Ok, Xbone's architecture simplified.
Imagine you are at the airport, going on a nice trip, and you're about to go through a security checkpoint. There are eight stations, each having just one line, with three attendants at each line. The people there are being screened at a fairly good rate of speed and there is a small line of people waiting. However, if there were to be a sudden increase in people needing screened then there would be an increased wait time as the stations are already working as fast as they can. Well, to help with this problem the airport, having already foreseen this, installed a ninth station off to the side that has two lanes, each having four attendants, but designated the station as servicing only those with special needs. This station works very quickly and is screening people as fast as the larger station, which does help to alleviate the wait time some. This design causes some confusion and requires extra work to keep things moving smoothly but it does work well enough.
Next up, PS4's architecture simplified.
Now, you're at a different airport, returning home from your trip. At this airport's security checkpoint there are eight stations as well, but each station has two lines with each line having four attendants. These stations work considerably faster and allows for double the amount of people to be screened. This means there is little to no waiting and, as a result, eliminates the need for a special needs station. You realize this setup is more efficient and is rather costly since it requires more attendants but everyone is given the same priority which allows for a very smooth and very high throughput.
I hope that helps!