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Bundles of Awesome - The Official WiiWare Discussion Thread

later said:
40 euros = 60 bucks
Sorry, I disn't use the correct term, I spoke of ze almighty Euro funbucks.

Still, 40 European currency units is at least 15 European currency units too much, considering it'll be released for far less outside Europe (and distributed in in a more convenient manner on an earlier date). Idiots, the lot of them.

Btw, am I reading this right: we lesser human beings will get one more chapter and online leaderboards for the privilege of being anally violated with a rusty fork?
 
Fantastical said:
It seems kind of odd that we were saying this before it launched and STILL nothing has been announced/released besides Pokemon Ranch and Dr. Mario. Where are the 2D games, Nintendo?

... and Magnetica (and Shogi and Go in Japan).
 
Stumpokapow said:
No.

Dr. Mario and Pokemon Ranch weren't either.

Thats great to hear actually. That gives me the hope that they will release more experimental games on the service, given that they develop them.
 
Helix very early thoughts. Let me compare it to other rhythm games I've played. Play is watch-and-repeat. Not quite PaRappa style, though, since you may be performing one action while watching to see what the next one is--or next three are, in higher difficulties.

The top video on this page is a good demonstration of what you'll be doing. With a wiimote in each hand you'll be performing various hand actions. Punch forward, uppercut, curl like with a small weight, rotations, raising above your head. Left and right version of each, and sometimes you'll be doing motions with both hands near each other. You won't be quite ready to join the Elite Beat Agents, but this is really the type of thing I've been wanting to see a rhythm game on Wii try for a few years. I haven't yet tried faking out the system much to see how much of it it can really tell apart with the wiimote data and how much you can cheat. It does have a calibration mode for it to gather data on how you perform different actions, for more accurate motion recognition.

Setup is pretty simple and reminds me a bit of some DDR games. Once you pick your profile and get in the game you scroll through a list of songs from which you can pick Easy, Medium, or Hard difficulty, then play the game as your robot avatar dances about in front of visualizer effects. Doesn't seem to be any sort of lives or "three rounds to get a total score before credits" thing, though, just you playing and setting high scores or losing however pleases you. Only a few songs start out unlocked, but it seems each time you finish a song (or maybe only finish a new song; I didn't replay any), another unlocks.

Easy is really easy. Medium kicks things up a bit, but still usually it doesn't make things TOO tough. Things often come in mirrored sets of three. Left punch, right punch, left punch. Right rotate, left rotate, right rotate. I only tried Hard once, and lasted longer than I maybe thought I should've, but didn't complete it. It starts mixing things up a bit more. Right punch, left punch, right punch, left punch, right uppercut, left uppercut, both arms out, both arms out.

I've left the worst for last, though. There are 26 songs, and it's not that they're bad, but to my ears they seem very samey and repetitive. Again I'm reminded somewhat of DDR, but only of a subset of its styles. I want to call it techno, but after seeing some music arguments in the OT it may be best to not start ascribing names to things outside my area of expertise. There's a track list available, though I didn't recognize any names from it. Understandably being a low budget game from a tiny developer there aren't exactly big names.



In short: seems pretty cool so far, but it'd probably last longer with more aural variety. From a quick glance at an interview it seems like they'd like to do sequels, so maybe there'll be some more different stuff there.
 
Whilst tomorrow is going to be the most expensive day since the launch of the service for me on the J-Wii, I'm concerned about something.

Hudson's JoySound Karaoke game has disappeared from their WiiWare page and appeared as only a retail product, slipping from Summer to the 11th December.

Please, the Hudson Gods, don't let it be in trouble, or retail only. That'd be sad.
 
swerve said:
Whilst tomorrow is going to be the most expensive day since the launch of the service for me on the J-Wii, I'm concerned about something.

Hudson's JoySound Karaoke game has disappeared from their WiiWare page and appeared as only a retail product, slipping from Summer to the 11th December.

Please, the Hudson Gods, don't let it be in trouble, or retail only. That'd be sad.

I always thought it was too ambitious for WiiWare-only. Plus I doubt that a lot of people download from WiiWare: for lack of storage (core), or lack of knowledge (casuals).
 
Playing some more tonight, and my arms definitely remember playing it earlier; almost definitely the most active arm-waggly Wii game I've played since Wii Sports Boxing--and even in that case after learning it it's more about waiting for the right time than constant action. Most other things I've played have been more about tilt, pointer, or waggle used in a smaller way in combination with traditional controls.

