Bjoern the Smexy
Member
Yes!better pc support (update everything)[
What, no õ_õand PLANES
Yea-no-maybe?just go apeshit as you were.
Yes!better pc support (update everything)[
What, no õ_õand PLANES
Yea-no-maybe?just go apeshit as you were.
!!!!!
What I want:
*Better graphics (obviously)
*Easier to navigate races
*Autolog
*Return of Crash Junction mode
*Bigger world with various settings (different environments for races)
What do you guys want?
I can understand that side, and it really isn't. If you did like that linear arcade racing experience, nothing has really been able to top what Takedown/Revenge did. Paradise doesn't satisfy that tight arcade racing battle feel, and only the Marked Men races came close to that type of intensity.The increasing hate in this thread for the open world design of Burnout Paradise is leaving me flabbergasted. Absolutely flabbergasted. Granted, Paradise wasn’t perfect by any stretch of the imagination, pre-patches it was a hassle to fully enjoy and certain tasks like finding every last gate, billboard and super jump continue to be a grind (The Angus Wharf parking lot will forever remain as that time-wasting asshole parking lot to me). But that’s what sequels are for, to improve and refine on what did and didn’t work in the previous entry. Forza Horizon’s mix of open world freedom with closed circuit race events is a clear example for what direction they could easily take the next game.
Recently released images of Bizarre's in production game before they were canned.I remember playing this game in the arcade, back in the day, that was like a stunt rack and you could drive through these loops. It was awesome. We need more loops!
And that gif. Lovely. What game is that?
Not open world. Even Burnout Revenge was a better game because of that.
Make it not open world.
I know, not a popular choice..meh.
NOT OPEN WORLD !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
No no no! Burnout REVENGE 2.
Paradise is ok.
I can understand that side, and it really isn't. If you did like that linear arcade racing experience, nothing has really been able to top what Takedown/Revenge did. Paradise doesn't satisfy that tight arcade racing battle feel, and only the Marked Men races came close to that type of intensity.
However, I don't think people in here are willing to face the facts: Criterion themselves has said before (I can't find the podcast/post for it) that they aren't willing to remake the same game again, because as they've said, it's still available to buy, so they won't remake it, and they've always said that the next game is going to be different than the last (hence, the deviation between 2, Takedown, Revenge and paradise). More importantly, games that have sort of taken the mantle of the old Burnout games into different direction hasn't made much of a dent as far as sales goes either, so is there even enough interest in gambling to make a linear racing game again? I know everyone in here wants one, and I'm all for them making one too, but if it leads them to the untimely demise that has plagued the likes of Bizarre Creations and Black Rock, then no thanks.
And that gif. Lovely. What game is that?
The increasing hate in this thread for the open world design of Burnout Paradise is leaving me flabbergasted. Absolutely flabbergasted. Granted, Paradise wasnt perfect by any stretch of the imagination, pre-patches it was a hassle to fully enjoy and certain tasks like finding every last gate, billboard and super jump continue to be a grind (The Angus Wharf parking lot will forever remain as that time-wasting asshole parking lot to me). But thats what sequels are for, to improve and refine on what did and didnt work in the previous entry. Forza Horizons mix of open world freedom with closed circuit race events is a clear example for what direction they could easily take the next game.
The comments that have this its either one or the other stance seem to be coming off as woefully ignorant. Theres still plenty of untapped potential with that style of gameplay. The idea of creating your own tracks in the city has already been mentioned by a couple people here but I feel needs reiterating. That idea alone would give whole new life to the game if you could mark out your own crazy routes, maybe place down a few ramps or hazards here and there to spice things up. Heck, if they're feeling adventurous, they could go all out with a create-your-own Crash Mode stage. You cant tell me your interest isnt slightly peaked at that prospect, can you? So, apart from that rather contentious sticking point, everything else (60fps, classic Burnout handling, return of Crash Mode, more varied environments, autolog etc.) has been pretty much covered in this thread.
