• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

"...but just don't make her TOO black."

  • Thread starter Thread starter Deleted member 47027
  • Start date Start date
The underlying problem goes beyond games to the whole "the darker you are, the uglier you are" - which is a goddamned shame, because it's not true.
 
I don't see the problem with Sheva. There are plenty of black people with skin the same darkness as her's aren't there? It's not like she was whitened up from one game to the next. It's just concept art. Concept art often can differ quite a bit from the final results.

Why do you think they changed her skin tone?
 
What's the point? That they picked a light skinned actress to base Sheva upon ... because ... ?

West Africa and South Africa are different places.
Maybe because she had the best audition because that's how casting for a role is supposed to work. Are you saying that it would've been better to choose a dark skinned actress just because she looks more similar to the concept art instead of making slight adjustments to the character design because of better motion capture technology?
 
Sheva was fine. It's the lighting in different areas that made her look "lighter".

Vanessa on the other hand was fucking terrible.
 
tumblr_mwcfzs76WY1qeuiqyo1_400.gif

Should've been 1st post

OT - It is indeed a problem that needs to be addressed, where's Kotaku?

PS: Hopefully they dont change my main man Eddy Gordo, I'm cool
 
That's the darkest goddamn tan I've ever seen! And I am tan!

It's possible. No one said it was a natural tan. Could be using a spray tan or similar product.

Tried googling it and came up with this picture (maybe slightly NSFW). I'd say it's about the same, or even a bit darker than Vanessa's.

Doesn't prove anything of course, but the same could be said about most people's assumptions in this thread.
 
Aren't asian jade and black jade two different people?

I thought Asian jade died at the end of MK2.

That's what I grew up thinking anyway.

They aren't two different people. It just looks like Jade is ethnically ambiguous (which makes sense since she is from Edenia). There are many people (south-east Asians) with that skin tone. Also, Jade was lighter in MK2 than MK3.

135360-mortal-kombat-ii-snes-screenshot-jade-throws-her-fan-into.png

mktcard.gif


This is also MK2 / MK3 Jade concept art. (The MK3 concept art is official and done by John Tobias) I think it is a pretty big leap in logic to assign an ethnicity / race to her based on this.

Jade-classmk.jpg

218px-MK3U-02_Jade.png


This is also what Jade looks like in-game
Ladder2_Jade_(MK9).png


Your VF example is pretty shocking / outrageous, but I don't think MK is a strong enough example.
 
Any of you saying it might be a tanning issue with Vanessa:
iBAdotCkiy7wW.gif
 
At the age of eight, Sheva's parents died in what appeared to be a factory accident at Umbrella 57th Plant. Her uncle came to take Sheva and house her in his home along with seven other children. One day, Sheva ran away from her uncle's house into the Savannah, where she was found by a truck driver who housed and fed her. But little did she know that this truck driver was a member of a guerilla group.

The Umbrella 57th Plant was an Umbrella facility in an unstable region of West Africa.

Where is this presented in game to the player? In the notes?
 
Very disappointing. Another example - and a very glaring example - the badass and amazing Vanessa from Virtua Fighter 4:
hjqIcBQ.jpg
Yup. She is my favorite character in VF4Evo and they really fucked her up in the transition to VF5. That said, the skin tone change is by far the least bad of the changes they made. VF5 character customization (at least in Final Showdown) allows you to set the skin tone relatively close to the original.
R80xMSr.jpg

The real tragedy is the model change. She had sharp, distinctive facial features; they got softened to a generic mess and eyes enlarged so that she looks like an entirely different person. And obviously she was muscular, ripped and super-strong, which made her stand out and fit her fighting style - all that got toned down, while breast size was substantially increased. None of this can be fixed with customization.

Also, while she has a variety of costumes in VF5, the default A and B costumes both go out of their way to emphasize boobs in a way that is just clownish. VF4 default costumes were both cool, and each one was thematically tied into one of her two stances, reinforcing the idea of the dual origins of her fighting style (military combatives + vale tudo). Going by the costumes, her style in VF5 is porn-fu:
costume_van_a.jpg
costume_van_b.jpg
 
Maybe because she had the best audition because that's how casting for a role is supposed to work. Are you saying that it would've been better to choose a dark skinned actress just because she looks more similar to the concept art instead of making slight adjustments to the character design because of better motion capture technology?

Sheva's appearance was based on Michelle Van Der Water. She didn't do any of the acting. She was picked because of her looks. She had the best audition because, clearly, she was how they wanted Sheva to look.
 
Also happened with Connor in AC3. Not sure if the original plan was for him to be darker skinned, but that's some serious white washing. He's practically lighter skinned than his British-born father. The "mixed race" excuse makes it even worse because of the supposedly "consensual relationship" between his parents. But that's a whole other even uglier form of the white washing of history. Lightening a character's skin color usually hides another form of cultural and political violence (as it does in this case).
 
Some of the spinning in this thread...


