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Call of Duty Modern Warfare Multiplayer PS4 Pro vs Xbox One X Frame Rate Comparison by VgTech

thelastword

Banned


The version tested was 1.05 on PS4 Pro and 1.0.5.7 on Xbox One X. Default motion blur and film grain values were used for both consoles. Ground war and team deathmatch were tested. All ground war footage should be from 64 player matches.

Ground War PS4 Pro uses a dynamic resolution with the lowest native resolution found being approximately 1388x1528 and the highest native resolution found being approximately 2716x1528. On PS4 Pro a form of temporal reconstruction is used that can increase the resolution above the natively rendered resolution. The maximum resolution that can be reached with this temporal reconstruction technique on PS4 Pro seems to be 2716x1528. The PS4 Pro appears to downsample from this resolution when outputting at 1080p.

Xbox One X uses a dynamic resolution with the lowest native resolution found being approximately 1920x2160 and the highest native resolution found being 3840x2160. On Xbox One X a form of temporal reconstruction is used that can increase the resolution above the natively rendered resolution up to 3840x2160.


Stats


https://docs.google.com/spreadsheet...zJYHd-rQSTUMqB93GR0pnqJuAY/edit#gid=483602795


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Resolution = XBONEX>PS4.PRO
Framerate = PS4.PRO>XBONEX...…(PRO is almost locked 60fps, lowest dips are 57-58)
Tearing =XBONEX has quite a bit of tearing with lower frames, PRO has no tearing in either mode....XBONEX tears more in Ground War,,,,
 
There are so many games where PRO has the better framerate, it's much more than a trend now tbh...….Right now a few games even have better lod, filtering etc....Quite a few people have already forgotten about Metro which had better effects on PRO as well......I mean if you go back to older faceoffs, there's alot to observe for well over a year now....
 
There are so many games where PRO has the better framerate, it's much more than a trend now tbh...….Right now a few games even have better lod, filtering etc....Quite a few people have already forgotten about Metro which had better effects on PRO as well......I mean if you go back to older faceoffs, there's alot to observe for well over a year now....

At 1st they tried to blame it on "Lazy Japanese Devs" SMH now it's happening way too much to ignore
 
Impressed! Thought op was a champion of Sony but post a video where the one x beats psp. There is still hope I guess..
 
At 1st they tried to blame it on "Lazy Japanese Devs" SMH now it's happening way too much to ignore
Yeah...….You remember in the early days of this gen, when these mid-gen consoles did not exist. Anytime XBONES performed better they said it was the better CPU? Now no such conclusions here......


GTA5, AC-Unity, Resident Evil R2, Dragon BallZ, even COD in high player count battles......I wonder what happened to that CPU now, with the latest CODs, Red Dead, Anthem, same Capcom developer with DMC5 on the same PS4....and now PRO..
 
So another Xbox X win. Thank you thelastword for another post. I'd never know these comparisons without them.

Xbox X with another resolution win of about double the res, at the cost of 1 -2 fps in the 1st and 5th percentile of frame counts..
 
Yeah...….You remember in the early days of this gen, when these mid-gen consoles did not exist. Anytime XBONES performed better they said it was the better CPU? Now no such conclusions here......


GTA5, AC-Unity, Resident Evil R2, Dragon BallZ, even COD in high player count battles......I wonder what happened to that CPU now, with the latest CODs, Red Dead, Anthem, same Capcom developer with DMC5 on the same PS4....and now PRO..
I remember the PS4 PG vs Xbox One OG debates too.

PS4 with 30-40% more res at 1080p vs 900p, but Xbox One could sometimes squeeze out a fps win or has better texture filtering (Strider).

Now it's Xbox X with double the res vs Pro, and sometimes Pro can squeeze out an extra 1-2 fps.

Congrats on continuing console wars in the year 2019.
 
I remember the PS4 PG vs Xbox One OG debates too.

PS4 with 30-40% more res at 1080p vs 900p, but Xbox One could sometimes squeeze out a fps win or has better texture filtering (Strider).

Now it's Xbox X with double the res vs Pro, and sometimes Pro can squeeze out an extra 1-2 fps.

Congrats on continuing console wars in the year 2019.
No one is console warring here, except you with your first post and now this...…..Not once have I said XBONEX does not have a better resolution......I love resolution too, but not at the detriment to framerate...……..I have made it quite clear that I feel if XBONEX was not shooting for such high resolutions where it can't maintain it's framerate over PRO it would appear much better here, but I guess the marketing was focused too much on it being the true 4k console, no compromises console.....So perhaps they are still adamant about the 4k or now dynamic 4k, but have thrown no compromises out the window to maintain the former......

For the record, when I praised PS4 vanilla back in the old faceoffs with the same (on paper) GPU divide as PRO vs XBONEX........PS4 won 99% of faceoffs in all categories......Rez, framerate, effects.......So it was very easy to press the combined advantage...However, when you push rez only to lose in framerate and in cases even effects, it paints an entirely different dynamic....
 
