64bitmodels
Reverse groomer.
Why the hell is it that since the PS4 and Xbox One launched, games have completely gone down the fucking gutter when it comes to physics? Destructible environments were a thing in 2001, with red faction which allowed you to blow up whatever the fuck you wanted and it looked cool as hell. Far Cry 2 had dunia, which was an extremely advanced engine in all areas- graphics, physics, gameplay, etc. Crysis (not counting how mindblowing the game was visually when it came out) had fully destructible environments, not to the same extent of red faction, but still to a greater extent than whatever the fuck most modern games have. GTA4 had the most realistic ragdoll engine ever made, Versions of windows before vista had EAX which is the most realistic 3d audio sound engine to date, warping sound, adding reverb and echo depending on the terrain and areas you were in. Soldier of Fortune 2 has the most realistic gore system in a game, with extremely detailed, realistic dismemberment that put literally every other COD killing simulator to shame. All of these are games from the fucking 2000s. In the year of our lord 2022, why is it that despite having way more powerful hardware than what we had in 2001, is it that no games have destructible environments, well made physics engines, and good 3d audio??? (PS5 3d audio frankly doesn't compare to how realistic EAX got)
It's like we go 15 quadrillion steps forward in graphics but take a massive step back in literally everything else. What the fuck??? I want my advanced, revolutionary immersive physics back! Stop scripting everything and making a cutscene for the tiniest shit!!
It's like we go 15 quadrillion steps forward in graphics but take a massive step back in literally everything else. What the fuck??? I want my advanced, revolutionary immersive physics back! Stop scripting everything and making a cutscene for the tiniest shit!!