"Ohh, Sheva is lighter than her concept art! That's racist" (even if the concept art was made by the exact same company). Then someone shows another character in the same game that actually became darker... "Ohh, Sheva is lighter than her concept art! That's sexist!" (wut).

Seriously. In many games the skin being lighter is usually a visual limitation. If the game tends to be dark, making your character too dark is going to have him blend in a bit too much, or you won't be able to see certain expressions that the developers wanted. Going for a lighter skin isn't usually as much a racist thing, as it's just for visual clarity in the game, and how the game manages contrast and lighting.
 
Lol at people making excuses for Capcom. Sheva basically looked as pale as possible. Saying it's the 'lighting' of the game is ridiculous.
 
Some of the spinning in this thread...


"Ohh, Sheva is lighter than her concept art! That's racist" (even if the concept art was made by the exact same company). Then someone shows another character in the same game that actually became darker... "Ohh, Sheva is lighter than her concept art! That's sexist!" (wut).

Seriously. In many games the skin being lighter is usually a visual limitation. If the game tends to be dark, making your character too dark is going to have him blend in a bit too much, or you won't be able to see certain expressions that the developers wanted. Going for a lighter skin isn't usually as much a racist thing, as it's just for visual clarity in the game, and how the game manages contrast and lighting.


What on Earth are you talking about?
 
Sheva's appearance was based on Michelle Van Der Water. She didn't do any of the acting. She was picked because of her looks.
Oh so it's Jill turning into Julia Voth. Just pointing out that the actual actress also has the same skin tone as Sheva does in-game.
2949.jpg
 
I might get shit for this, but yes, that can be the case. In one of the games I'm working on, I originally wanted a black main character, but with the art style I want, I found she lost more and more detail the closer I got to her original design. Oftentimes the shadows just made it look awful and in some darker areas the character just looked like a weird moving smudge.

Were I better with lighting, character models and the over all art of the game, I probably could have figured out some compromise that didn't mess up the art style too badly, but sadly I'm just one dude and in the interest of time had to give up on that version of the main character.

Thanks for sharing your perspective!
 
Fun fact: Elena is actually French/African. Her mother is from france.

and she goes to school in Japan....

Ok then.

http://streetfighter.wikia.com/wiki/Elena

"Elena is the young daughter of a small African tribe. Her father, the patriarch of the tribe, has a doctorate from a French university. Elena was raised in the vast nature of Africa and she aspires to study abroad like her father did before her."

"In her ending, Elena ends up being transferred to a high school in Japan as an exchange student".
 
Im going to be that guy, but honestly, no matter where you look in media, unless we are talking big arsed, twerking sex objects, dark skinned black women are by and large the least desirable.

Even media that has "black" representation, the woman is usually so light she could pass for mixed race.

Its something that has become so ingrained in society that its very unusual to meet a darkskinned woman who hasn't come across so kind of bullshit like

"Oh you are pretty...for a dark skinned girl". That's coming from black men, never mind anyone else.


Its a horrible disturbing trend and far bigger than representation in videogames.
Exactly. It's internal hatred to a certain degree. Either the media is echoing these views(unlikely) or have already precipitated them.
 
holy crap, didnt know about virtua fighter.... this is mind blowing, but everyone loves white only stuff in games. its sad to see most people dont want to see them in games. have a look at korea/china/japan. you wont find any of this stuff included in this games. they clearly take people from the west as their role model and of course east asian looking persons in games.


i really would like to know why this is such a heavy issue to include the option into the games.

is it because of the mass who clearly doesnt want them to be in games?
is it because devs dont want them in games?
are devs just too lazy to include them in games?
is it the publisher who tells them to do so?
is there a lobby behind all this?

i dont have a clue, but sad to see this trend going on and on..
 
[/B]
What on Earth are you talking about?

They're not wrong. I said above how I ran into that very problem. Especially in a game like Res Evil where there are dark moments, a darker character can lose a lot of definition. If I remember right, the tribesman in RE5 all appeared in well lit areas. They wouldn't have to go through the dark bits like Sheva did.
 
But why her and not the others? How does making her skin lighter to match her mo-cap actor improve the game?
How should I know why? Why don't you ask Capcom?
Maybe when they were designing a new, main character, one of the protagonists for the game, they thought to base the model off someone because why not, and didn't bother for the lesser characters?
Why does it have to improve the game? It says they were using her likeness for the model. Why does there need to be more of a reason? Maybe some guy just thought she was cute and said 'Hey let's make the character look like her!' I don't know.
All I am saying is it is hardly the same situation as some other examples posted.

edit:it seems it's not even her mocap actress. Maybe like how TLOU uses someone's likeness but not mocap or voice acting.
 
But why her and not the others?

Irving is modeled after a real person, and so is Jill.

They most likely modeled Sheva after her because they did the same with Jill, and they wanted that extra press and fanboy oohing for modeling their new, big female lead after a real women who is very attractive, to imply she's just as important as Jill is.
 
Top Bottom