ResurrectedContrarian
Suffers with mild autism
Not only should they remove the markers, but I’d also prefer to kill the whole concept of “explicit quests” once and for all.
When I speak to a random character and they mention a problem, I despise seeing a little “added to your quests checklist” notification, which kills the open-ended organic feeling of wondering whether you even can pursue or solve what they mentioned to you. It’s even better if dialogue can be less task oriented, and preserve enough ambiguity that you might need to piece together comments from several characters to deduce the location or nature of a side quest.
Even more controversial: eliminate the tracking of overall “completion” of the game. Anything which makes playing take the form of checklists—instead of just pursuing the threads or mysteries you find compelling—is unwelcome.
When I speak to a random character and they mention a problem, I despise seeing a little “added to your quests checklist” notification, which kills the open-ended organic feeling of wondering whether you even can pursue or solve what they mentioned to you. It’s even better if dialogue can be less task oriented, and preserve enough ambiguity that you might need to piece together comments from several characters to deduce the location or nature of a side quest.
Even more controversial: eliminate the tracking of overall “completion” of the game. Anything which makes playing take the form of checklists—instead of just pursuing the threads or mysteries you find compelling—is unwelcome.
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