Bubble Bobble Wii has 400 stages and this number includes a remake of the original Bubble Bobble.
Tain said:"Simple" isn't a term I'd use for Bubble Bobble, really. Yeah, it's two buttons and all that, but between the ridiculous scoring elements and the huge number of stages to handle, it's pretty complex and challenging.
Remake of the original? Sold!volmer said:<3 <3 <3
That's Puzzle Bobble. And I expect it'll make it over too, Taito USA's pretty DS happy lately.beermonkey@tehbias said:Localize the DS game that uses the fucking paddle attachment.
Dork Knight said:Bubble Bobble has the best theme ever -- so fucking catchy!
http://www.youtube.com/watch?v=EJB67n4FLbA
Dork Knight said:Bubble Bobble has the best theme ever -- so fucking catchy!
http://www.youtube.com/watch?v=EJB67n4FLbA
Fabiollo said:I hope this will be good but...
...I find extremely depressing that almost nobody in the industry gave a fuck about the recent death of Fukio Mitsugi, game designer of the original Bubble Bobble (and also Rainbow Islands). RIP MTJ.
Didnt hear about this :^(Fabiollo said:I hope this will be good but...
...I find extremely depressing that almost nobody in the industry gave a fuck about the recent death of Fukio Mitsugi, game designer of the original Bubble Bobble (and also Rainbow Islands). RIP MTJ.
Davidion said:D: Didn't know. Here's to the designer of one of the most classic games from the golden age. *cheers*
Even then Taito's internal development talent is in credibly small in number and their designers usually work with other studios like Sarugakucho or Garakuta. Actually I've been wondering, do they own Garakuta?jarrod said:Opus developed Bubble Bobble Evolution.
Lancarse (of Etrian Odyssey fame) developed Legend of Kage 2. They also did Cameltry DS, Puzzle Bobble Pocket, the original Puzzle Bobble DS (not the touch based one that Majesco contracted to Happy Happening) and just recently Space Puzzle Bobble.
The DS Space Invaders Extreme was the only version Taito did inhouse. Gulti did the PSP port and Backbone (ugh) is doing the XBLA/PSN versions. Also, Moss did Exit DS, Pegasus did the XBLA port while Taito did the PSP originals inhouse.
Davidion said:D: Didn't know. Here's to the designer of one of the most classic games from the golden age. *cheers*
Fabiollo said:I hope this will be good but...
...I find extremely depressing that almost nobody in the industry gave a fuck about the recent death of Fukio Mitsugi, game designer of the original Bubble Bobble (and also Rainbow Islands). RIP MTJ.
Oh wow.Fabiollo said:..I find extremely depressing that almost nobody in the industry gave a fuck about the recent death of Fukio Mitsugi, game designer of the original Bubble Bobble (and also Rainbow Islands). RIP MTJ.
Fabiollo said:It happened in december, but I discovered the sad news only in january. Not a single mention on IGN, Gamespot and the other major sites. Just a quick, unconfirmed note on 1up IIRC, and a few mentions on some true gamers' blogs.
I really liked this post. I actually spent a night with a friend of mine playing through ALL the 200 levels of Bubble Bobble on the Master System. My avatar speaks for me, but Bubble Bobble was THE game who started my passion for gaming.
Fabiollo said:...I find extremely depressing that almost nobody in the industry gave a fuck about the recent death of Fukio Mitsugi, game designer of the original Bubble Bobble (and also Rainbow Islands). RIP MTJ.
Wow.Fabiollo said:...I find extremely depressing that almost nobody in the industry gave a fuck about the recent death of Fukio Mitsugi, game designer of the original Bubble Bobble (and also Rainbow Islands). RIP MTJ.
There were other developers listed in the game's credits, weren't there? One for the music, but I thought the other did the game in co-operation with Taito?jarrod said:The DS Space Invaders Extreme was the only version Taito did inhouse.
Parallax Scroll said:First reaction to the screenshot: Graphics look kind of meh
Second reaction: OH SHIT IS THAT 4 PLAYERS
beermonkey@tehbias said:Localize the DS game that uses the fucking paddle attachment.
Dash Kappei said:search for the scans around, that is just a super-shitty compressed screenshot.
Seriously, that must be the worst screenoshot I've seen short of this decade :lol
Was the paddle support really taken out of the Localizations?beermonkey@tehbias said:Localize the DS game that uses the fucking paddle attachment.
Puzzle Bubble.
But it's not like it's going to keep the support for the paddle, paddle will be Japan only like with Arkanoid and Space Invaders Extreme, so...
Dash Kappei said:Was the paddle support really taken out of the Localizations?
volmer said:Wow.That makes me sad. Bubble Bobble was my first and favourite game as a kid and I still play and enjoy it today. It's hard to describe, but for me the game conveys a sense of freedom that few other games did at the time and even today.
R.I.P., and thank you.
beermonkey@tehbias said:Dash kappei said:No, they just don't sell the paddle here.
Yes?
Space Invaders Extreme US doesn't work with it.
Dash Kappei said:Yes?
Space Invaders Extreme US doesn't work with it.
What ? You can use the paddle extension with Puzzle Bobble on DS ? So sold if it's coming to Europe... Edit : actually, I'll import, region free DS FTW.beermonkey@tehbias said:Localize the DS game that uses the fucking paddle attachment.
Dash Kappei said:Yes?
Space Invaders Extreme US doesn't work with it.
Garakuta is made up of Taito staff, and I don't think they exist as a unit anymore. The same people made Lost Magic on DS, but weren't credited as "Garakuta Studio".jj984jj said:Even then Taito's internal development talent is in credibly small in number and their designers usually work with other studios like Sarugakucho or Garakuta. Actually I've been wondering, do they own Garakuta?
The music was by Zuntata, which is Taito's inhouse sound team. Taito did the core development though (Project something?). Now that I think about it Sarugakucho was involved too, but core development was done inhouse (unlike the PSP or downloadable versions).jesusraz said:There were other developers listed in the game's credits, weren't there? One for the music, but I thought the other did the game in co-operation with Taito?
Only on the newest version (so not Puzzle Bobble DS or the localized Hippatte! Puzzle Bobble). All Taito's paddle compatible games are...Koren said:What ? You can use the paddle extension with Puzzle Bobble on DS ? So sold if it's coming to Europe... Edit : actually, I'll import, region free DS FTW.
Koren said:What ? You can use the paddle extension with Puzzle Bobble on DS ? So sold if it's coming to Europe... Edit : actually, I'll import, region free DS FTW.
the blog said:Syvalion (Arcade, SNES)