Being that this is a frame rate test
So another Xbox X win. Thank you thelastword for another post. I'd never know these comparisons without them.

Xbox X with another resolution win of about double the res, at the cost of 1 -2 fps in the 1st and 5th percentile of frame counts..

The video is a Framrate test which PS4 Pro wins
 
Being that this is a frame rate test


The video is a Framrate test which PS4 Pro wins
It's also a resolution test and X wins with about double the count.

Ok, I think all gamers concede. Pro has a 1-2 fps advantage during 1-5% of the gameplay.

X has a huge resolution boost during the entire game.
The version tested was 1.05 on PS4 Pro and 1.0.5.7 on Xbox One X. Default motion blur and film grain values were used for both consoles. Ground war and team deathmatch were tested. All ground war footage should be from 64 player matches.

Ground War PS4 Pro uses a dynamic resolution with the lowest native resolution found being approximately 1388x1528 and the highest native resolution found being approximately 2716x1528. On PS4 Pro a form of temporal reconstruction is used that can increase the resolution above the natively rendered resolution. The maximum resolution that can be reached with this temporal reconstruction technique on PS4 Pro seems to be 2716x1528. The PS4 Pro appears to downsample from this resolution when outputting at 1080p.

Xbox One X uses a dynamic resolution with the lowest native resolution found being approximately 1920x2160 and the highest native resolution found being 3840x2160. On Xbox One X a form of temporal reconstruction is used that can increase the resolution above the natively rendered resolution up to 3840x2160.


Resolution = XBONEX>PS4.PRO
Framerate = PS4.PRO>XBONEX...…(PRO is almost locked 60fps, lowest dips are 57-58)
Tearing =XBONEX has quite a bit of tearing with lower frames, PRO has no tearing in either mode....XBONEX tears more in Ground War,,,,
 
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It's also a resolution test and X wins with about double the count.

Ok, I think all gamers concede. Pro has a 1-2 fps advantage during 1-5% of the gameplay.

X has a huge resolution boost during the entire game.


No it's a framerate test & you was triggered by the fact that PS4 Pro came out on top
 
LOL. Ah, the sales detour.

Don't worry onQ, enjoy your Toyota Corolla, while the rest us enjoy our BMW.

You see how that work? You talk about resolution in a frame rate comparison thread & I talk about the amount of people who will get to see the resolution difference
 
You see how that work? You talk about resolution in a frame rate comparison thread & I talk about the amount of people who will get to see the resolution difference
But it's not a frame rate comparison thread. 3/4 of the OP's post talk's about resolution differences.
 
I don't get it. The two are so close in frames per second, the X has a huge leap in resolution to boot. If you want to take that as a win for good guy Sony, then go ahead.

wasn't there already a thread about this anyway? That had all 4 consoles? If so, this thread is redundant.

EDIT: thelastword thelastword since you enjoy these technical threads and videos, post one about Deaths Stranding. I'm interested in that game.
 
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EDIT: thelastword thelastword since you enjoy these technical threads and videos, post one about Deaths Stranding. I'm interested in that game.

 

One with VgTech, though that video is also interesting.

Haven't bought it yet.

Same.
 
It's also a resolution test and X wins with about double the count.

Ok, I think all gamers concede. Pro has a 1-2 fps advantage during 1-5% of the gameplay.

X has a huge resolution boost during the entire game.
And I highlighted the resolution differences...….This is not a 2 fps advantage, this is a 10-13fps advantage in chaotic scenes, with tearing on XBOX......Are you saying that in a MP, highly competitive game like COD that resolution trumps framerate? I mean you can play how you want to, but soon I will be hearing that people prefer fighting games at higher resolution with lower framerates too.....

All of last gen and in earlier parts of this one, I've heard DF pioneering "better controller response, better responsiveness due to higher frames as a great thing", now it's no longer the most important thing? Phil himself says framerate trumps rez...….I also remember in the first COD game this gen, XBONES had a slightly better framerate in MP and DF had no issues recommending it.....I also remember Witcher being given the nod on XBONES because of better framerate and lower resolution and a few other games....which they classified were CPU bound….What's the change now?

I don't get it. The two are so close in frames per second, the X has a huge leap in resolution to boot. If you want to take that as a win for good guy Sony, then go ahead.

wasn't there already a thread about this anyway? That had all 4 consoles? If so, this thread is redundant.

EDIT: thelastword thelastword since you enjoy these technical threads and videos, post one about Deaths Stranding. I'm interested in that game.
Well, I was not aware there was already a Vgtech thread on MP, which is a whole different beast than SP...…….Please link.....Also I fear I can't provide a Death Stranding video from Vgtech because it does not exist..You should expect that around the 8th of November or slightly after......When Vgtech does the PS4 vs XBONES COD MP video, I will link it in here...
 
