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Call of Duty: Ghosts online multiplayer discussion thread

I had 4 great games, then a string of 7+ games where i went negative from the entire team camping together. Ive never been so angry at a game before. I enjoy the game so much, but i hate the COD community so much. These people are trash who sit in corners and wait for you scope up and get bullshit kills, then change corners and wait for you again. I had enough. I hate to say it, but eff this game.
How are they trash when what they're doing is effective? They're not cheating and they're smart enough to move when they know someone is coming for revenge.

I do it all the time in the tower on Prison Break. I'll be sniping (camping) until I'll hear someone approach which is when I'll pull out my pistol and wait for them. I kill them and I know they'll come back. When they do come back and I've moved slightly so as not to be totally predictable and I kill them again.
 
How are they trash when what they're doing is effective? They're not cheating and they're smart enough to move when they know someone is coming for revenge.
Haha IKR?

A large part of doing well in COD has always been having good map control and properly managing your engagements. If you do these well all your enemy will see in kill cams will be you "camping" i.e. looking down sights waiting for them. It doesn't matter if you move around a lot or if you're camping for real.

Even stupid shit like "how'd he know I was there??" spoiler: I check that spot by ADS and aiming at that area everytime I enter that part of the map.

If you're feeding someone kills by rushing into a room in some obscure part of the map and they keep killing you by switching corners the problem isn't them.. it's you. STOP GOING THERE. If they're camping for real then their source of kills just dried up. If they're not camping then they're going to have to move and they wont' be camping anymore which solves your camper problem.

If they don't move from that spot, they don't get kills and you STILL want revenge? Use some tacticals, explosives, wall bang them. It's not like you don't have weapons at your disposal that don't involve you running into a room, that you KNOW an enemy is in, blindly non-stop.

Hell, even ask for help. When there are "annoying" players on the other team my teammates will usually call it out and I'll lob a couple of tubes into the area if I have "LoS" and more often then not I solve their problem.

Rushing in for revenge kills is some bush league shit. If you want to get better STOP doing that. Unless you're getting revenge from a safe position i.e. throwing a nade, c4, tube into the area where you got killed then just spawn in and worry about your immediate surroundings rather than obsessing over what happened.
 
I bought Ghosts on PS4 yesterday and was thoroughly entertained. The single player was great, and I find the multiplayer to be very fluid and scratches the COD itch quite nicely. It is also the game on PS4 that best uses the Dual Shock 4's rumble.

Fans of COD who perhaps aren't burnt out on the franchise should definitely take a look.
 
it's all ruined by the shittiest spawning system ever, and a netcode almost as bad.

I'm no COD apologist, but this is just nonsense.

I was playing on Octane earlier and 4 times in a row I spawn and die before I take 3 steps because some dude is entering my room ADS and obliterates me from the side or behind.

Did you record it? Let's see this 4 times in a row.

Nothing funnier than turning a corner and seeing a dude freeze in place then you're dead.

So IW is responsible for everyone's connections now? Lag happens.


Or dogs killing you from 5 feet away.

Dogs jump. But they are OP...and it seems like hit has gotten worse. I have to hit a dog 3 times with a SVU to kill it? Say wha?
 
I wish I could record those last two Blitz games. Those were the worse games I have ever experienced in all my time in CoD. The spawns were absolutely atrocious once the other organised team were somehow all over us without flipping them, or how even after killing them they are still all around the spawns.

I must have had over 50 or 60 deaths with the rest of the team due to unavoidable instant deaths 1-2 seconds of into spawning. What didn't help with the frustration was putting 5 or more hitmarkers into people multiple times with one of the worst SMG's in the game only for them to have time to react and be killed in what seems like 1 myself. Those games emphasized all the problems with Ghosts. Man I so wish theater mode wasn't randomly cut from the 360 version so you guys could see for yourselves. You will not believe how broken it was.
 
Haha IKR?

