brandonh83 said:This game being a Burnout game, despite visuals, will automatically make it better than 95% of all other racing games.
You won't get a straight answer, unfortunately.B.K. said:I've never played any of the Burnout games, but I'd like to. Which of the PS2 games is the best?
Revenge IMO, is the best. Burnout 3 is great also. Burnout 2 is a fanastic pure arcade racer, but it's not nearly as over the top awesome as Burnout 3, and Revenge.B.K. said:I've never played any of the Burnout games, but I'd like to. Which of the PS2 games is the best?
Emowii said:Revenge IMO, is the best. Burnout 3 is great also. Burnout 2 is a fanastic pure arcade racer, but it's not nearly as over the top awesome as Burnout 3, and Revenge.
In other words, all three are excellent games in their own right, but I think Revenge is the best game overall.
Schafer said:If this has the traffic checking from Burnout Revenge I'm officially done with the franchise. The racing become so bloody boring when they added that.
Make it a side bonus mode like crash mode, but keep it out of the actual races.
Mo the Hawk said:Traffic checking was a welcome addition IMO. It eliminated the monotony of online races in Burnout 3, where the outcome basically hinged on how often you could avoid traffic.
chubigans said:BlimBlim, the MP4 is extremely choppy and sound is sketchy on my PS3 and PC. Anyone else have the same issues?
mckmas8808 said:Did you download it?
If you found load-screens exciting (at least on PS2, I don't know how other versions fared).Dark10x said:Burnout Revenge was the most exciting of the bunch
chubigans said:...yes?
Tieno said:What's the point? Are there a 2.35 widescreen tv's?
It wasn't in Burnout Dominator, not that that's a guarantee of anything.Mr. Spinnington said:So is traffic checking in or not?
Because that's what ruined Burnout Revenge.
tinfoilhatman said:I'm sorry but as much as the EA burnout team swings from Sony's nuts and brags about the PS3 being the primary platofrm this game looks mediocro at best.
Where are the motostorm quality visuals?
spwolf said:![]()
funny and not true
tinfoilhatman said:I'm sorry but as much as the EA burnout team swings from Sony's nuts and brags about the PS3 being the primary platofrm this game looks mediocro at best.
Where are the motostorm quality visuals?
.
Doom_Bringer said:umm it's an open world game, there aren't any tracks in the game, just one big city. Kinda like Need For Speed Underground 2
Sorry, I forgot about this thread till just now.plagiarize said:no please, get started on the crash junctions.
See, in most cases, I could easily overtake the AI and spend the rest of the race driving alone in front of them. That was compounded by...BO2 on the other hand, it was all about out driving your opponent, whether it was AI or a mate in splitscreen.
...the incredibly boring track design. I found most of the tracks to be dreadfully dull. Driving around the overly lengthy and boring tracks with no opponents in sight simply wasn't fun.but the actual locations felt like you were illegally racing in a city
I really think traffic checking worked out well in the end. It's a neat layer of complexity that still manages to reward skilled driving (driving on the wrong side of the road).I dont know, if I liked the fact, that you could push away vehicles coming from the opposit direction, but it sure didnt made my nerves suffer as they did in burnout 3, when i crashed into some vehicle 2 metres in front of the finish.
In Artstyle of the Courses they should use a mix. The nice, sunny Courses of B3 and some more dark courses like the B4 ones.
Fafalada said:If you found load-screens exciting (at least on PS2, I don't know how other versions fared).
I wish it was more useful against human opponents though and that the civilian cars weren't that floaty when you hit them (i.e., launching into the air). In the single player you could eliminate other racers pretty easily with traffic checking, but I don't think that was even possible online. Other than that, I agree with you.dark10x said:I really think traffic checking worked out well in the end. It's a neat layer of complexity that still manages to reward skilled driving (driving on the wrong side of the road).
*shrug*shaft said:Revenge is worst burnout. The camera angle is ****ed. Why is it so far back of the car? I cant see shit!
tinfoilhatman said:I'm sorry but as much as the EA burnout team swings from Sony's nuts and brags about the PS3 being the primary platofrm this game looks mediocro at best.
Where are the motostorm quality visuals?
edit: and no I could care a less about Aliasing thats no somthing that bothers me one bit in games.