The game definitely isn't as strict as would probably be best. Something like MotionPlus might help, but still when you've got some similar actions like "move arm left", "move arm diagonally up-left", and "move arm up" as well as different ways you could be holding the remote it seems there'd be plenty of room for overlap. You can specifically set it to an easy mode where it'll be more lenient, but I haven't tried that out. Still, in cases where it's gone crazy with nonstop action I've lost track of, flailing about seems to work maybe a third of the time; enough to put up a fight against a loss. I don't think I mentioned it earlier, but win/loss is like in Ouendan/EBA. There's a bar that gets emptied as you miss and refills as you hit correctly. Unlike Ouendan, though, it's not constantly draining.

I was also wrong about how songs unlock. Each song requires a different number of stage plays completed before unlocking; it's just there's a big string of low numbers early on. The last one must have started out at over 80 given what its count is now. However, the game's official website actually gives a cheat code for unlocking all the songs if one is anxious to get to new content.
 
Just tried out Helix, not too bad at all for what it is.

Nice little way to get the blood pumping for a few minutes...I've been playing with wrist weights, as I do most motion-based Wii games.

I'm just happy we're finally seeing a game designed for dual remotes.
 
bryehn said:
Just tried out Helix, not too bad at all for what it is.

Nice little way to get the blood pumping for a few minutes...I've been playing with wrist weights, as I do most motion-based Wii games.

I'm just happy we're finally seeing a game designed for dual remotes.

They were musing on the 1Up Show about a Michael Phelps swimming game for Wii. I thought it would be pretty interesting to see one that uses two Wiimotes. In the right developer's hands, it could be pretty good.
 
angelfly said:
Anyone got any impressions of Space Invaders Get Even? I considering it as my first WiiWare purchase.

Really nice game. I'm loving it so far. I've bought the core pack and the first expansion stage (so 1000 points down so far). It's very addictive, and feels very satisfying when you're doing well. Especially because of the comic-style text.

You get some cute bonuses for buying the extra stages, beyond just the stages, but I won't spoil.

Gameplay is like Smash TV meets traditional vertical scroller. You move your UFO around to avoid the shots from the humans, and direct where to shoot out your invaders. You can change the way your invaders attack (with the wiimote trigger) and this is crucial to the strategy.

Stages seem quite varied, which was unexpected, and some of the objectives are amusing.

Visuals are beautiful (not technically, but artistically) as are the sound effects and the voices.

Minor criticisms: loading is a little long, and it's 300 blocks for the base pack.

[EDIT] And when you clear a stage it puts up beautiful 'GET EVEN!' text which makes me smile.
 
swerve said:
Really nice game. I'm loving it so far. I've bought the core pack and the first expansion stage (so 1000 points down so far). It's very addictive, and feels very satisfying when you're doing well. Especially because of the comic-style text.

You get some cute bonuses for buying the extra stages, beyond just the stages, but I won't spoil.

Gameplay is like Smash TV meets traditional vertical scroller. You move your UFO around to avoid the shots from the humans, and direct where to shoot out your invaders. You can change the way your invaders attack (with the wiimote trigger) and this is crucial to the strategy.

Stages seem quite varied, which was unexpected, and some of the objectives are amusing.

Visuals are beautiful (not technically, but artistically) as are the sound effects and the voices.

Minor criticisms: loading is a little long, and it's 300 blocks for the base pack.

[EDIT] And when you clear a stage it puts up beautiful 'GET EVEN!' text which makes me smile.

Thanks. I finally made my first WiiWare purchase. I went through the first area of stage one and died near the end. Took a while to get used to the controls and switching between attack types (still not fully used to it) but it's a very fun game. I think I just might end up with all three level packs.
 
New games up in Europe:

Critter Round-Up (Konami)
Maboshi: The Three Shape Arcade (Nintendo)

Grabbed both & I'll try and post brief impressions later.
 
jj984jj said:
Maboshi is out in Europe before Japan? That's surprising, what's it like?
Got it earlier, it's very simple but pretty entertaining. You play one of three games in a box either on the left, middle or right side of the screen. Eventually AI players or two friends will begin playing a game in the other two boxes.

Each game can interact with each other, for example, if you're playing the Stick game and bring the stick close to the edge near somebody playing the Circle game, the stick will actually appear in the Circle game and will be able to knock around the ball. Defeating enemies in Circle will send them flying across the screen into the Square game where they will crash into blocks and make them disappear without setting them on fire, etc.

You can also send a download version to your DS which has the three games, however, you can only play one at a time, so there's no interactivity.
 