A large part of doing well in COD has always been having good map control and properly managing your engagements. If you do these well all your enemy will see in kill cams will be you "camping" i.e. looking down sights waiting for them. It doesn't matter if you move around a lot or if you're camping for real.

Even stupid shit like "how'd he know I was there??" spoiler: I check that spot by ADS and aiming at that area everytime I enter that part of the map.

If you're feeding someone kills by rushing into a room in some obscure part of the map and they keep killing you by switching corners the problem isn't them.. it's you. STOP GOING THERE. If they're camping for real then their source of kills just dried up. If they're not camping then they're going to have to move and they wont' be camping anymore which solves your camper problem.

If they don't move from that spot, they don't get kills and you STILL want revenge? Use some tacticals, explosives, wall bang them. It's not like you don't have weapons at your disposal that don't involve you running into a room, that you KNOW an enemy is in, blindly non-stop.

Hell, even ask for help. When there are "annoying" players on the other team my teammates will usually call it out and I'll lob a couple of tubes into the area if I have "LoS" and more often then not I solve their problem.

Rushing in for revenge kills is some bush league shit. If you want to get better STOP doing that. Unless you're getting revenge from a safe position i.e. throwing a nade, c4, tube into the area where you got killed then just spawn in and worry about your immediate surroundings rather than obsessing over what happened.



preach.
 
Something I have seen almost no one complain about is the AI calling out enemy positions. It's occurred to me that this is almost like having another form of UAV at all times, and I hate it.

If people don't notice an enemy, or their teammates aren't calling them out, oh well. Having the game announce locations for you is just bullshit that further leads to an even shorter average lifespan in this game.

Such a dumb addition to this game.

I feel like it is the exact opposite. Silencer reduces range by 75% and you can't have muzzle brake on. Any gun with muzzle break is 10 times better than any gun with a silencer because the range from silencer to muzzle brake is practically doubled and I do just fine without a silencer. The silencer is more or less there to aid people who cannot win multiple gunfights in rapid succession. Any person using audio to help them out can still easily hear and tell where silenced shots are coming from as well, making the attachment useless.

So you're saying you don't use silencers? Pretty sure you said something about using them and the off the grid perk earlier in this thread.

Oh, and I think your 75% figure is way off.
 
Something I have seen almost no one complain about is the AI calling out enemy positions. It's occurred to me that this is almost like having another form of UAV at all times, and I hate it.

If people don't notice an enemy, or their teammates aren't calling them out, oh well. Having the game announce locations for you is just bullshit that further leads to an even shorter average lifespan in this game.

Such a dumb addition to this game.



So you're saying you don't use silencers? Pretty sure you said something about using them and the off the grid perk earlier in this thread.

Oh, and I think your 75% figure is way off.
I think it is a great addition to the game. It makes solo play a little bit nicer when you're coming up against people who are giving manual call outs but unlike manual call outs, which will often happen upon death you only hear your team mate if you are right by them. You don't hear them if you're on the other side of the map.

If they can see the enemy and their character calls something out chances are you're close enough to also see them.

As a result I've rarely used it to gain a kill, rather as a heads up as to where to avoid.

Also yeah his figures are bullshit, it drops range by 25%. And muzzle break increases range by 20%.
 
So you're saying you don't use silencers? Pretty sure you said something about using them and the off the grid perk earlier in this thread.

Oh, and I think your 75% figure is way off.

I don't use silencers, but definitely use Off the Grid in respawn game modes.

And you're right, it's a .75x multiplier on range, so it's actually 25% less range. Silencers just make the guns too weak and make it so I lose more firefights than I should be. I've only really used a silencer on the MK14 in MW3 because the range was still a 2hit kill in most gunfights and there was no muzzle brake attachment back then.
 
I think it is a great addition to the game. It makes solo play a little bit nicer when you're coming up against people who are giving manual call outs but unlike manual call outs, which will often happen upon death you only hear your team mate if you are right by them. You don't hear them if you're on the other side of the map.

If they can see the enemy and their character calls something out chances are you're close enough to also see them.

