Yes and yes to both questions.I don't really do debate about it but I never got this statement.
Defining a genre of a game by the place of creation is weird.
If Baldur's Gate was made in Japan, you would define it as a JRPG.
If a japanese studio do a CRPG/WRPG you would call it JRPG ?
A genre help to define a game and its characteristics, not its place of origin.
I've got the feeling you didn't understand me.Having battle menus or controlling in-field actions through an HUD is inherently a Japanese property? And “particular atmosphere” just sounds like art style not veering too far from “anime” while being similar to most 90s RPGs. Honestly, this definition is just nebulous and purposefully vague. The games are better described by how they play but don’t ascribe that to a whole region/country of people.
Then don’t use “Japanese”, stick to terms that actually describe the manner in which the game plays based on core mechanics.
So what is the purpose to call a game JRPG if not to define the type of game it is (and intrinsically the mechanics, type of gameplay, storytelling...)? If someone ask me a recommendation for a JRPG to play, Elden ring will never come to my mind.Yes and yes to both questions.
Some people had its definition of JRPG twisted because back in the 90s, most of the JRPGs were turn based, quirky, etc. So people thought that was what that was about.
But it was always a reference to where it came from. And it absolutely matters.Why? Because most games that comes from Japan has a distinct "taste", because of the japanese's own culture(How they see how to write a story, how to make a hype moment, etc) and that's why RPGs made in Japan was refered to JRPG in the first place.
You can distinguish it further if you want. Elden Ring is an Action JRPG. But it is an JRPG.
Not to mention that there is a growing number of "JRPGs" that simply weren't made in Japan.I don't really do debate about it but I never got this statement.
Defining a genre of a game by the place of creation is weird.
If Baldur's Gate was made in Japan, you would define it as a JRPG.
If a japanese studio do a CRPG/WRPG you would call it JRPG ?
A genre help to define a game and its characteristics, not its place of origin.
It doesn't mean shit.Then don’t use “Japanese”, stick to terms that actually describe the manner in which the game plays based on core mechanics.
More like every few weeks.I swear this debate comes around every few years. Originally it was that zelda is a jrpg and now it is souls games.
Where does the J factor in for that usage?Anything else other than the geographic origin is trying to ascribe game element as culturally or innately a “Japanese” thing I think. I would say the people who use the geographic context probably don’t even use the term altogether and only when these threads opening a can of worms come around.I agree that my definition is vague but this is how I feel.
I don't use the term Japanese. I was just counter arguing to those who say a RPG made in Japan is a JRPG because J stand for Japanese.
JRPG is a genre that define mechanics, storytelling style, gameplay element... It doesn't make sense to define a genre by its geographical origins.
To be clear : for JRPG can be made anywhere in the world like WRPG can be made in Japan.
I'm out of the loop on "immersive sims". What are some examples?More like every few weeks.
It's like with the morons that get their pants twisted over the fact that they don't like the name "immersive sim" every time you mention one.
So in the end it literally goes back to the geographic origin of development. Not sure what it is you’re adding.Not to mention that there is a growing number of "JRPGs" that simply weren't made in Japan.
It doesn't mean shit.
The "J" is there simply because Japan is the place where this particular type of RPGs was created and popularized.
And once a name sticks, you can't rationally control how it spreads. Even if you don't like it.
That "how the term originates" is different from "What it grows to mean over the years".So in the end it literally goes back to the geographic origin of development. Not sure what it is you’re adding.
I'm out of the loop on "immersive sims". What are some examples?
Because JRPGs has usually a certain phylosofy, a certain "taste" behind it, that most games outside of Japan doesn't have.So what is the purpose to call a game JRPG if not to define the type of game it is (and intrinsically the mechanics, type of gameplay, storytelling...)? If someone ask me a recommendation for a JRPG to play, Elden ring will never come to my mind.
I guess it comes to personal interpretation and feeling. I love JRPG and love Soulsborne but when I want to play a JRPG I would never play a Soulsborne because they're nothing alike for me.
For a start, "WRPG" is a much more recent term that was created in the mid 2000 by console player when a lot of former PC-centric products started to become multiplatform and being ported on console by default.What about WRPG? That term is also used to not only Open World RPGs made in the west, but top down, pretty-much-not-open-world RPGs.
Are "usually" products? Shouldn't it be always? Like some people like to imply with JRPG when trying to give a "genre" to it?For a start, "WRPG" is a much more recent term that was created in the mid 2000 by console player when a lot of former PC-centric products started to become multiplatform and being ported on console by default.
It's only then that some console players discovered in awe that the JRPGs they grew on with weren't the only types of RPGs around, so they came up with this nickname.
For the rest of the gaming scene, they were always "computer RPGs" (to differentiate from traditional RPGs, which where the pen & paper, tabletop ones).