No one is console warring here, except you with your first post and now this...…..Not once have I said XBONEX does not have a better resolution......I love resolution too, but not at the detriment to framerate...……..I have made it quite clear that I feel if XBONEX was not shooting for such high resolutions where it can't maintain it's framerate over PRO it would appear much better here, but I guess the marketing was focused too much on it being the true 4k console, no compromises console.....So perhaps they are still adamant about the 4k or now dynamic 4k, but have thrown no compromises out the window to maintain the former......

For the record, when I praised PS4 vanilla back in the old faceoffs with the same (on paper) GPU divide as PRO vs XBONEX........PS4 won 99% of faceoffs in all categories......Rez, framerate, effects.......So it was very easy to press the combined advantage...However, when you push rez only to lose in framerate and in cases even effects, it paints an entirely different dynamic....

I have no dog in this race owning plenty of games for both console. It's apparent to me what the numbers state-- X is a 40-50% more powerful console pushing double the resolution in a lot of cases for a minimal decrease in playability/consistency.

Should the X target 1800p to win 100% of the time in both rez and framerate? Imo, to shut up the babies like you, ofc it should.

But you're being disingenuous as hell and are a console warrior through and through. X has been demonstrated on numerous occasions to have better textures, textured filtering, effects etc... on top of a resolution advantage with an even or only slightly lower/less consistent framerate.

But keep on cherry picking to perpetuate your blatantly obvious agenda. It's 2019 and you're still pulling the same shit and wasting everyone's time.
 
I have no dog in this race owning plenty of games for both console. It's apparent to me what the numbers state-- X is a 40-50% more powerful console pushing double the resolution in a lot of cases for a minimal decrease in playability/consistency.

Should the X target 1800p to win 100% of the time in both rez and framerate? Imo, to shut up the babies like you, ofc it should.

But you're being disingenuous as hell and are a console warrior through and through. X has been demonstrated on numerous occasions to have better textures, textured filtering, effects etc... on top of a resolution advantage with an even or only slightly lower/less consistent framerate.

But keep on cherry picking to perpetuate your blatantly obvious agenda. It's 2019 and you're still pulling the same shit and wasting everyone's time.
Why are you so upset, because X lost in framerate? It's not the first time it has and I doubt it will be the last since devs are trying to push resolution to satisfy some "a huge rez upgrade" advantage...…..If you check, most times it's really not 4k native anymore and X is still falling below PRO's framerate with tearing.....

The video is there, the stats are there......I have very little in an argument to make here, it's the stats talking really......Framerate has always been the huge tipping scale in faceoffs, on DF and most other outlets, especially for competitive shooters, fighters etc.......I have not said the XBOX version is unplayable, the fact remains there is a smoother version of the game on PRO...….If you favor higher rez over framerate with tearing, that's on you, but for smoother response and less hitching, PRO is the place to play.....
 
Should the X target 1800p to win 100% of the time in both rez and framerate? Imo, to shut up the babies like you, ofc it should.

But you're being disingenuous as hell and are a console warrior through and through. X has been demonstrated on numerous occasions to have better textures, textured filtering, effects etc... on top of a resolution advantage with an even or only slightly lower/less consistent framerate.

But keep on cherry picking to perpetuate your blatantly obvious agenda. It's 2019 and you're still pulling the same shit and wasting everyone's time.

For a game like COD where performance is king? Hell yeah, it should.
 
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This really shouldn't be surprising, while the Xbox One X is more powerful than the PS4 Pro, the PS4 is still the base console that developers use when making games, so they design games with the PS4's CPU in mind and not the Xbox Ones CPU which is slightly faster. They also design with the PS4 's GPU in mind, which doesn't work the same as the Xbox One X's GPU, but works the same as the PS4 pros CPU, resulting in better experiences on the PS4 Pro despite the Xbox One X being more powerful.

Remember COD has a marketing deal with Sony, so this makes sense.
 
Why are you so upset, because X lost in framerate? It's not the first time it has and I doubt it will be the last since devs are trying to push resolution to satisfy some "a huge rez upgrade" advantage...…..If you check, most times it's really not 4k native anymore and X is still falling below PRO's framerate with tearing.....

The video is there, the stats are there......I have very little in an argument to make here, it's the stats talking really......Framerate has always been the huge tipping scale in faceoffs, on DF and most other outlets, especially for competitive shooters, fighters etc.......I have not said the XBOX version is unplayable, the fact remains there is a smoother version of the game on PRO...….If you favor higher rez over framerate with tearing, that's on you, but for smoother response and less hitching, PRO is the place to play.....

Objectively, it is a huge resolution upgrade so not sure why you're putting that in quotes.