As a result I've rarely used it to gain a kill, rather as a heads up as to where to avoid.

Also yeah his figures are bullshit, it drops range by 25%. And muzzle break increases range by 20%.

Well, that's the thing. I heard a call out from the AI today, looked in that direction and got a kill, and I felt a little cheap about it. I didn't know that guy was coming, but the AI let me know.
 
Hey CoD GAF, I received the WiiU version of Ghosts for Christmas. It's my first Call of Duty since the original Black Ops and I'm getting tired of playing against randoms.

My NNID is Ray00101, if anyone would like you play.
 
Hey CoD GAF, I received the WiiU version of Ghosts for Christmas. It's my first Call of Duty since the original Black Ops and I'm getting tired of playing against randoms.

My NNID is Ray00101, if anyone would like you play.

I'll add you, but I've been playing BO2 lately.

Speaking of the Wii U version, does Ghosts allow you to take screenshots in local multiplayer? I wanted to upload some screens showcasing easter eggs from BO2 maps to the Miiverse but was disappointed to see screenshots were disabled.
 
played hardcore for a bit tonight

never understood just how much of a joke it was until now

zero skill required, just corner camping
 
played hardcore for a bit tonight

never understood just how much of a joke it was until now

zero skill required, just corner camping

You can play "aggressive" but it's the definition of spray and pray. I literally turn corner and start firing then "acquire" targets but it's more of me just getting a stray bullet into someone as I'm spraying.

I did HC Dom for the clan wars and it most of my 1v1s came down to who started shooting first so I always ADS when I turned an object and just fired a couple of shots. Did so well considering I wasn't even aiming.

Something I have seen almost no one complain about is the AI calling out enemy positions. It's occurred to me that this is almost like having another form of UAV at all times, and I hate it.

If people don't notice an enemy, or their teammates aren't calling them out, oh well. Having the game announce locations for you is just bullshit that further leads to an even shorter average lifespan in this game.

Such a dumb addition to this game.



So you're saying you don't use silencers? Pretty sure you said something about using them and the off the grid perk earlier in this thread.

Oh, and I think your 75% figure is way off.

I actually like the AI callouts a lot. It gives people who play solo or who play in teams w/ no mics a chance to experience what it's like playing in a squad. I mean the callouts are nothing compared to what a full party will share over mic so I don't see how it's unfair at all.

Also half the time they're saying ENEMY IN THE ATRIUM or ENEMY IN THE OPEN! so it's not like it's always useful intel.. lol
 
I think it is a great addition to the game. It makes solo play a little bit nicer when you're coming up against people who are giving manual call outs but unlike manual call outs, which will often happen upon death you only hear your team mate if you are right by them.

I like it a lot too. I almost always solo because I'm grabbing time when I can and can't coordinate with my mates.


Hit 2.1 K/D last night. Highest in any MP game ever. Seems like the COD population has just gotten worse at playing the game.


I'm going to alter the way I play some of the maps because I'm getting bored.
 
First time COD player here. Is there no way to try before you buy? Right now just being conservative and reluctant to buy any of the fancy scopes in fear that they'll be useless for me. Else, what are good ways to earn SP.
 
How are they trash when what they're doing is effective? They're not cheating and they're smart enough to move when they know someone is coming for revenge.

I do it all the time in the tower on Prison Break. I'll be sniping (camping) until I'll hear someone approach which is when I'll pull out my pistol and wait for them. I kill them and I know they'll come back. When they do come back and I've moved slightly so as not to be totally predictable and I kill them again.

If everyone played like you did and sat in a corner waiting for people to pass by, the score would be 0-0 and would time out. GTFO with thinking that's a good way to play. It might work depending on the lobby, but its a shitty, skill-less way to play. As if sitting in a corner picking off random people who don't expect you hiding there is a show of a good player. This is the problem with the COD community, its like camping is encouraged. "I cannot compete with gun fights, so i'll hide in a corner and get a few bitch kills".
 
