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DF Death Stranding Tech overview

Imtjnotu

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Nov 4, 2017
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check it


-Top tier HDR implementation
-Checkerboard rendering in play
-Best skin and hair rendering as of any late game
-pop in kept to a minimum
- Most Foliage reacts to payers movement through it
-Water system heavily upgraded from Horizon Zero dawn. now Reacts to players movement through it
 
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nowhat

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Sep 18, 2017
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I'm still not sure if I'll enjoy the game, but holy fuck that looks impressive. I hope the collaboration between Guerrilla and Kojima Productions means we'll get those water effects in HZD 2 (or whatever the inevitable sequel will be called).
 

Imtjnotu

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Nov 4, 2017
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I'm still not sure if I'll enjoy the game, but holy fuck that looks impressive. I hope the collaboration between Guerrilla and Kojima Productions means we'll get those water effects in HZD 2 (or whatever the inevitable sequel will be called).
The water and black tar effects were off the fucking rails in this over view
 

vpance

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Jun 20, 2005
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Excellent review. 2160p checkerboard, aww yeah.

John seemed to really enjoy the traversal too. His statement at the end comparing the game to ICO titles was good to hear.

I like this impression he posted

I couldn't disagree with that IGN quote more.

On paper, yes, but it's the mechanics that completely change things up.

Here's the thing - most open world games focus on what happens when you arrive at your destination. The space between the objective and starting point is useless, empty space - you hold forward on the stick and you go. There's not usually much there.

Death Stranding inverts that - the arrival at your way point isn't usually the payoff - it's the journey.

Here's some examples..

I need to reach my objective in a stony field with large chasms running through it. I had a lot of things to carry and could barely walk with them so I loaded everything into a truck and hit the road. Unfortunately, I tried to jump a large chasm and missed - the truck fell into the chasm. Ruined, I climbed out of it and tried to consider my options. However, this commotion triggered a nearby camp (they have these pylons which scan for cargo). You can hear them above the chasm and then they start climbing down after me. So I open up the truck inventory quickly, grab a few supplies for combat and run.

Then I spent time taking out the patrol one by one (non-lethal - since killing leads to a voidout which blows a huge crater in the map).

After dispatching them, I returned to the truck and transported things piece by piece up the side of the chasm back to the surface. Carrying everything would be too difficult so I made my way to the bandit camp where the enemies had arrived from. Managed to steal one of their trucks and get back to my pile of stuff where I could load it up. I was able to continue my delivery route to the next way point until BTs appeared and the battery on the truck ran low (and since I wasn't in the Chrial network, I couldn't build a charge station). So I grabbed the key items for the mission and continued on foot, sneaking through BTs. Eventually, I made it to the top of a mountain (looking something like Mars at this point) and used the steep terrain as an excuse to run down the hill while trying to keep balance. Then - the objective was reached.

A simple little story but it's this type of occurrence - things going wrong on the road - that makes for such a memorable time.
 
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Gamernyc78

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Jun 11, 2018
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Can't wait to play this. Me and my son who is 12 were watching the launch trailer like "this would make a dope Sci fi movie". I'm going to take my time with this game and play an hour each day 😊
 
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Krappadizzle

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Oct 4, 2011
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The title is just visually stunning. Those rocks.....I can imagine it would flat out ungodly at 60fps.
 

Xbone89

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Dec 3, 2018
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This game looks amazing graphically.. incredible engine and team doesn't matter if you're pc master race, nin fanboy, or xbone fanboy you can't deny how impressive it looks.
 

EHuntingon

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Jul 30, 2013
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Thanks again for the superb work. I always look forward to these videos. I'm really excited to see what Death Stranding is like on PC. I wonder what the Decima engine will look like on top tier PC hardware?
 

-Arcadia-

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Aug 20, 2019
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John with another fantastic video.

I was always intrigued by this game’s potential, but he really sold me on the nebulous aspects that I didn’t understand.
 
Aug 11, 2019
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I skipped around a little bit since I want to go in relatively blind (haven't watched the last couple trailers) and I have to say this game looks incredibly impressive from a tech standpoint. It blows my mind that Geurilla/Kojipro were able to squeeze this out of the PS4. Speaking of which, the base PS4 footage looks damn good as well.

This game still looks weird as fuck, and I am relatively skeptical, but I'm probably going to end up getting it day one anyway. It's just too intriguing. Fuckin' Kojima gets me every time.
 

DynamiteCop!

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Mar 3, 2018
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So, it’s not native 4K.

What a fucking lie this was then:

Why would you even believe it in the first place, the Pro is weak af. Native 4K is rarely a consideration for anything on the system let alone something which looks like this.
 
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Shmunter

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Aug 25, 2018
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