Capndrake said:
Got it earlier, it's very simple but pretty entertaining. You play one of three games in a box either on the left, middle or right side of the screen. Eventually AI players or two friends will begin playing a game in the other two boxes.

Each game can interact with each other, for example, if you're playing the Stick game and bring the stick close to the edge near somebody playing the Circle game, the stick will actually appear in the Circle game and will be able to knock around the ball. Defeating enemies in Circle will send them flying across the screen into the Square game where they will crash into blocks and make them disappear without setting them on fire, etc.

You can also send a download version to your DS which has the three games, however, you can only play one at a time, so there's no interactivity.

That sounds...really cool.

Also simple, but it's something that looks best for local multiplayer anyway, where you can make anything with others fun.
 
Capndrake said:
Got it earlier, it's very simple but pretty entertaining. You play one of three games in a box either on the left, middle or right side of the screen. Eventually AI players or two friends will begin playing a game in the other two boxes.

Each game can interact with each other, for example, if you're playing the Stick game and bring the stick close to the edge near somebody playing the Circle game, the stick will actually appear in the Circle game and will be able to knock around the ball. Defeating enemies in Circle will send them flying across the screen into the Square game where they will crash into blocks and make them disappear without setting them on fire, etc.

You can also send a download version to your DS which has the three games, however, you can only play one at a time, so there's no interactivity.

That sounds like an awesome little multiplayer game! I`d love to see a video of three player in action!
 
Apparently THREE SHAPE ARCADE is only 80 blocks, so that may play a factor if you want to get it or not. Strange that -small- games could ever be seen as more preferable than big games nowadays. :lol
 
splattergnome said:
Apparently THREE SHAPE ARCADE is only 80 points, so that may play a factor if you want to get it or not. Strange that -small- games could ever be seen as more preferable than big games nowadays. :lol
Not sure if you made a typo there or not, but it is 800. I think the lowest price stuff can go to is 500.
 
angelfly said:
Don't how to convert the block size but:

Pack A: 117 blocks
Pack B: 124 blocks
Pack C: 127 blocks

Thanks :)

1 block = 128 KB by the way

...so basically the expansions add up to another ~40 MB...sneaky way for SE to get around the WiiWare size limit.

Gonna clean out the entire fridge for this one...
 
JoshuaJSlone said:
I've left the worst for last, though. There are 26 songs, and it's not that they're bad, but to my ears they seem very samey and repetitive. Again I'm reminded somewhat of DDR, but only of a subset of its styles. I want to call it techno, but after seeing some music arguments in the OT it may be best to not start ascribing names to things outside my area of expertise. There's a track list available, though I didn't recognize any names from it. Understandably being a low budget game from a tiny developer there aren't exactly big names.

In short: seems pretty cool so far, but it'd probably last longer with more aural variety. From a quick glance at an interview it seems like they'd like to do sequels, so maybe there'll be some more different stuff there.

Hmmm... Balearic Bill - Destination Sunshine and Airscape - L'Esperanza... if these are the Tiesto remixes then that's pretty fucking awesome. And the correct genre for those would be epic trance from the '99 era. Definitely not techno. Andy Duguid is a very up-and-coming name, he makes balearic style progressive trance, he was featured on the last 2 ISOS albums. Haven't heard Dreamcatcher yet. So this music is actually pretty interesting for a low-key wiiware game.
 
bryehn said:
Thanks :)

1 block = 128 KB by the way

...so basically the expansions add up to another ~40 MB...sneaky way for SE to get around the WiiWare size limit.

Gonna clean out the entire fridge for this one...
Kind of makes you wonder why some games are so expensive block-wise... I mean SNES games on the service should only be 1 or 2 MB with compression, yet all the SNES games I own are at least 40 blocks. If the user manuals are taking up that much space then they should let you view them in the Wii browser instead of downloading them, like they do with WiiWare games.
 
nincompoop said:
Kind of makes you wonder why some games are so expensive block-wise... I mean SNES games on the service should only be 1 or 2 MB with compression, yet all the SNES games I own are at least 40 blocks. If the user manuals are taking up that much space then they should let you view them in the Wii browser instead of downloading them, like they do with WiiWare games.

Each game on the VC comes with the emulator packed into it - which bloats their size a lot. If Nintendo really wanted to help out with a short-term solution, they could change their system and have the Wii download the emulator backend for a system the first time you download a game, and then just download the rom - saving a lot of blocks for each title, but that would probably make piracy -even easier-, be too complicated, and that would not help with all of those titles which have customized emulators for whatever technical reason.
 
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