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"...but just don't make her TOO black."

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But aside from skin tone it looks liked her facial features and hair texture were changed from concept to final design.

And probably every other character in the game was too. Such things are the expected norm in game development. Initial concepts rarely pan out 1:1 or even close to it in VGs.
 
Vanessa's change was the absolute worst in terms of representation. Here we have a great character, decent move set and popular enough to be mained in one of gaming's premiere fighting series...only to be shown that her shade isn't good enough for the sequel. The message Sega sent in this instance was pretty gross and impossible to miss. Disappointing.

Especially because it's Virtua Fighter, and that series NEVER changes character designs as far as I've seen.
 
First I've heard of Skyrim redguards being too white? This is definitely a thing though, and not video games but prominent rolls for film as well. It's this gross focus on (not my wording) "exotic" skin coloring which is just a bit dark, clearly not quite white but not very dark at all either.

That's a misleading image of Sheva. The game's lighting is very bloom heavy which oversaturates colors.

She's still lighter than the concept art and the generic black enemies in the game. I don't mind the concept art-> final character nearly as much as the "black in earlier game, olive at best in next game" thing though. Even happened to Daisy and she wasn't even that dark to begin with...

With the game's shit filter turned off completely via mods in the PCv:

Holy shit. Every game needs to let you turn off these awful camera effects, that looks so much better.
 
As a Vanessa main I happen to know that you can change her skin color, from white to even darker then her original incarnation. So I'm not sure how much the option counts as of Final Showdown.

It might be worth to mention it at least

Might be but all the promotion for the game features her but with her lighter complexion from her original incarnation
 
Whitewashing is pretty common in all forms of media. I remember playing VF5 for the first time and seeing Vanessa and was taken back at how light skinned she was compared to VF4. I think that Sheeva looks cool in those concept art pics, maybe a little young
 
Sadly this more of an issue with society in general than it is in videogames.

In a lot of the world lighter skin = higher social status and "more beautiful," which is incredibly unfortunate. It's quite pervasive in many Asian cultures in a very overt way as well (India and Bangladesh being the ones that stands out formost in my mind).

Still, yes, I'm sad when it happens in videogames too. The kickstarter for the new Shantae: Half-Genie Hero game originally significantly whitened Shantae's skin, which really stood out to me as borderline offensive. They later fixed it to some degree, though she's still ligher than she use to be. :/

Pre-update Shantae, for reference:

9671667117_98cb935e36.jpg
 
Vanessa from VF is possibly the worst offense. The contrast of dark skin and silvery-white hair was beautiful. Then they turned her into some kind of albino monster. I think in the F2P VF you can actually buy/unlock a darker skin tone for her to fix it. Wish I was joking.

Every character has skin tone edit options to make them more or less tan. In Vanessa's case this translates to more black...

I always thought Jade looked tan rather then black in UMK3. And if she was black that would mean they blacked up Kitana.
 
The fact you can modify Vanessa with darker skin in-game is irrelevant to me, and probably most others as well--it's obvious Sega didn't want Vanessa being dark. They then changed her default look.
 
I don't agree on Vanessa and Jade. I don't think I really ever saw Vanessa as black, but it is a shame they made her lighter in VF5.

Jade is not black. Even in other media she is portrayed as asian. She looks more Pacific Islander than black.

Elena looks more japanese than black, but that could be an artstyle thing.

I think Sheva looks fine.

With the above being said though, I do agree that there is a lack of realistic looking black characters.
 
Especially because it's Virtua Fighter, and that series NEVER changes character designs as far as I've seen.

Yeah, now that I think about it, the designs pretty much stay the same whole hog. Even the damn costumes.

Shit, that just makes it stand out even more!
 
I find any significant character changes odd. Eg making Cortana's boobs bigger in each Halo (that seems a common one). Anyone that has become familiar with a character then has to adapt to pointless changes.
 
Coming from a pretty clueless standpoint on this "issue", but I'm curious: if a character is "too black" (see the NHL example above), doesn't it often cause their model to lose definition?

In an age of low-quality LCD's that are poor at simulating true Black, I feel like making a character too dark is something a designer would have to be concerned with for non-racial reasons, especially in games with Brown/darker environments.
 
Whitewashing is pretty common in all forms of media. I remember playing VF5 for the first time and seeing Vanessa and was taken back at how light skinned she was compared to VF4. I think that Sheeva looks cool in those concept art pics, maybe a little young

She looks a bit "anime" which was probably deliberately lost when putting it in 3D. Explains the features, not the color though.

Coming from a pretty clueless standpoint on this "issue", but I'm curious: if a character is "too black" (see the NHL example above), doesn't it often cause their model to lose definition?

In an age of low-quality LCD's that are poor at simulating true Black, I feel like making a character too dark is something a designer would have to be concerned with for non-racial reasons, especially in games with Brown/darker environments.

Depends on your contrast, but Skyrim's Redguards have a good level of contrast and are still quite a bit darker than most "post-whitewash" examples given:

SepLnUp_Redguard_b3%26c5.png


If anything these shit color filters AAA devs love ruin your contrast 100x more than skin color ever could.
 
I've noticed in all kinds of Japanese media, games, comics, cartoons, that they love giving black or just generally dark skin characters white hair. What's with that? Now that I've pointed it out you won't be unable to unsee it.


Rather than her her skin color, I find it interesting they changed her braids into straight hair. People must not like animating "nappy" hair or something? Do we need "ethnic hair" tech?!
 
