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Call of Duty is essentially dead on PC right now

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that February 2013 netcode patch/shader warming for blops 2 killed the player base so hard lol. it's a shame they never reverted that patch.

Never heard of this, what happened ? (I don't think I carried on playing after a couple of months of BLOPS 2, purely fatigue, but great port this time around).
 
Money speaks, BS walks, and Call of Duty pricing on PC is horrible, when most games get budget pricing CoD remains expensive, Blops 2 over a year old and still too fucking expensive, and when you have Dota2/TF2 free to play why would any gamer want to over pay for an old ass game?

With out the sale
Black Ops asking price is $40 for game made in 2010, fix your pricing greedy Activision, and maybe PC gamers will buy your product...
 
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Being able to make foliage practically translucent and spot people from ridiculous distances seems a bit unfair to me.
The worst thing is that this can't be picked up by any anti-cheat program, with the exception of PBSS maybe. The screenshots above are just an example, you can do the same in CoD Ghosts, BF4, CS:GO and pretty much any other PC shooter.

Looks like you're playing as a mummy. Call of duty halloween warfare.
 
I'm not surprised at those numbers. Series fatigue has been setting in for awhile now and concurrent players has never equaled the sales numbers. People playing singleplayer and/or only playing multiplayer for a short time. I think the series needs to undergo some serious revisions and probably only release every two years or so. Their DLC schedule is also problematic when paired with a yearly release. People may get the early map packs but the later ones either A) become less appealing as the release of the next game approaches or B) decrease the appeal of the next game. Why pay 60 bucks when you have already invested that money into the prior game and can get new maps?

Their map packs are pretty crap in of themselves as well. 4-5 new MP map and maybe 1 map for zombies/extinction/whatever the game is calling it which some people may not even play. For 15 bucks that is a pretty lousy amount of content for the price. Some of the DLCs have thrown in 1 new weapon and while that is better than ones without them it is still not a worthwhile investment. Battlefield's DLC packs have typically offered a much better investment in that they provide new maps, quite a few weapons, vehicles, and game modes. While Battlefield may not be everyone's cup of tea it is hard to compare the two and not feel like Call of Duty is ripping you off.
 
Turning down graphics in the old days sure was part of the game and wasn't considered cheating. But you also have to consider that the quake era environments weren't as detailed compared to present day FPS standards. Todays shooter games offer much more visual variety with different assets, shaders, texture effects, foliage etc. You try to turn down these things in your GPU's driver settings and you end up with something like this:
shot0002w.jpg

shot0003e.jpg

Being able to make foliage practically translucent and spot people from ridiculous distances seems a bit unfair to me.
The worst thing is that this can't be picked up by any anti-cheat program, with the exception of PBSS maybe. The screenshots above are just an example, you can do the same in CoD Ghosts, BF4, CS:GO and pretty much any other PC shooter.

I play TF2 and I've seen pictures of everything on low settings like that and there is no way I could play the game like that. If your computer has low specs that's one thing, but if you have good specs I could never play it like that.

Lucky my PC is high enough spec that it pretty much maintains a constant 60 FPS with vsync on and everything on max for TF2.
 
I'm not surprised at those numbers. Series fatigue has been setting in for awhile now and concurrent players has never equaled the sales numbers. People playing singleplayer and/or only playing multiplayer for a short time. I think the series needs to undergo some serious revisions and probably only release every two years or so. Their DLC schedule is also problematic when paired with a yearly release. People may get the early map packs but the later ones either A) become less appealing as the release of the next game approaches or B) decrease the appeal of the next game. Why pay 60 bucks when you have already invested that money into the prior game and can get new maps?

Their map packs are pretty crap in of themselves as well. 4-5 new MP map and maybe 1 map for zombies/extinction/whatever the game is calling it which some people may not even play. For 15 bucks that is a pretty lousy amount of content for the price. Some of the DLCs have thrown in 1 new weapon and while that is better than ones without them it is still not a worthwhile investment. Battlefield's DLC packs have typically offered a much better investment in that they provide new maps, quite a few weapons, vehicles, and game modes. While Battlefield may not be everyone's cup of tea it is hard to compare the two and not feel like Call of Duty is ripping you off.

Battlefield is still trying to make that value proposition in order to gain more market share.

You know if the shoe was on the other foot, EA would be gating as much content as possible.

