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Burnout Paradise: PSTriple vs. X3Shizzle Comparison Battle Thread

PepsimanVsJoe said:
Downloading the demo right now.
I don't know why though because I think the tracks in BO games have sucked lately(Burnout 2 is still king for tracks IMO). =/

Paradise isn't a Burnout game and if you're looking for tracks.....lol.....might as well start your complaining engine now.
 
PepsimanVsJoe said:
Downloading the demo right now.
I don't know why though because I think the tracks in BO games have sucked lately(Burnout 2 is still king for tracks IMO). =/
*does erratic fist pump*

Burnout 2 rocks

The latter games reminded me of Destruction Derby 2's stock car racing in a city...too much emphasis on takedowns when Burnout games IMO are all about bloody reckless driving
 
Blimblim said:
The consoles weren't as close in terms of power last gen as this gen. It was almost always the case that the Xbox version had some stuff that the PS2 one didn't.
This generation the differences can be very slight, like Burnout, or quite important (like Assassin's Creed imho), so it's a tad more informative to do these comparison videos.

Anyway, here is Dot50cal's second video:
http://www.gamersyde.com/news_5656_en.html
It's odd that the previous Burnout games actually tended to look a bit nicer on PS2 than XBOX. :P It's a shame the badass motion blur from Revenge isn't used in Paradise, though. I loved the way it looked (though it's kind of there in first person).

I have not tried it myself, but someone suggested that Assassin's Creed received a patch on PS3 that improved performance quite a bit. Is this true?

Burnout 2 is still king for tracks IMO
Gah, I hated the tracks in Burnout 2. Total snoozefest.

I don't know what it was about that game, but I just couldn't dig it. The tracks, the music, the car interaction, etc. all felt very dull to me. I didn't begin to enjoy the series until the third game.
 
spwolf said:
are you trying to say that 360 version slows down when ticker shows up and announcer talks?
No thats not what i'm trying to say... infact I myself have never experienced any slowdown during my playtime with the demo.

I'm just trying to make a possible suggestion as to what may have caused a frame drop shown in that little gif.

Hell I didn't even notice slowdown in the video that gif was taken from.
 
Hitler Stole My Potato said:
Paradise isn't a Burnout game and if you're looking for tracks.....lol.....might as well start your complaining engine now.

Well shoot.
Guess I'll just buy Revenge 360 instead(even though I already played through the Xbox version).
Never got around to getting Flatout UC either..hmmmmm.
 
LukeSmith said:
Why so low?

That's a genuine wish, actually. I'm not going to go into detail as to why this is, but I'm suddenly incapable of playing FPS with standard thumbstick controls. And with Criterion LOLing at PC gaming, Wii is my only hope for a good Black 2 experience. Oh wait, Criterion LOLs at Wii gaming too. :(
 
ElectricBlue187 said:
they look identical, no real practical reason to prefer one over the other.

Only a few controller related things (for me at least). The 360 controller has the better triggers for sure...that and rumble.

Yeah, the PS3 version does rumble too, but I'll bet that most people haven't imported a DualShock 3 yet. PS3 version does have tilt steering though...
 
Oww...my hands... Played over 3 hours(PS3). Insanely addicting.

Seamless online is amazing but the net code isn't perfect.

During playing "chicken" lot of times I didn't even scratch the opponent and was awarded a takedown.

It's fault of lag when on his screen I'm still in line for the crash and on mine I dodge it. I remember similar thing in PGR3 but here it's more important.

Hope they polish the netcode a bit before release.

Apart that: Trully nextgen game. Good shit.

Edit:Wrong thread, sorry.
 
AltogetherAndrews said:
That's a genuine wish, actually. I'm not going to go into detail as to why this is, but I'm suddenly incapable of playing FPS with standard thumbstick controls. And with Criterion LOLing at PC gaming, Wii is my only hope for a good Black 2 experience. Oh wait, Criterion LOLs at Wii gaming too. :(
I hope UT3 PS3 played no role in that attitude as I also find the game much less enjoyable with a pad (yet I still enjoy plenty of other shooters with thumb stick controls). It varies game to game.
 
GrayFoxPL said:
Oww...my hands... Played over 3 hours(PS3). Insanely addicting.

Seamless online is amazing but the net code isn't perfect.

During playing "chicken" lot of times I didn't even scratch the opponent and was awarded a takedown.

It's fault of lag when on his screen I'm still in line for the crash and on mine I dodge it. I remember similar thing in PGR3 but here it's more important.

Hope they polish the netcode a bit before release.

