select.
Jasoco said:The original Bubble Bobble has always been my favorite arcade game. As a kid our family used to go on vacation camping all the time. Like every Summer. Pretty much every arcade at those campgrounds would have the game back in the day. (Along with other classics like "R-Type" and the "Fun House" pinball game.) Man, if I was as much a gamer then as I am now I'd probably spend a buttload of money back then.
Thankfully the PlayStation (Original) version of Bubble Bobble includes the only faithful arcade emulation ever. All other clones (Including the NES version) can suck it. It's the only reason I keep my PS2 out. It even has a cheat mode for entering "Dip Switch" cheats for lives and level select.