The old adage also rings true, though it might be below the belt. Activision is squarely targeting the lowest common denominator to get that mainstream market share and a fool is easily separated from his money.
 
Battlefield is still trying to make that value proposition in order to gain more market share.

You know if the shoe was on the other foot, EA would be gating as much content as possible.

The old adage also rings true, though it might be below the belt. Activision is squarely targeting the lowest common denominator to get that mainstream market share and a fool is easily separated from his money.

I'm sure EA would probably be doing the same if the shoe is on the other foot, but it's not. Until such time that it does happen or Activision seriously changes its tune with CoD it will continue to rip people off compared to Battlefield, arguably its primary rival.

And Call of Duty does indeed target the lowest common denominator with minimal changes year over year, not unlike Madden. Fortunately it has started to have an impact on sales, though admittedly not a huge one given how much money they still make. It will probably take a number of years before it gets to a point where the dip will force them to make some changes. I know I have completely written off Infinity Ward's versions, don't have high hopes for Sledgehammer's, and have become hesitant to try another Treyarch one even though they have been my favorite of the series.
 
I'm super competitive and I could never play a game like this.

It's excessively ugly, sure, but when you're actually playing it's hardly a concern. I played Q3 competitively for years and couldn't tell you the last time I ran the game without r_picmip 5.

r_picmip5.jpg


In addition to vastly aiding in visual contrast (setting a specific enemy model rendered said model at full detail regardless of the setting), it also ensured 120fps (necessary for higher jumps) on just about every system built since 2000.
 
It's excessively ugly, sure, but when you're actually playing it's hardly a concern. I played Q3 competitively for years and couldn't tell you the last time I ran the game without r_picmip 5.

r_picmip5.jpg


In addition to vastly aiding in visual contrast (setting a specific enemy model rendered said model at full detail regardless of the setting), it also ensured 120fps (necessary for higher jumps) on just about every system built since 2000.

Animations/Physics were calculated off frame rate? Or you just had a 120 hz CRT?
 
Animations/Physics were calculated off frame rate? Or you just had a 120 hz CRT?

It's actually 125 FPS and yes id3tech renders physics and stuff in synch with the client frame rate.

As such, the same behaviour (plus strafe jumps) can be seen in every CoD game, funnily enough. I used to have a lot of fun on jump servers in CoD2 and some of the jumps were impossible without 125 FPS.
 
Just like any multi-plat games, people have a preferred platform to play the game on. In case of CODs, it's a console, probably XBOX. Other reasonings people brought up matters, but not enough to be a single cause.
 
It's excessively ugly, sure, but when you're actually playing it's hardly a concern. I played Q3 competitively for years and couldn't tell you the last time I ran the game without r_picmip 5.

r_picmip5.jpg


In addition to vastly aiding in visual contrast (setting a specific enemy model rendered said model at full detail regardless of the setting), it also ensured 120fps (necessary for higher jumps) on just about every system built since 2000.

thats how i used to play lol.
 
oh boy a whole 50% off the series!

and ghosts is 33% off!

And 0% off the Season's Pass!!

I mean, do they not realize nobody is buying it?

Ghosts doesn't need a sale, it needs a PRICE DROP to $20 along with the Season's Pass.

$40 TOPS for game + pass. And EVEN THEN I bet not many people will buy it. This ship has sailed and Activision is just sticking its fingers in its ears.

Last time I played it was rampant with cheaters, while Black Ops 2 is still pretty cheater free.

What a ripoff. What the f?!
 
I've said this for years that consoles simply have a more even playing field. Everyone has the same frames per second, the same resolution, the same control scheme, the same graphical effects cluttering the screen that can't be bypassed, etc.

Not been true since the PS3 and 360 allowed user settings to toggle between 720p and 1080p. Console owners also don't have a level playing field when it comes to latency either, which is why things like lag switches (a console only thing) exist.
 
Turning down graphics in the old days sure was part of the game and wasn't considered cheating. But you also have to consider that the quake era environments weren't as detailed compared to present day FPS standards. Todays shooter games offer much more visual variety with different assets, shaders, texture effects, foliage etc. You try to turn down these things in your GPU's driver settings and you end up with something like this:
shot0002w.jpg

shot0003e.jpg

Being able to make foliage practically translucent and spot people from ridiculous distances seems a bit unfair to me.
The worst thing is that this can't be picked up by any anti-cheat program, with the exception of PBSS maybe. The screenshots above are just an example, you can do the same in CoD Ghosts, BF4, CS:GO and pretty much any other PC shooter.