Apart that: Trully nextgen game. Good shit.
you can get psych out take downs. you don't have to touch an opponent to get the takedown. like if they swerve out of the way and crash just before they hit you.
 
dark10x said:
I hope UT3 PS3 played no role in that attitude as I also find the game much less enjoyable with a pad (yet I still enjoy plenty of other shooters with thumb stick controls). It varies game to game.

No, it's a real issue with all FPS I've played over the past few days. I don't know what the hell is going on really (I know the source of the issue but not why it's made this particular perspective and control method useless), but it's damned near impossible for me to play first person games this way. Anyway, this is critically OT. But yeah, Black 2 for Wii please.
 
AltogetherAndrews said:
No, it's a real issue with all FPS I've played over the past few days. I don't know what the hell is going on really (I know the source of the issue but not why it's made this particular perspective and control method useless), but it's damned near impossible for me to play first person games this way. Anyway, this is critically OT. But yeah, Black 2 for Wii please.

Presuming this is related to your medical topic from the OT, that's an interesting outcome. Probably something you'd be able to retrain yourself for though, no?

Wii FPS controls are superior anyway :)
 
So, if we're doing comparisons, can someone with capture hardware see how the texture filtering compares?

Perhaps it's because my 360 is scaling to 1080p and the PS3 is outputting 720p but these walls always seem to have a lot more moiré / flicker on the 360:
DSCF8543.jpg



Oh, and the texture filtering seems ridiculously bad on the 360 - down by the lighthouse shows it off pretty well:
DSCF8540.jpg


How does the PS3 compare? My camera really doesn't show off these problems well - that wall basically becomes a complete blur about 2ft in front of the car.
 
plagiarize said:
you can get psych out take downs. you don't have to touch an opponent to get the takedown. like if they swerve out of the way and crash just before they hit you.

Not sure about this. During the whole playtime I never was taken down like that and they did get me countless times and every time I saw the oponent crashing onto my car. I'm pretty sure it's net code problem.

BTW. I posted my impressions in the wrong thread. Shit.
 
Wow, I came in here expecting something big for 5pages of discussion. So you mean the 360 occasionally goes down to like 50FPS then back up to the 60FPS? Its like, That is it? Wow... Shouldn't this be a victory more so for both systems?

Well its kind of interesting to take notice on the PS3-360 thing. It seems like they have that solid version on both system. But at the same time wasn't the game delayed? not to mention wasn't this burnout in development for the longest time out of all of them? Of course when looking outside, and trying to look inside. We are only seeing what they give us. At the same time, what if they spent a few extra months developing it now? More development costs, more time, etc. Or EA could have just delayed it and not want to have it compete against everything else coming out this holiday. We do not know.
 
I think the Xbox 360's exotic hardware is ruining this game.

I'd even go so far as to call the Xbox 360 version a waste of Gabe Newell's time.
 
Perhaps it's because my 360 is scaling to 1080p and the PS3 is outputting 720p but these walls always seem to have a lot more moiré / flicker on the 360:
Ah, so I'm not crazy. I immediately noticed this on the 360. There IS a lot of additional moiré on any detailed surface (such as that brick wall). I'm using my 360 in 720p mode via component and PS3 via HDMI in 720p as well (both on the Pioneer). I knew something was slightly different about the 360 visuals, but I couldn't put my finger on it. Now that you point it out, that's exactly what it was. The moiré patterns.

Texture filtering seemed similar to me, though, but I'll have to do a better comparison later.
 
Man, this whole thing has me really irritated. Not the fanboy bickering though...I couldn't care less about that. What's annoying me is that I have both consoles and I'm really struggling with which version to get. I'm something of a graphic whore so I would prefer to get the PS3 version. Although they're real close, I know if I were to get the 360 version, there would be that nagging thought in the back of my mind everytime it drops frames. At the same time, the lack of custom soundtracks in the PS3 version is huge for me. If given the choice between listening to DJ Atomica and EA Trax and getting kicked in the nuts, I would highly consider choice 2. So now, I really don't know what to do. Why couldn't they just add custom soundtracks to the PS3 version? I mean, fuck, Xbox1 supported them. It's all very perplexing.
 
andrewfee said:
So, if we're doing comparisons, can someone with capture hardware see how the texture filtering compares?

Perhaps it's because my 360 is scaling to 1080p and the PS3 is outputting 720p but these walls always seem to have a lot more moiré / flicker on the 360...
Can you try outputting 720p and see if the scaling is any different? (or maybe your screen can display the res with borders?)
 