First time COD player here. Is there no way to try before you buy? Right now just being conservative and reluctant to buy any of the fancy scopes in fear that they'll be useless for me. Else, what are good ways to earn SP.
You can play local multiplayer with bots where everything is unlocked. If you set the bots to Veteran difficulty, it can even be good practise for aiming.
 
First time COD'er here. Any tips?

Patience and try out the single player first to get a feel for the game before heading online. Once you feel comfortable with the controls, head online. It can be a little frustrating at first as you have to learn the maps but the game isn't too bad (especially for a first timer) if you are willing to put in ye time to learn it.
 
Team Deathmatch is really bad for that. Kill Confirmed takes care of that issue, for the most part.

Weren't a lot of people on Xbox One these past few days, I like Kill Confirmed because I love running all over the place and when I like to play a couple times I couldn't even get games.
 
I'd like to try a running/shotgun loadout to troll some of these camping losers. Any recommendations? I'm thinking Bulldog with Muzzle Break and Slugs paired with Ready Up, Agility, Marathon, Quickdraw, and Dead Silence. Alternate ideas?

That is close to what I tried yesterday. Not amazing score or anything and I'm a garbage player but here is my first game with a similar setup (Xbox One).

http://www.twitch.tv/codecow/c/3475759
 
Haha IKR?

A large part of doing well in COD has always been having good map control and properly managing your engagements. If you do these well all your enemy will see in kill cams will be you "camping" i.e. looking down sights waiting for them. It doesn't matter if you move around a lot or if you're camping for real.

Even stupid shit like "how'd he know I was there??" spoiler: I check that spot by ADS and aiming at that area everytime I enter that part of the map.

If you're feeding someone kills by rushing into a room in some obscure part of the map and they keep killing you by switching corners the problem isn't them.. it's you. STOP GOING THERE. If they're camping for real then their source of kills just dried up. If they're not camping then they're going to have to move and they wont' be camping anymore which solves your camper problem.

If they don't move from that spot, they don't get kills and you STILL want revenge? Use some tacticals, explosives, wall bang them. It's not like you don't have weapons at your disposal that don't involve you running into a room, that you KNOW an enemy is in, blindly non-stop.

Hell, even ask for help. When there are "annoying" players on the other team my teammates will usually call it out and I'll lob a couple of tubes into the area if I have "LoS" and more often then not I solve their problem.

Rushing in for revenge kills is some bush league shit. If you want to get better STOP doing that. Unless you're getting revenge from a safe position i.e. throwing a nade, c4, tube into the area where you got killed then just spawn in and worry about your immediate surroundings rather than obsessing over what happened.

To solve that problem I just press square constantly after I die so I never really know where they are. Also it makes me not want to seek out revenge as I am up and going and could care less about dying. The only time I ever look at a kill cam is if I am sniped to be able to see where they are so I can be sure to avoid that part of the map. I may try once more to take the sniper out but if I cannot then I just move on.
 
What's the deal with the maps? Some are legit good fun like Tremor or Overlord but there are some which just don't fit. Stormfront is easily one of the worst offenders. Would I be right in saying Treyarch designed a few of these maps, because it shows.

Talking of maps, what would you guys bring back in the map packs? Sub base would be good, or maybe Skidrow or Favela. MW2 had some seriously good maps.
 
Friend and I have had a hard time the past couple times playing in getting into a party on PS4 inside Ghosts. We can get into the party just fine on PS4. Both our NAT's show as moderate, and I'm wondering if that's the issue. I just setup port forwarding for PS4 and Ghosts just now, and it's still showing as moderate on my end. My router is one of the uverse Motorolla NVG589 models.
 
What's the deal with the maps? Some are legit good fun like Tremor or Overlord but there are some which just don't fit. Stormfront is easily one of the worst offenders. Would I be right in saying Treyarch designed a few of these maps, because it shows.

Talking of maps, what would you guys bring back in the map packs? Sub base would be good, or maybe Skidrow or Favela. MW2 had some seriously good maps.

