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Bulletstorm sequel shelved, People Can Fly on new project

Balls. This game was a great surprise last year. I laughed at the absurdity of the rather, er, colourful language but the game itself was really solid with some great levels and by and large the levels were beautiful. Plus it was an FPS with bosses that didn't make me hate the game which is rare.

Interested to see what PCF do next then, wonder if they branch out from the FPS genre.
 
I think we'll see a sequel at some point down the road, but yeah, Bulletstorm was fantastic. The dialogue went a bit overboard at times but damn this was quite a total package for me. Gorgeous environments, plenty of action, and fun gameplay.

How did EA do with the marketing?
 
I wouldn't Epic letting them do a new Unreal Tournament game. I think they would do a much better job than Epic at this point.
 
Loved Bulletstorm, and it is a shame a sequel isn't happening.

For all those who enjoyed the story, check out more of Rick Remender's stuff. Comic fans should know him already, but for those that don't, he had an awesome Punisher run, and is currently writing Uncanny X-Force, Secret Avengers, and Venom.

Uncanny X-Force is ridiculously good. A great place to start:

http://www.amazon.com/dp/078514854X/?tag=neogaf0e-20

The other game he wrote was Dead Space.

Amazing writer. Would love for him to be involved in more game projects.
 
In a day where Capcom and Namco promise to disappoint, this may be the worst news I'll read all day.

That said, hope whatever they do instead is just as fun to play.
 
On the other hand it's kind of lame of them to go with the usual "Pirates stole our profits!" excuse. Pirates will pirate games because they can and 99.9% of them would never have bought your game anyway.

Yeah, the thing to remember about games like this is that the level of piracy is gonna be pretty close to steady regardless of anything the publisher/developer does. The trick is to actually sell copies on top of that base piracy level.

I don't think the GFWL or bad port status or launch price drove many people to piracy; I think it just kept some portion of PC gamers who might have otherwise bought the game away. And frankly, at the point where they were looking towards the PC sales to make up the difference here, they were already screwed; that meant the game had already terminally underperformed on consoles.

This does strike me as one of those go-back-to-the-well situations though. This generation especially, new IPs have tended to launch with a thud but grow pretty significantly on a second entry once people who heard about or played the first game late give it a chance (look what happened to Dead Space.) I don't think it's impossible they could've seen some of the same effect with a sequel to Bulletstorm.
 
This does strike me as one of those go-back-to-the-well situations though. This generation especially, new IPs have tended to launch with a thud but grow pretty significantly on a second entry once people who heard about or played the first game late give it a chance (look what happened to Dead Space.) I don't think it's impossible they could've seen some of the same effect with a sequel to Bulletstorm.

Agreed. When you have a game with great word-of-mouth like Bulletstorm, it's not something you should just throw out, I think. Hopefully it'll be revisited at some point.
 
I remember checking GamersHell a few times for a demo when the game was released but there was nothing there, so I assumed they weren't interested in my money and moved on.
 
I remember checking GamersHell a few times for a demo when the game was released but there was nothing there, so I assumed they weren't interested in my money and moved on.

Demo on steam your missing out on something special.


Game was fucking awesome really shitty to hear its been shelved, at least it aint been cancelled.

Drop in on the next gen of consoles and unreal engine 4 and blow us away.

I think its really one of them games where you can actually be "playing it wrong" i think alot of people who didnt enjoy it just couldnt do it or didnt learn the combo system enough
 
I really enjoyed my time with the game and don't regret buying it at full price. For some reason I moved on from it pretty quickly though. I'm trying to remember why.
 
I bought this during its $5 Steam sale, and I still think it wasn't a particularly good purchase.

I don't understand why people are praising the dialogue. Is it because it's decent by mainstream FPS standards and people are comparing it to the rest of the genre? It certainly doesn't hold up otherwise.

My real problems, though, relate to the gameplay. The Skillshot system had potential, but was hamstrung by the rest of the game. For example, having scarce/expensive ammo makes sense for a lot of games, but in Bulletstorm it penalizes risk-taking and experimentation, something that's important to get Skillshots. I didn't like how lots of Skillshots were tied to specific, small chunks of levels, too. It reduced the options available to the player and once again made experimentation difficult.

There were lots of other little things I also disliked. The many enemies that were immune to your energy lash thing, boring weapon upgrades, the giant dino robot section, and others I can't remember at the moment. Ultimately I gave up on the game about 2/3 of the way through. Without the (very flawed) Skillshot system, the game just wasn't doing anything especially fresh or especially well.
 
The skillshot system was neat, but not meaty enough to build a whole game around it. And the stuff they did outside of that system to break up the gameplay (everything with that dinosaur for example) was mostly garbage.

Some of the setpieces were cool though, like the giant spinning wheel and collapsing dam.

Also didn't like the character design of your robot buddy, it constantly reminded me of Doom 3/Quake 4 people for some reason.
 
I never played Bulletstorm because of a.) GFWL and b.) not being available in my region on Steam. Hearing that it was not a very good port makes me glad I decided to pass on it. With things like these I really don't understand how they are surprised it didn't sell very well.
But it's a shame that the sequel got scraped, if they would fix the PC issues it could have sold well imo.
 
I'm sorry but Bulletstorm was incredibly overrated. I finished the first two acts and got bored and stopped. The gunplay was bad, the art design was ugly, and it was just as linear as COD but without the awesome moments.
 
I'm sorry but Bulletstorm was incredibly overrated. I finished the first two acts and got bored and stopped. The gunplay was bad, the art design was ugly, and it was just as linear as COD but without the awesome moments.

Opinions and whatnot, but... you're basically wrong.

And "art design" isn't a proper phrase. God damn it. Wars have nearly been fought over art vs design, and now people throw them together as if it fucking works that way. It fucking doesn't.
 
I'm cool with this. I enjoyed Bulletstorm after getting the hang of it but I think I'd rather see something new from PCF. Also, I trust Epic. Their instincts have been quite good and their overall output has been great for years now.
 
Unfortunate, since I really enjoyed the game, despite the fact that I had to go through a number of hurdles to purchase it because it wasn't available on my region. I'm guessing those in a similar situation, who weren't bothered to go through the hassle, pirated it or just ignored it.
 
not having any kind of competitive multiplayer was mistake number one. having a launch price of $59.99 was mistake number two. Games for Windows Live didn't help matters.
 
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