Minotauro said:
Man, this whole thing has me really irritated. Not the fanboy bickering though...I couldn't care less about that. What's annoying me is that I have both consoles and I'm really struggling with which version to get. I'm something of a graphic whore so I would prefer to get the PS3 version. Although they're real close, I know if I were to get the 360 version, there would be that nagging thought in the back of my mind everytime it drops frames. At the same time, the lack of custom soundtracks in the PS3 version is huge for me. If given the choice between listening to DJ Atomica and EA Trax and getting kicked in the nuts, I would highly consider choice 2. So now, I really don't know what to do. Why couldn't they just add custom soundtracks to the PS3 version? I mean, fuck, Xbox1 supported them. It's all very perplexing.
Get the version where you'll have the most friends to play with?
 
Speevy said:
I think the Xbox 360's exotic hardware is ruining this game.

I'd even go so far as to call the Xbox 360 version a waste of Gabe Newell's time.

how does it "ruin" the game? the 360 port is fantastic, unlike the Orange Box port on PS3.
 
ElectricBlue187 said:
they look identical, no real practical reason to prefer one over the other.

The PS3 version has seamless online play, where you can join a game without even having to stop driving.

The 360 has custom soundtracks and achievement points.
 
Minotauro said:
Man, this whole thing has me really irritated. Not the fanboy bickering though...I couldn't care less about that. What's annoying me is that I have both consoles and I'm really struggling with which version to get. I'm something of a graphic whore so I would prefer to get the PS3 version. Although they're real close, I know if I were to get the 360 version, there would be that nagging thought in the back of my mind everytime it drops frames. At the same time, the lack of custom soundtracks in the PS3 version is huge for me. If given the choice between listening to DJ Atomica and EA Trax and getting kicked in the nuts, I would highly consider choice 2. So now, I really don't know what to do. Why couldn't they just add custom soundtracks to the PS3 version? I mean, fuck, Xbox1 supported them. It's all very perplexing.

I'm a little torn myself. Custom soundtracks are going to be huge for this game. The framerate of the Xbox 360 isn't an issue for me at all and I actually prefer the triggers on the Xbox 360 controller.

The reason I am leaning towards the PS3 version may seem weird to most. My friends list on Xbox Live consists mainly of my real life friends, some of which I've known most of my life. When we play online games we become very competitive (even though we are on the same team for the most part). I only have 1 friend on PSN right now, a coworker. I love playing online games with my friends but I also like the idea of having a game that I can play online and escape the feeling that I always have to be at the top of my game.
 
Blimblim said:
Get the version where you'll have the most friends to play with?

While I appreciate the suggestion, that's pretty negligible for me. I'm not a particular social person on OR offline so this isn't that big of a deal to me. For the record (if you're keeping track), I certainly have more "friends" online but most of them aren't big racing fans.
 
Until now it's been hard to accurately compare the 360 and PS3 hardware as the majority of multiformat titles have been built on Microsoft's console then ported across. The fact that Paradise has been developed to supposedly take advantage of Sony's hardware then ported so successfully to 360 would lead me to think that there's a much smaller difference in overall graphics processing power between the two machines than Sony would like us to believe.

So far I've stuck with my 360 due to the games available on Microsoft's console plus the price of Sony's machine, but with Uncharted, Ratchet And Clank and a few other exclusive titles available it'll only be a matter of time before I pick up a PS3. Here in the UK I need to make sure it's a 60 gig machine for backwards compatibility.
 
Dot50Cal said:
Hows this? (PS3 on left, 360 on right)

burnfinal.gif


DONT HOTLINK

What different stuff do you see (besides the obvious cars in the foreground on the PS3 version)?

I've never had the game slowdown that much on 360. I've done that jump many times too.

The framrate fluctuates very rarely, I think I noticed it twice so far.
 
Felix Lighter said:
The framerate of the Xbox 360 isn't an issue for me at all and I actually prefer the triggers on the Xbox 360 controller.

Yeah, that's a definite issue as well. The 360 triggers are far superior to the PS3 ones. At the same time, I actually somewhat prefer the Sixaxis for racing games due to how light it is and the analog sticks.

ARGH, decisions, decisions, decisions. Honestly, I may just not buy it...unless Criterion would somehow patch it and add custom soundtrack support. I mean, if they can add rumble to games after the fact, I wouldn't imagine soundtracks being totally out of the question...
 
bryehn said:
Only a few controller related things (for me at least). The 360 controller has the better triggers for sure...that and rumble.

Yeah, the PS3 version does rumble too, but I'll bet that most people haven't imported a DualShock 3 yet. PS3 version does have tilt steering though...
ds3 rumble works really nicely in the demo
 
MercuryLS said:
I've never had the game slowdown that much on 360. I've done that jump many times too.

The framrate fluctuates very rarely, I think I noticed it twice so far.

Yeah, me too, there is no slowdown when I do the same jump. I think maybe it's something as trivial as a non-optimized ticker in the gif there doing something cause that is the actual difference between the comparison clips anyway - Or simply a technical flaw in the clip itself.
 