Estate
Favela
High Rise
Scrapyard
Sub Base
Terminal
 
First time COD'er here. Any tips?
- Don't just hold the right trigger down when you aim and shoot. It will cause your gun to spray and make you less accurate. Focus on lightly tapping the trigger to the "rhythm" of the gun, every gun has a slightly different pattern.

-Find the right sensitivity. Based largely on your play style and what you feel comfortable with.

-Look at the mini-map, often. Make it like second nature. The mini map can direct you to the position of enemies through radar or whenever they fire their guns. But also, when your map knowledge and skill improves, the mini-map can be used to help you predict where the enemies will spawn. It varies based on Gametype but it's largely based on who is holding what objective and the position of your own teammates.

-Stick mainly with Assault Rifles at first. Easiest to pick up and play with and can do a bit of everything. Branch out to other guns when your map knowledge and skill level increases.

-Take cover, often. It makes you harder to hit, and gives you more "breathing room" to focus your aim and kill enemies. Most of the time you'll be behind objects that cover half the body, but if you really want the upper hand then find cover that covers everything except for the head, this is known as "headglitching."

-In super close combat encounters, hip firing is FAR more effective than aiming. However, if you get really skilled at the game, you'll figure out the right moments to switch between firing from the hip and down the sights when you get too close to someone.

Happy CODing friend.
 
Wish they would take the XP cap out of squad mode. I prefer playing that sometimes if I get too pissed off of people camping online. Also, squad mode should support a pause game feature. Sometimes life gets in the way and need to leave for a few minutes.
 
At large what is considered an average K/D?

What is considered a good K/D?

What is considered 1337?



Saw a guy with a 5.84. Probably the highest I've ever seen. I cannot fathom being that good at a game...
 
Most important perk is focus - without it in any gun battle when hit your gun will jump really high and you will loose.


Second most important is sitrep - there are at ton of exploding bombs everywhere (IED), but lets you see where enemies are camped out.

Also sound whoring is key in this game, big maps make it like search and destroy .

Finally, its hard to play without Ghost (off the grid) later in the game when all the sat navs go up unless you are moving around quickly...
 
At large what is considered an average K/D?

What is considered a good K/D?

What is considered 1337?



Saw a guy with a 5.84. Probably the highest I've ever seen. I cannot fathom being that good at a game...


An average KD is 1 obviously.

A good KD is around 1.5-2 (mine is closer to 2).

Above 2 they are either exceptional or going 5-1 in each came camping there ass off and still loosing and not really contributing to the game.

My best game in COD - 30-2 (TDM), best gun streak says 11 as kill streaks don't count

Maniac Jug is most fun kill streak, knifing frenzy
 
At large what is considered an average K/D?

What is considered a good K/D?

What is considered 1337?



Saw a guy with a 5.84. Probably the highest I've ever seen. I cannot fathom being that good at a game...

Only way I can think of getting a 5.84 K/D ratio is notorious camping. I personally, am happy with a 1:1, but I honestly don't care about my K/D ratio. I could easily bump that up if I wanted to. I just don't have the patience to ADS until someone shows up in my scopes. I find this game harder to legitimately get a higher K/D ratio than in previous COD's.
 
anything in the 5.0+ range and above is when i start to question the playstyle

But maybe i'm just salty because I had a 4.14 in Blops1 and never camped, and cant accept that maybe players out there actually run and gun and achieve 5.0'+s - which I guess is possible.

One things for certain, you arent achieving a 5.0+ and a good W/L ratio unless you are playing with other good players

No way you queue solo and produce those stats
 
The PS4 version, is it actually 1080p? Why do I have such a hard time spoting enemies, they all blend in the backdrops.

I yesterday tried Black Ops 2 on Wii U (surprisingly there were 1700 playing that game) and I could spot the enemies across the map peeking out of a window.

So why not in Ghosts?
 
