Trevelyan9999
Banned
If what you said were true, the system would be able to render the same frame as the current-gen versions in roughly 1/2 to 1/3 the time, so there would be not be a reason for the (relatively speaking) lower resolution. How do you account for the resolution we're seeing implemented if that were the case?
Did you read the "minimal effort" part? Developing to the Wii U's strengths from the ground up is not what a minimal port effort from Xbox 360 code entails. The game will only look the same and nothing more.
Edit: Kind of like these terrible PC ports that come pre-set to a max resolution of 720p.