I can't tell the fucking difference.

I ain't played either but screenshots make 'em look exactly the same really. Maybe thats just my untrained eyes but come on, this is like minimal difference...
 
Kid Chameleon said:
Until now it's been hard to accurately compare the 360 and PS3 hardware as the majority of multiformat titles have been built on Microsoft's console then ported across. The fact that Paradise has been developed to supposedly take advantage of Sony's hardware then ported so successfully to 360 would lead me to think that there's a much smaller difference in overall graphics processing power between the two machines than Sony would like us to believe.

You shouldn't be using multiplatform games as a way to tell what each console is capable of to begin with. As ND has said, its an advantage when you're able to focus on 1 hardware and push it to the limit without worrying about what might and might not work on other hardware.
 
Dot50Cal said:
Hows this? (PS3 on left, 360 on right)

burnfinal.gif


DONT HOTLINK

What different stuff do you see (besides the obvious cars in the foreground on the PS3 version)?

Why the fuck would it slowdown when there's less stuff on screen on the 360 version...

That's totally anecdotal.
 
Hitler Stole My Potato said:
360 has that too. The online portion works exactly the same way across both platforms.

Actually, the 360 demo paused while getting me online, it took a but over a minute. The PS3 demo went into online mode without even a hitch. That portion is definitely better on PS3 from my experience with both demos.

Also, the PS3 version does have achievements, and actually more available than on the 360 version.
 
gkrykewy said:
Presuming this is related to your medical topic from the OT, that's an interesting outcome. Probably something you'd be able to retrain yourself for though, no?

Wii FPS controls are superior anyway :)

Probably, but it's nothing I'm prioritizing right now. I'd never heard of this side-effect though, but then I guess "video games" is probably pretty low on the list for most support resources. Wii controls might be the surprising savior here. Keyboard and mouse works well, so I'm thinking Wiimote gaming might work too. But yeah... OT, sorry.
 
Torgo said:
Actually, the 360 demo paused while getting me online, it took a but over a minute. The PS3 demo went into online mode without even a hitch. That portion is definitely better on PS3 from my experience with both demos.

Also, the PS3 version does have achievements, and actually more available than on the 360 version.

I don't think it's about achievements themselves so much as it is a matter of having a universal trophy room readily available for comparing against the trophy rooms of others. Has anyone heard anything about possible Home support in Burnout Paradise? I'm not even sold on the Home idea, but the Burnout trophies have always been cool and they would work well with the Home concept.
 
I hate the demo...and I absolutely never expected I'd say that because I've finished every other Burnout game (at least twice each) and played the last few for at least six months each

Free-roaming racing games are a dreadful idea. I hate them. If you want to ride around doing nothing then play GTA (that's not a dig at herod btw...I didn't see his message until after I posted). Every race is spent staring at the map, looking where to go, instead of focusing on the road and being immersed fully in the race
 
The game to me is kind of ...missing something. Some exposive me think. First of all, its a successor to NFS:Underground not BurnOut series as far as I concern, which is fine, I was a big fan of NFS:U2.

However, there are small things that bug me. First, the car wracking is not cool. I think its the slow-mo they put in. Instead of flooring the gas petal and hearing the "bang" impact sound, I get a 2 second silent in between. And there is no shit flying anywhere, you just see the car crumble like a paper bag. It's too...realistic. I can't believe I miss the spark in the old Burnout games. Those were terrible spark effect but it's still better than nothing.

Second, there seem to be no easy way to take down NPCar and NPBus like lion taking down a helpless little rabbit anymore. You hit a car you get launch to the sky. What the?

And DJ atomica? I am not going to spend 60 on a game and then turn down the music myself. This shit is worse than the J-Pop in Dynasty Warriors.
 
I think this comparison just proves that both consoles are pretty much equal in terms of power, games where the 360 is the lead platform run better on 360 and vice versa.

CajoleJuice said:
Who cares? Both demos suck

/disgruntled Burnout fan

Agreed, this one is the worst of the entire series!

Burnout just hasn't been the same since number 2 (Never played 3 though, damn Criterion/Acclaim for not making a GCN version!) it's too complex now and there's too much fat layered on top of the core gameplay. I'd love to be able to play the traditional modes without the aftertouch, everything feels so much more natural and real without it! (Take downs, double takedowns and such have much more of a "holy shit look what happenned ha ha!" feel to them!) Also, do we really need this insane amount of stuff we have to unlock? Unlockables are fine and all, but the amount of crap you have to do in Revenge is bull shit! Also, multiplayer crash mode sucks compared to number 2!

Also fuck Criterion for making crash mode in Burnout Revenge 30FPS! grumble grumble...
 
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