Smoother response? I'm guessing we're ignoring the fact that the 120hz mode on Xbox One X reduces input lag if you have it connected to a 120hz capable display? Whether a game is running at 30 fps, 60 fps for somewhere in between, the ability to force the display refresh to 120hz reduces the input lag (according to the very reputable forum, BlurBusters).

But sure, controller response isn't a part of that equation because hurr durr Playstation is the best. But this is all irrelevant anyway because if you have a decent PC, just connect a controller, enjoy better than PS4 Pro framerate, in both consistency and value, at a higher resolution, all while playing seemlessly against console players.

You'd rather make it about continuing the console wars though, because for whatever sad reason, you get your jollies off to it.
 
Objectively, it is a huge resolution upgrade so not sure why you're putting that in quotes.

Smoother response? I'm guessing we're ignoring the fact that the 120hz mode on Xbox One X reduces input lag if you have it connected to a 120hz capable display? Whether a game is running at 30 fps, 60 fps for somewhere in between, the ability to force the display refresh to 120hz reduces the input lag (according to the very reputable forum, BlurBusters).

But sure, controller response isn't a part of that equation because hurr durr Playstation is the best. But this is all irrelevant anyway because if you have a decent PC, just connect a controller, enjoy better than PS4 Pro framerate, in both consistency and value, at a higher resolution, all while playing seemlessly against console players.

You'd rather make it about continuing the console wars though, because for whatever sad reason, you get your jollies off to it.
Objectively the resolution is better, but the XBONEX version in most of these games are not 4k native, they are dynamic and most of the time the game is not at the upper bounds, that's why you will see Vgtech say, the game rarely stays at 4k only when looking at the sky in static scenes, sometimes in menus etc...….During play when things get hectic it fluctuates quite a bit.....What helps a bit is that these lower dynamic resolutions are then re-projected to boost the resolution somewhat......TAA combined with reprojection does not show a huge resolution divide, as even Leadbetter indicated in his Faceoff......

120Hz reduces tearing or eliminates it, but it does not improve frames, the framerate is still lower......Besides, with 120Hz, the resolution gets even lower to 1440p or 1080p and the framerate is still lower......So you give up the resolution advantage just to avoid tearing more or less.....That's not a fix, that's a workaround.....How many people really utilize 120hz on XBONEX anyway.......If COD was 120Hz on XBOX, that would be great and something to shout about, yet, such a feature will only really become useful next gen when games will actually hit 120hz.....

You say you don't have an axe in this battle, but I'm not so sure......The only angle you keep coming up with is fanboyism and console war......And now you bring PC into it......Of course PC is better, you won't get an argument out of me here,, if your PC is better than PRO/XBONEX and if you rather play there, great...However, this is a faceoff about XBONEX vs PRO......You brought in PC as better than PRO as if this would hurt me, I have a gaming PC too and I didn't buy RDR2 on PRO because I was not satisfied with what they delivered there, but I will definitely try it on PC.......When XBONEX beats PRO in faceoffs, I'm not at all perturbed, as long as devs don't try to push PRO's rez as high as XBONEX and PRO gets lower playable frames, I'm more than happy with the results......
 
Objectively the resolution is better, but the XBONEX version in most of these games are not 4k native, they are dynamic and most of the time the game is not at the upper bounds, that's why you will see Vgtech say, the game rarely stays at 4k only when looking at the sky in static scenes...


makes sense.... CLoooode where you at clooooode.... need more horse powa !!!!
 
They need to optimize and push lesser resolution values for X.
It's all up to the development team, not to the console per se.
 
Base consoles

Call of Duty Modern Warfare Multiplayer PS4 vs Xbox One Frame Rate Comparison



The version tested was 1.06 on PS4 and 1.0.6.8 on Xbox One. Default motion blur and film grain values were used for all consoles. Ground war and Team Deathmatch were tested. All ground war footage should be from 64 player matches.

PS4 uses a dynamic resolution with the lowest native resolution found being approximately 960x1080 and the highest native resolution found being 1920x1080. PS4 uses a form of temporal reconstruction that can increase the pixel count up to 1920x1080 when rendering below that resolution.

Xbox One uses a dynamic resolution with the lowest native resolution found being approximately 800x900 and the highest native resolution found being approximately 1600x900. Xbox One uses a form of temporal reconstruction that can increase the pixel count up to 1600x900 when rendering below that resolution.

Stats

https://docs.google.com/spreadsheets/d/15DYegkjzQrai9cLNF9oOjfoSowmrKO88IDDxuphdfq4/edit#gid=0


rnFD7ZJ.png


Resolution : PS4>XBONES
Framerate ; PS4>XBONES (There is a 11fps framerate disparity in the most taxing scenes in TDM and 6fps in Groundwar) minimums...., larger disparity on average in GW.
Tearing : XBONES>PS4 (PS4 has no tearing)
 
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