Unless I missed something, at no stage does it actually claim the PS5 has any advantage over the Xbox Series X in the area cited? In fact, I don't see a single mention of the Playstation 5 anywhere in the document. The only mention seen is of DXR 1.0 leaving performance on the table, and how when using In-Line Ray Tracing the Series X saw a performance gain of between 0.3 - 1.7ms.
They cite that DXR 1.0 leaves performance on the table and isn't as inefficient.
Except Series X supports a more advanced tier of DXR called DXR Tier 1.1, which supports the very in-line ray tracing method utilized to bring additional performance in the UE5 document.
I'm guessing you saw some youtube video that literally took an opportunity to spread misinformation about what this info was saying?
DirectX 12 Ultimate solves the issue they were having in this document. It has a higher tier of DXR support. Maybe in the actual video or accompanying audio they mention PS5? But there's certainly no mention of PS5 in the powerpoint. They were highlighting a more advanced form of RT that Series X literally supports in DirectX 12 Ultimate. They were comparing to a less flexible form of DXR. Version 1.0.
https://devblogs.microsoft.com/directx/announcing-directx-12-ultimate/
In other words, there are cases where dynamic-shading ray tracing is better, and there are cases where in-line ray tracing is better. They can even be combined together.