thelastword
Banned
The version tested was 1.05 on PS4 Pro and 1.0.5.7 on Xbox One X. Default motion blur and film grain values were used for both consoles. Ground war and team deathmatch were tested. All ground war footage should be from 64 player matches.
Ground War PS4 Pro uses a dynamic resolution with the lowest native resolution found being approximately 1388x1528 and the highest native resolution found being approximately 2716x1528. On PS4 Pro a form of temporal reconstruction is used that can increase the resolution above the natively rendered resolution. The maximum resolution that can be reached with this temporal reconstruction technique on PS4 Pro seems to be 2716x1528. The PS4 Pro appears to downsample from this resolution when outputting at 1080p.
Xbox One X uses a dynamic resolution with the lowest native resolution found being approximately 1920x2160 and the highest native resolution found being 3840x2160. On Xbox One X a form of temporal reconstruction is used that can increase the resolution above the natively rendered resolution up to 3840x2160.
Stats
https://docs.google.com/spreadsheet...zJYHd-rQSTUMqB93GR0pnqJuAY/edit#gid=483602795
Resolution = XBONEX>PS4.PRO
Framerate = PS4.PRO>XBONEX...…(PRO is almost locked 60fps, lowest dips are 57-58)
Tearing =XBONEX has quite a bit of tearing with lower frames, PRO has no tearing in either mode....XBONEX tears more in Ground War,,,,