I do just want to clarify that I am not getting up on a soapbox here and declaring all current-gen games to be inferior. I loved Uncharted 2, Red Dead Redemption, GTA4, and (Super) Street Fighter IV. Most of those are sequels or iterations of a popular genre, but I thoroughly enjoyed them nonetheless.
What I
am saying, however, is that there are fewer games that really stand out to me this generation than any other before it. I just flat out buy and play fewer games now because there are fewer that I look forward to.
Of course, this is discounting the DS because I consider that to be a last-gen system due to its release date. The DS library is fantastic, which is further proof that the high-pressure environment of HD console game development might be a detriment to the quality and variety of games that we ultimately get to play.
A lot of popular games these days leave me feeling completely numb. And I blame constant, low-variation iteration both inside and outside of established series.
But that's how any mainstream market becomes. It happened to movies as well. If you want to pitch a game or a movie in today's environment, you need to tell the producer that you want to make a game that is "X popular movie/game meets Y popular movie/game" and give them a well-researched forecast of sales based on the two established movies/games from which you've based your concept.
One thing that I don't think anyone can deny about the "classic" console generations of the 80's and 90's is that there were fewer templates, which resulted in more experimentation. Every new medium has this period. The 80's could be called the golden era, where certain genres and modes of thought came into being. The 90's could be viewed as the silver era, where the genres created in the golden era blossomed and expanded into other new ideas while yielding completely new ones in the process. Post-2000 began the mainstreaming of the industry, in which iteration and following the leader proved to be the safest bets, which has brought us to the gaming climate in which we live today.
I can respect the good games that come out now, but I get this feeling of stagnation... almost as if we've hit a creative roadblock as a medium.
Adam Sessler had a soapbox episode that mirrored my sentiments. You can view it at the link below:
g4tv.com/videos/50002/sesslers-soapbox-more-creativity-less-penis