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Bugs and glitches that made a game better for you

missingno
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yeh this was also great
 
Item duping in the three Dragon Age game.

Every Play through after the first would be a nightmare without that. Once they patched it out of 3 I couldn't bring myself to play it again.
 
item duping in bloodborne.
after a legit playtrough i liked duping and trying different max builds, had more fun with that than the main game.
 
Halo 2: The thread

The fact devs actively tried to stop button glitches is the biggest underestimation ever.

BxR and RRX and YY are accidentally found skills just like how combos were once considered glitches and are now considered part of the gameplay which became industry standard.

so much wasted potential.
 
Every time a random dragon skeleton dropped down from the sky in Skyrim I burst out laughing so I say it made the game better for me.
 
Bloodborne had a glitch that allowed you to create an infinite am out of items LOLOL.

And the garage glitch in GTAV. I'm still eating off that.
 
Bloodborne had a glitch that allowed you to create an infinite am out of items LOLOL.

Every Souls game has had a dupe glitch, including 3. It's kind of hilarious how it's completely different every time yet people just pounce on it right away.

Demon's Souls still has its dupe glitch, and thank god because upgrade materials in that game...
 
I was able to finish the arcade version on Bubble Bobble when the machine started to give away free credits. Me and player 2 just had to avoid losing the last life at once, committing suicide if necessary.

The last boss was just a square of messy pixels, missingno style.
 
Probably whatever allows for surfing in Counter Strike. Some of my favourite times playing CS:S were surf maps.
 
The Legend of Zelda: Link's Awakening.

I played that game for the original Gameboy so much that I thought I found everything I could. Then I happened to accidentally execute the screen warp glitch. That opened up the game in a whole new way by not only accessing locked rooms, dungeons and weapons early on in the game, but also playing around with weird companion character combinations. I reached the point where Marin was following with me, and I managed to get into the room with the flying rooster. The combination meant when I picked up Marin, we both started flying.
 
Mega Man Legends 2 has a strange quirk where rapidly tapping up while shooting will allow you to shoot your buster WAY faster than your rapid/energy stats are supposed to allow. It's rather skill based as it limits your movement and won't work much at all against many enemies, and it's very fun.

It's not the biggest deal but it's fresh in my mind since I beat the game just yesterday.
 
I generally despise difficulty of any kind in a video game so when it came to the Jak II end boss, I'm glad there's an exploit you can use to kill him without getting hit.
 
I generally despise difficulty of any kind in a video game so when it came to the Jak II end boss, I'm glad there's an exploit you can use to kill him without getting hit.

Jak II was a fun game to glitch after my first playthrough. I remember posting about that glitch on I think it was Neoseeker years ago (if it's the fact that you can hop back onto the ledge where you drop down from). I have no idea if it was a known glitch before I made a thread about it, but I don't remember seeing anything about it.

I find the boss easy to fight legit nowadays, but it's still more convenient this way.

Sonic Adventure's spin dash was really exploitable and fun to mess around with.
 
I used one regularly in Earthbound that I've never really seen anyone talk about.

If you have a screen full of enemies, you can walk off the screen until they're no longer visible, press the menu button a few times and go back. Majority, if not all of them, are gone.
 
I enjoyed the scroll duplication bug in Oblivion. Seeing hundreds of objects spawn out of nothing right in front of you was great and made the games frame rate grind to single digits. Good fun was had.
 
Quake's rocket jump.

Was thinking this and I've never been sure if it's intentionally. Quake's rocket jump and it's affect on Team Fortress Classic with rocket jumping, concussion jumping, depo man jumping, bunny hopping, and basically every other advanced maneuver completely changed the game for the better.




Those were amazing but also pretty damn rare
 
Was that actually a glitch? Rocket jumping was a huge part of Quake 1 for me. Like it was the only way to play and a big part of the movement system.

Yeah, rocket jumping and bunny hopping have become features in games because of their probably glitchy implementations in Quake 1 that actually improved the game.

Also I'm disappointed by the Rocket Jumping page that says that strategic use of rocket jumping started with Quake III arena... Rocket JUmping was a major strategy in QuakeTF on QuakeWorld and carried over 1:1 to TFC.
 
I love this. Mistaking the most baffling design decision in the game for a bug.

I don't think it's a baffling design decision, I quite enjoy it as it allows for areas you're stuck on to become easier if you're continually forced to retry them. It was a polite addition.

OT the screen-warp glitch in Link's Awakening kept me entertained as a kid for a few weeks until I fell into a watery cavern without flippers so I was continually respawned to the hole where I fell, locking me in a falling loop from ceiling to water.
 
Devil May Cry and all character action games that followed were born from Hideki Kamiya running into a glitch in Onimusha. That glitch was juggling enemies.
 
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In the original (non-Atomic) release of Duke Nukem 3D, you could run around whilst kicking with both legs at the same time.
 
Cliff walking in WoW. Loved using it to reach places on the map you weren't supposed to be able to get to and explore unreleased zones. It never harmed anyone and Blizzard is a bunch of dicks for fixing it
 
I ran into a glitch in my platinum trophy Dragon Age: Origins run where I somehow skipped the entire Fade segment in the mage's tower on my third playthrough.

I was just like

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