The thing I don't like about the "netcode" is when you seemingly die in one hit on your screen and then watch the killcam and from the opponent's perspective it looks like a reasonable kill. There is no ability to react in that case and it's a bit frustrating.

With that said, all of the games I am playing right now have their issues and I don't view it as game-breaking or anything especially not at my level of (low) skill.
 
Is there a perk that negates smoke? Was sitting there with smoke in front of me. Killcam showed the guy looking straight at me, absolutely no smoke (and no special scope either).
 
Id like to know what some of these players with 5.0KDRs have as their average scores

But even with those numbers its hard to determine playstyle because maybe they prefer certain gametypes that yield less or more score

Like, i was playing cranked for the current clan war, which i dont normally play

I went something like 30-6 and noticed i had a score of 6000+

30-6 in TDM would be around a 3000 score
 
Is there a perk that negates smoke? Was sitting there with smoke in front of me. Killcam showed the guy looking straight at me, absolutely no smoke (and no special scope either).
Killcams have never shown smoke. He did kill you (somehow) while you were in smoke.
 
Is there a perk that negates smoke? Was sitting there with smoke in front of me. Killcam showed the guy looking straight at me, absolutely no smoke (and no special scope either).
I think killcams aren't really replays but real time recreations within the game. So by the time you watched the killcam a few seconds later, the smoke was already gone.

But what he did was probably aim around in the smoke trying to find you and when his aim was on you, it revealed your name and that's how he knew to shoot.
 
I don't know what it is with this game, but it's taken much longer for it to click with me compared to other cod games. Not sure if it's the maps or people playing( I'm on Xbox one). I'm at about 1 day played and it wasn't till yesterday that I started noticing an improvement in my end. Other cods I was about 1.5-2.5 k/do for TDM, I'm at a 1.11 right now in ghosts. I think it was finding the right gun and setup too, really like the R5 and seem to do the best with it. Learning the maps and flow helps too, but I still get games where I spawn into line of fire and sometimes multiple times in a row. As frustrating as this game can be, I'm still having fun with it, but I don't see myself sticking with it once Titanfall is out.
 
Is there a perk that negates smoke? Was sitting there with smoke in front of me. Killcam showed the guy looking straight at me, absolutely no smoke (and no special scope either).

Nah, killcams don't show smoke which makes some of my final kill cams way less impressive/funny.

Were you running incog? You can sometimes see enemy names through smoke still. Also if you're inside the smoke or proned out/have elevation where you're looking towards the bottom of it you can usually see into or through it sometimes too.

If you were playing an obj game mode he could have just been firing and got lucky. I always shoot at the bottom of the dom flag when there is smoke on it.

At large what is considered an average K/D?

What is considered a good K/D?

What is considered 1337?



Saw a guy with a 5.84. Probably the highest I've ever seen. I cannot fathom being that good at a game...

At large? Probably around a 1. It's probably more of a range; a bit under to a bit above.

Good K/D? Anything above a 1 is decent IMO. I think the more important thing is objective play, score per minute, and to a certain extent w/L. If someone is really good they can usually carry teams above 1.0 w/l even solo but an average player will most likely drop under 1.0 even if they have a "good k/d". Of course this can easily be padded by playing in full teams so it's not really a good indicator if you're just looking at a stat sheet.

The best player I've played against so far had about a 3.2 k/d with 32 w/l (8 losses total or something. It was ridiculous). He was playing solo in TDM and his aim was so quick and precise.. he'd get me every encounter pretty much. Not sure if using kb/m but everything appeared to be legit. Him+1 or 2 carred the rest of the team and beat out 4 of us in two close matches (73-75 and 74-75 iirc).

