Belmonte
Member
I saw an interview where the Guilty Gear team explained why they decided to switch to 3D. It wasn't just because well animated 2D is a laborious and difficult task but it is because the public doesn't value 2D as much as 3D. It feels cheaper for them for some reason.
As a 2D fan, specially classic Capcom games, I find this depressing. IMO Street Figher Zero has the best art style in the franchise and Street Fighter III the best animation. Darkstalkers, Marvel Super Heroes, Gem Fighters, Vs series are wonders if you don't mind pixels.
I appreciate a lot what Arc Systems is doing in the Guilty Gear series. Instead of using 3D to make the task easier, they did to add some cool camera angles with an art process as laborious as doing 2D, perhaps even more laborious since they need to adjust the image frame by frame in the software. Their results are incredible but I would love to see what today's artists could do with high definition animations.
Skullgirls have beautiful, well made animations, Cuphead is a huge success, Streets of Rage 4 proved that there is space for traditional animation in brawlers. Do you think there is space for 2D in big fighting games also? I would love to see it in Street Fighter VI but I don't have much hope.
As a 2D fan, specially classic Capcom games, I find this depressing. IMO Street Figher Zero has the best art style in the franchise and Street Fighter III the best animation. Darkstalkers, Marvel Super Heroes, Gem Fighters, Vs series are wonders if you don't mind pixels.
I appreciate a lot what Arc Systems is doing in the Guilty Gear series. Instead of using 3D to make the task easier, they did to add some cool camera angles with an art process as laborious as doing 2D, perhaps even more laborious since they need to adjust the image frame by frame in the software. Their results are incredible but I would love to see what today's artists could do with high definition animations.
Skullgirls have beautiful, well made animations, Cuphead is a huge success, Streets of Rage 4 proved that there is space for traditional animation in brawlers. Do you think there is space for 2D in big fighting games also? I would love to see it in Street Fighter VI but I don't have much hope.