PensivePen
Member
https://www.youtube.com/watch?v=Z_1WO-Rs7KA
Looks excellent in regards to tone, but the lack of clear gameplay footage and no release date still does make me question if this will make its 2017 release window.
EDIT: There's an article on IGN which discusses some of the gameplay elements shown behind closed doors. I wasn't sure if it was deserving of a new thread or not, but if someone feels so feel free to make it. Some select quotes:
Looks excellent in regards to tone, but the lack of clear gameplay footage and no release date still does make me question if this will make its 2017 release window.
EDIT: There's an article on IGN which discusses some of the gameplay elements shown behind closed doors. I wasn't sure if it was deserving of a new thread or not, but if someone feels so feel free to make it. Some select quotes:
"It's clear that this is a game Cyanide is making because the developers have a deep love for the Chaosium RPG. Pierce's stats screen is described as his "skill sheet," and many of the dialogue tree options are reminiscent of choices a dungeon master would ask you to make."
"In the early chapter, your success at choosing various dialogue tree depends on how well you've developed skills like Intimidation and Persuasion. Throughout the 20-or-so hour gameplay experience, Pierce's "Sanity Gauge" will become integral as he slips further and further into madness by witnessing bizarre, terrifying occurrences he can't quite explain."
"By forcing Pierce to experience his phobias, he will start acting out of his own accord -- for example, charging out of the closet before suffering a heart attack -- and the player will lose their free will with the character."