Oh, and the game needs a ballsy-ass moment like this.
![]()
To be fair though, every game could do with a ballsy-ass moment like this.
So... instead of making the same game, they're going to make the same (but different) game?
Maybe if Burnout 3 was on the PC or PS3 I wouldn't care but I have no way of playing my favorite racing game in HD. The problem with the open world tracks is that arguably the best part about the first for games, the intensely perfected tracks with huge sweeping bends for high speed drifting get relegated to one small area of the track and there isn't much variety there either because the turns take up so much room. If you put those turns in the middle of the city in a truely open world racer, no one's going to take them because it would make no sense- a straight light is much faster than a curved line to the same destination.
Maybe, like some people say, they can keep both modes, but I'm not sure how that's viable.
And to the financial aspect: the games that emulated Burnout weren't Burnout. I think most people watching the videos of the game play could see that. They were good, not great racers that settled on gimmicks instead of intense road-swerving glee.
I don't see why you can't have open world for roaming, billboards etc, but when you roll up to a junction for a race you get some barriers in place to turn the course into more of a standard race. Best of both worlds.
I like your thinking, definitely more ballsy-ass moments. In regards to that GIF, I could only imagine how cool it would be as spectator in that event with a box seat right behind that glass!The increasing hate in this thread for the open world design of Burnout Paradise is leaving me flabbergasted. Absolutely flabbergasted. Granted, Paradise wasnt perfect by any stretch of the imagination, pre-patches it was a hassle to fully enjoy and certain tasks like finding every last gate, billboard and super jump continue to be a grind (The Angus Wharf parking lot will forever remain as that time-wasting asshole parking lot to me). But thats what sequels are for, to improve and refine on what did and didnt work in the previous entry. Forza Horizons mix of open world freedom with closed circuit race events is a clear example for what direction they could easily take the next game.
The comments that have this its either one or the other stance seem to be coming off as woefully ignorant. Theres still plenty of untapped potential with that style of gameplay. The idea of creating your own tracks in the city has already been mentioned by a couple people here but I feel needs reiterating. That idea alone would give whole new life to the game if you could mark out your own crazy routes, maybe place down a few ramps or hazards here and there to spice things up. Heck, if they're feeling adventurous, they could go all out with a create-your-own Crash Mode stage. You cant tell me your interest isnt slightly peaked at that prospect, can you? So, apart from that rather contentious sticking point, everything else (60fps, classic Burnout handling, return of Crash Mode, more varied environments, autolog etc.) has been pretty much covered in this thread.
Oh, and the game needs a ballsy-ass moment like this.
![]()
To be fair though, every game could do with a ballsy-ass moment like this.
True. It was a big part of what made Burnout unique. Why take a great feature away?Adding in Crash mode shouldn't even be on the list and should be standard and the first thing they work on.
True. It was a big part of what made Burnout unique. Why take a great feature away?
Bigger world with multiplayer and singleplayer blending seamlessly. Populating your world with other players, having races just happen. Seamless matchmaking?
Bounty hunting your friends who are just doing their own race.
But this season of The Office is one of the best!
Here's what i said the last time: http://www.neogaf.com/forum/showpost.php?p=24676863&postcount=36
The perfect Burnout game will have:
1) Open world for exploartion and Road Rage.
2) Closed,meticulously designed circuits for all the other race modes. (Which in themselves can have alternate routes).
3) Crash Mode
4) Signature Takedowns (painfully missing from Paradise precisely because of the open world nature).
5) Quick Race mode like in Takedown where you can choose game mode,locations, # of laps and # of cars. (Painfully missing from after Takedown).
6) No traffic checking of cars from the incoming lane.
Save file recognition. Got an elite license in Burnout Paradise? Get instantly rewarded with some kind of bonus. Extra cars or some other status icon/identifier. Did you buy Big Surf Island? Get early access to an exclusive section of the city.