This looks awesome to me. Would totally play a FPS that naturally looked like this :)
 
It's actually 125 FPS and yes id3tech renders physics and stuff in synch with the client frame rate.

As such, the same behaviour (plus strafe jumps) can be seen in every CoD game, funnily enough. I used to have a lot of fun on jump servers in CoD2 and some of the jumps were impossible without 125 FPS.

That is really funny.

Stats look a lil bit better today -

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Barely scratching the top 20 and it's a free weekend. Abysmal.

And I am pretty sure much more niche games had better or comparable numbers during their free weekend off, CoH2 and Red Orchestra to name a few.

COH 2 and RO2 had better numbers during their free weekend last week. This was despite both of them having free weekends at the same time and during the biggest PC launch this year in Dark Souls II.
 
I played it and yea, it really isn't that good.

Damage is way too high, re-spawn locations are easily the worst I have ever seen in any game and the gameplay just didn't feel right ( tbf I did come from playing CS GO)

BUT, I do really enjoy infected mode and extinction wsa pretty fun, though felt a bit too long.

Also no default scroll wheel weapon change? WTF!!!1!
 
Turning down graphics in the old days sure was part of the game and wasn't considered cheating. But you also have to consider that the quake era environments weren't as detailed compared to present day FPS standards. Todays shooter games offer much more visual variety with different assets, shaders, texture effects, foliage etc. You try to turn down these things in your GPU's driver settings and you end up with something like this:
shot0002w.jpg

shot0003e.jpg

Being able to make foliage practically translucent and spot people from ridiculous distances seems a bit unfair to me.
The worst thing is that this can't be picked up by any anti-cheat program, with the exception of PBSS maybe. The screenshots above are just an example, you can do the same in CoD Ghosts, BF4, CS:GO and pretty much any other PC shooter.

michelin_man.gif
 
Shame, it's a pretty good game. I'd probably have it on PC only for it won't run well enough to my liking. Which is weird because I can max Blops 2.
 
I've said this for years that consoles simply have a more even playing field. Everyone has the same frames per second, the same resolution, the same control scheme, the same graphical effects cluttering the screen that can't be bypassed, etc. Turning down the graphics has always been a thing on PC competitive games and it makes you wonder what the point of having a graphical beast of a PC is when you need to turn down all the graphics to remain competitive against others who also turn down their settings. That's not even taking into account hacks and cheats. Just based on the ability to tweak graphics settings can give a huge advantage on PC.

even and equal isn't better.

Outside of graphical settings, which some games lockdown or allow for locks there isn't much to this argument. Forcing people on to the same shitty control scheme is just a bad as as things you mention about the pc. Cheats can and will be dealt with most popular played shoots especially anything valve based both community and admins who runs server deal with the issue quite well.
 
That is really funny.

While it was wise of id to leave the bug intact for Q3 and essentially officially sanction it as part of the game, I've always found it a little odd that IW didn't fix it for CoD considering the marked difference in how the two play.
 
While it was wise of id to leave the bug intact for Q3 and essentially officially sanction it as part of the game, I've always found it a little odd that IW didn't fix it for CoD considering the marked difference in how the two play.

I wonder if they didn't even know it existed.
 
I heard AW was a terrible port of the console version so I'm not surprised.


EDIT: I heard it from a game store employee... ok not very reliable in hindsight.
 
Admittedly my 'source' isn't considerably reliable. Game store employee telling me that the single player works ok but he found that the multiplayer actually played a little better when he plugged a pad in which cant be good for a PC shooter.
You made 2 fatal mistakes here;

1) Listening to anything that comes from the mouth of someone that works in video game retail.

2) Not knocking over the magazine stand the instant some fool told you he thought a pad worked better in a PC multiplayer game.
 
It's a surprisingly good game, but it needs to be patched and it needs dedicated servers.

You made 2 fatal mistakes here;

1) Listening to anything that comes from the mouth of someone that works in video game retail.

2) Not knocking over the magazine stand the instant some fool told you he thought a pad worked better in a PC multiplayer game.

You should try it with a controller. It's fun.
 
You made 2 fatal mistakes here;

1) Listening to anything that comes from the mouth of someone that works in video game retail.

2) Not knocking over the magazine stand the instant some fool told you he thought a pad worked better in a PC multiplayer game.

you-re-good-o.gif
 
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