"CRPGs" these days isn't anymore just "RPG in videogames format" (which dropped the C, since they are now more common than the tabletop counterpart) but it became an acronym used to describe more specifically a certain subset of games in the genre: party-based, top down view, heavily inspired by (or even licensed on) tabletop RPGs: Fallout, Baldur's Gate, Pathfinder, PoE, Icewind Dale, NWN, etc, etc.
These can be parted even more in additional subgroups defined by their characteristics and focus. Tactical or casual, turn-based or real time, combat heavy or story-driven, etc.
Back to the point, while the name should theoretically include anything made in "western countries" (which seems to this bizarrely large geographical area including anything from USA to Russia, somehow) what is generally know as "WRPGs" are usually products that are not included in the CRPG group dissected above; these are usually games with a focus on cinematic presentation and action-based combat. Gothic, Mass Effect, The Witcher, every Dragon Age past the first (or even the first, in console version), etc.
Holy Shit......I'm a JRPG?!
No, becasue as I ALREADY wrote in this thread it's a codified genre and at this point there are LOADS of "JRPGs" that match that formula to a T without being made in Japan.So doesn't it make more sense to go back to it's roots and use the true definition of what a JRPG is? A RPG made in Japan?
None of these categories is mutually exclusive and in fact there's a lot of overlap. It's just a DIFFERENT type of catalogation.And if a game is more than simply a game made in Japan, just add something extra in front of it, like saying that Elden Ring is actually an Action JRPG(Which gets the point across on what the game is without confusion) or that FF used to be a Turn based JRPG franchise, and so on?
Codified genre? What the hell is that? Just because something is influenced by that doesn't mean it becomes that. Many games gets it's influence in other genres, doesn't mean it belongs in that genre. Just because Cosmic Star Heroine, Chained Echoes is turn based and is cute and "anime", that makes it a JRPG? What a weak definition, not to mention confusing. Same for Crosscode: The devs said that that game was inspired by Zelda, among other games. That makes it a action adventure game, instead of clearly being a RPG?No, becasue as I ALREADY wrote in this thread it's a codified genre and at this point there are LOADS of "JRPGs" that match that formula to a T without being made in Japan.
Chained Echoes, Chthtulhu Saves The World, Cosmic Star Heroine, etc.
None of these categories is mutually exclusive and in fact there's a lot of overlap. It's just a DIFFERENT type of catalogation.
WPRGs/CRPGs can be parted in turn-based, real time with pause, action-based or even pure hack'n slash. The same goes for JRPGs. That's not the area where they differentiate in.
What you are doing is the equivalent of arguing if bats are mammals or flying animals, if dolphins are mammals or aquatic creatures and if birds fly or walk. They can be all true at the same time on a case-by-case basis and they don't contradict each other as you seem to think.
Most people usually just ask for RPG recommendations based on how it plays, they might ask for turn-based (roughly) or Action RPG. if they played Fable, they’ll probably ask more inline for the latter; Final Fantasy V? The former. Shout out the best FF of course.If somebody asked for a JRPG recommendation and you offered Elden Ring what do you think their reaction would be? JRPG describes a style of game different from Elden Ring. Elden Ring is a third person ARPG part of a series of games that is distinct enough to have coined its own genre.
Not addressing or saying you’re making this statement but to respond to this part. Certainly agree it’s a pretty ludicrous notion to just essentially lump everything outside Japan as just WRPG. We can admit in almost anywhere that devs are going to be influenced by cultural background and beliefs from where they’re from. This does beg the question if much later onwed start to see more country’s demonyms prefacing “RPG” or other game genres. At least, should the game being developed and put out exhibits some qualities so distinct as to patently qualify for such a definition.Back to the point, while the name should theoretically include anything made in "western countries" (which seems to this bizarrely large geographical area including anything from USA to Russia, somehow) what is generally know as "WRPGs" are usually products that are not included in the CRPG group dissected above; these are usually games with a focus on cinematic presentation and action-based combat. Gothic, Mass Effect, The Witcher, every Dragon Age past the first (or even the first, in console version), etc.
I guess people are restraining from saying “spiky-haired teens and waifus” for some reason, but it’s clear they’re thinking of this stereotype. God forbid the sacred FromSoft games can be thrown in the same basket as that.Whats the style?
Chained Echoes is a great RPG, but it's not a JRPG.So is Chained Echoes a JRPG?
A turn based RPGSo is Chained Echoes a JRPG?
Gamers getting their panties in a bunch over genre nomenclature is never not gonna be funny.
Exactly. They probably don’t even care, maybe even get offended as if there’s some expectation to only produce based on a certain philosophy or subset of games found mostly in the 90s.But can you do THIS in Elden Ring?
Yup
Meanwhile people who have literally spent decades making RPG's in Japan:
JRPG = predetermined character, almost no choices how to progress, linear story, limited build opportunities (a magician will stay one, a melee character will stay one etc.)
Sounds like Witcher