I mainly play TDM and usually the good players I run across are in the 1.5-2.0 range and you can tell they are good because they never back out of the lobby so you know they're putting those numbers up no matter what opponents they're playing against. One of the guys I played BO2 I met while just pub stomping with a 4 man party. We were just wrecking TDM lobbies non stop and he had like a 1.8 and he stayed every match even though he was losing. After 6 matches we backed out and picked him up and eventually added him as a friend. Someone with stats like that playing solo is way more legit than the 2.5-3.5's I see drop into a lobby then back out after they see my k/d+w/l. It's hard to say if they're even "1337" beacuse I never get to see them play since they immediately rematch after they check lobby k/d lol.
 
My K/D has tanked in this one, too. Best I can recall is that I've bounced around 3:1 and 2:1 in previous CoDs, here I'm something like 1.27:1 with my best weapon. Killstreaks might account for a lot of that change, though.

I'm having more fun with it than the past couple games, and that's what matters.
 
After initially disliking my first few sessions online for Ghosts on PS4, I switched over to BF4 and played that game for hours on end. Now I find myself returning to Ghosts and really enjoying the experience. I'm averaging around 15-25 kills per round, with about 5-10 deaths. So I can't really say that the game is hurting my KDR or is difficult to go positive and have fun doing it, it's just all in how you play. You have to get better, we seem to forget that sometimes. Anyhow, as a game to play lone wolf, it's really great and it looks so damn good in 1080p on the PS4. I'll be playing it for the next year in between BF4 and some Titanfall for my shooter-fix.
 
Nah, killcams don't show smoke which makes some of my final kill cams way less impressive/funny.

Were you running incog? You can sometimes see enemy names through smoke still. Also if you're inside the smoke or proned out/have elevation where you're looking towards the bottom of it you can usually see into or through it sometimes too.

If you were playing an obj game mode he could have just been firing and got lucky. I always shoot at the bottom of the dom flag when there is smoke on it.



At large? Probably around a 1. It's probably more of a range; a bit under to a bit above.

Good K/D? Anything above a 1 is decent IMO. I think the more important thing is objective play, score per minute, and to a certain extent w/L. If someone is really good they can usually carry teams above 1.0 w/l even solo but an average player will most likely drop under 1.0 even if they have a "good k/d". Of course this can easily be padded by playing in full teams so it's not really a good indicator if you're just looking at a stat sheet.

The best player I've played against so far had about a 3.2 k/d with 32 w/l (8 losses total or something. It was ridiculous). He was playing solo in TDM and his aim was so quick and precise.. he'd get me every encounter pretty much. Not sure if using kb/m but everything appeared to be legit. Him+1 or 2 carred the rest of the team and beat out 4 of us in two close matches (73-75 and 74-75 iirc).

I mainly play TDM and usually the good players I run across are in the 1.5-2.0 range and you can tell they are good because they never back out of the lobby so you know they're putting those numbers up no matter what opponents they're playing against. One of the guys I played BO2 I met while just pub stomping with a 4 man party. We were just wrecking TDM lobbies non stop and he had like a 1.8 and he stayed every match even though he was losing. After 6 matches we backed out and picked him up and eventually added him as a friend. Someone with stats like that playing solo is way more legit than the 2.5-3.5's I see drop into a lobby then back out after they see my k/d+w/l. It's hard to say if they're even "1337" beacuse I never get to see them play since they immediately rematch after they check lobby k/d lol.

Can I ask what you K/D for Ghost is, Reading your response got me interested and I also agree with you. I also think SPM for a person playing mostly TDM is a better indication of their contribution to an average game than their TDM K/D.
 
Can I ask what you K/D for Ghost is, Reading your response got me interested and I also agree with you. I also think SPM for a person playing mostly TDM is a better indication of their contribution to an average game than their TDM K/D.

I'm 1.83 overall / 1.98 in TDM w/ 16 avg kills.
 
Can I ask what you K/D for Ghost is, Reading your response got me interested and I also agree with you. I also think SPM for a person playing mostly TDM is a better indication of their contribution to an average game than their TDM K/D.

I respect that assessment in general, but for TDM its factually incorrect

Being as it is that TDM is the only gametype that is literally all KDR

if you are going negative you are hurting your team, regardless of how fast you are producing score
 
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