Emowii said:Low res trailers, five months before the ship date FTW!
Yeah, final game will have hi-res aliasing. I'm sure about that.
Emowii said:Low res trailers, five months before the ship date FTW!
are you saying that what we see looks worse than Revenge? all we can compare is the environment, the lighting and the main car because that's all we have to compare.ram said:you need glasses. or you should play burnout revenge 360 at least...
Marconelly said:Hey Blim, it's me again with my QT pimping.
I've noticed that your MP4 version is 2x the size of the MOV file, and I remember you said you have problems encoding MP4 in good quality.
In the case of H264 encoding, if you have an MOV file, you essentially have an MP4 as well. You can open the MOV in the Quicktime, select export, and in the settings for the video select "Pass Through". Settings for the audio can be something reasonable, like 192kbps AAC or whatever you prefer.
This way, I got MP4 from your MOV file, and the resulting file was the same size and the same quality as the MOV (which is actually a bit better than your twice as big MP4), and the conversion lasts just 10 seconds or so, because the video is not actually being converted but just coped over into a new video container.
Also, I was wondering what are you using to convert WMV to MOV? I'd like to try to convert this into a bordeless MOV/MP4 file that preserves the original WMV resolution. That way on PS3 it can be zoomed to fill the whole screen.
JB1981 said:Marc: are you able to download mp4 files from blim's site using your ps3 web browser? I used to be able to but I can't anymore. His links just get hung up on a loading screen.
This looks awesome. I too am confused by the disappointment. They didn't even show a single crash! I remember Alex Ward saying that if the crashes didn't blow you away or the gameplay then they're not doing they're job.Emowii said:*Just finished watching the video*
Wait, i'm a little confused by the dissapointment in this thread. I thought the trailer looked pretty damn impressive. You have to keep a few things in context here. This game WILL run at 60fps. All of Criterion's games do. This game is an open world style setup. In that context, I think it looks awesome.
I also realize the game is 5 months away from shipping, and it's gonna look a bit better by that time. I think in the end the game is gonna impress people immensely.
The lighting and shadows cast over the cars was my favorite element from this trialer.![]()
BenjaminBirdie said::
You mean traffic checking? Shit are they really considering ditching that??
The hell?TTP said:Going by the amount of aliasing, I suppose that's taken from the PS3 version.
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Next gen bitches!
dark10x said:The hell?
So you are making a statement that all PS3 games are going to by aliased simply based on your experience with Ninja Gaiden?! There are some incredibly clean games on PS3. While certainly nothing special, Genji II has quite possibly the best image quality of any next-gen console game to date (gobs of AA and AF). Resistance is very clean as well.
There is variation per game on both machines. DOA4 on 360 had many of the same problems as Sigma (lots of shader and texture aliasing).
SolidSnakex said:I was looking forward to a T bone crash with the car being ripped in half that was in the original OPM preview.
Max@GC said:
shaft said:A burnout trailer with no crashes, lol.
Not really.camineet said:WOW that looked friggin awesome. 60fps, great color, great lighting. if it's more free-roaming than past burnouts, wowow. this game on either console is SO going to kick PGR4's ass.
It's the same situation as with DoAX2 - a cocky developer's says how much he's pushing the hardware and how awesome it is, but it is only pretty. This + overuse of bloom make disappointment reactions.Thunderbear said:I think it looks quite pretty.
Strange dissapointment reactions in this thread....
szaromir said:It's the same situation as with DoAX2 - a cocky developer's says how much he's pushing the hardware and how awesome it is, but it is only pretty. This + overuse of bloom make disappointment reactions.
Max@GC said:http://xs314.xs.to/xs314/07181/truckvscarnn.gif
Edit:
http://xs314.xs.to/xs314/07181/crashingrcnn.gif
InterMoniker said:IMO traffic checking ruined the game. You weren't on edge as much weaving through traffic.
You missed out on one of the best arcade racing games i've ever played.ElectricBlue187 said:I can't wait for this game
I skipped revenge to wait for the real next gen burnout
Man I really hope this turns out good
camineet said:WOW that looked friggin awesome. 60fps, great color, great lighting. if it's more free-roaming than past burnouts, wowow. this game on either console is SO going to kick PGR4's ass.
Seeing as they totally underdelivered with Black, I'm taking Ward's comments with piece of salt. But we can comment on Burnout's graphics now.AltogetherAndrews said:Give it a rest already, gnat. Most of the cockiness has referenced scale and impact, not as you would imply simply surface qualities.
Emowii said:You missed out on one of the best arcade racing games i've ever played.
Congratulations!
It's a common misconception that Burnout Revenge was SO much easier than Burnout 3. Well, if you played it enough to get to the later parts of the single player mode, you'd find the game got every difficult. Just like it did in Burnout 3.ElectricBlue187 said:i played a bit of revenge, i probably would've liked it fine but I liked the difficulty of 3 a little more so it wasn't hard to skip it