Very disappointing. Another example - and a very glaring example - the badass and amazing Vanessa from Virtua Fighter 4:
Lllt7Bu.jpg

ewLi4hZ.jpg


Then there's a huge change when going to VF5:
hjqIcBQ.jpg

The fuck? I haven't played enough of VF5 to have noticed this change, but that's fucking disgusting.

Edit - I've just watched some VF5 footage, and she now looks like a Caucasian woman with a mild tan. Can't believe they changed it to such an extreme degree.
 
Better? Because they lightened her skin, changed the colour of her eyebrows and did literally nothing else?

That sounds awful suspect to me...


Vanessa in vf 4 looks like a white girl in "black face" idk something about it is super awkward.


I feel like many black characters in Japanese developed games have that going on. That said I probably only notice it easy since there are so few black characters in games in general.
 
Very disappointing. Another example - and a very glaring example - the badass and amazing Vanessa from Virtua Fighter 4:
Lllt7Bu.jpg

ewLi4hZ.jpg


Then there's a huge change when going to VF5:
hjqIcBQ.jpg


Loved VF4. Loved VF5 but didn't play it as much as VF4 since I had a lot of other games to play during the time it released. I never noticed this before. Sad.
 
I don't think there's a problem in Sheva's case. I'd consider it a problem if in the next time she appears in a game, she has the same problem Jade did.
 
I don't agree on Vanessa and Jade. I don't think I really ever saw Vanessa as black, but it is a shame they made her lighter in VF5.

Jade is not black. Even in other media she is portrayed as asian. She looks more Pacific Islander than black.

Elena looks more japanese than black, but that could be an artstyle thing.

I think Sheva looks fine.

With the above being said though, I do agree that there is a lack of realistic looking black characters.


I... what?
 
Side note but I've never liked silver hair on black women like that. I don't like it on Storm, nor Elena and I don't like it on Vanessa. I always opt for natural hair colors when I can.

i think they changed her nationality at least three time now. I think they're officially going for Middle Eastern now.

ah, didn't realize that happened. Sort of lessens the blow, I guess?

She's not from Earth. Her nationality is Outworld/Edenian.

Oh LOL
 
Coming from a pretty clueless standpoint on this "issue", but I'm curious: if a character is "too black" (see the NHL example above), doesn't it often cause their model to lose definition?

In an age of low-quality LCD's that are poor at simulating true Black, I feel like making a character too dark is something a designer would have to be concerned with for non-racial reasons, especially in games with Brown/darker environments.

I might get shit for this, but yes, that can be the case. In one of the games I'm working on, I originally wanted a black main character, but with the art style I want, I found she lost more and more detail the closer I got to her original design. Oftentimes the shadows just made it look awful and in some darker areas the character just looked like a weird moving smudge.

Were I better with lighting, character models and the over all art of the game, I probably could have figured out some compromise that didn't mess up the art style too badly, but sadly I'm just one dude and in the interest of time had to give up on that version of the main character.
 
Im going to be that guy, but honestly, no matter where you look in media, unless we are talking big arsed, twerking sex objects, dark skinned black women are by and large the least desirable.

Even media that has "black" representation, the woman is usually so light she could pass for mixed race.

Its something that has become so ingrained in society that its very unusual to meet a darkskinned woman who hasn't come across so kind of bullshit like

"Oh you are pretty...for a dark skinned girl". That's coming from black men, never mind anyone else.


Its a horrible disturbing trend and far bigger than representation in videogames.
 
Vanessa in vf 4 looks like a white girl in "black face" idk something about it is super awkward.

I don't completely disagree with this... Her character looked less black, and more white girl in a tanning bed way too long. That said, their 'solution' to dousing her in bleach instead of modifying her facial structure a bit is very offensive.
 
That sheva image is a little unfair considering it's the dullish filter that's native to the game that's drowning out a lot of her color. Here's another shot in different lighting:

Chris-and-sheva-600x325.jpg


With the game's shit filter turned off completely via mods in the PCv:


Ei4u8qn.png
In the first picture, her skin colour looks indistinguishable from Chris's, in the second she still looks like she only arrived in Africa a week before Chris.
 
She is still lighter than the art in the OP
But concept art is just concept. Especially when you're doing motion capture and are basing your character off of the chosen actress. Sheva looks way mroe similar to her initial concept art than most VG characters. According to Laura Bailey, when Fetch first started out she was light skinned, wore a bit of tribal makeup, and had a shy look and hunched back and some kind of cloak. As we've seen there are characters that get lighter and darker overtime, I don't think there's some secret motive here on the part of character modelers.
 
Vanessa's change was the absolute worst in terms of representation. Here we have a great character, decent move set and popular enough to be mained in one of gaming's premiere fighting series...only to be shown that her shade isn't good enough for the sequel. The message Sega sent in this instance was pretty gross and impossible to miss. Disappointing.

To be fair, Vanessa's origins are "unknown" according to the wiki. It could be explained with her not having dark skin, but having a temporary tan that went away.
 
The Vanessa from VF example is really sad for me as she was my main in VF4 Vanilla and Evo.

With each iterations they made her skin lighter and her body less toned. She went from being a unique character in videogames to being kinda bland. Why Sega, why?
 
In all honesty, i feel like Vanessa always felt like a bad tanning bed incident before.
They basically took a white girl and changed the skintone.
 
Well, yes, in the context of a colony arriving on an alien planet, actual specifically giving the race a geographical basis is meaningless!

It does suggest that there may be some more progressive skin tone options in the character creator, though, and that's a good sign.

yep

SuMnzZX.jpg


edit: dammit mobile didn't copy link correctly
 
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