How about no scores so people actually read the reviewers thoughts instead of scrolling down to some number and becoming indignant/vindicated? Anyone?
Scores didn't stop you from doing that. That's problem with the audience, not the writers or reviews
That makes sense. Goes to show how little review scores actually matter in an objective sense. Everybody doesn't enjoy the same types of games, so a review score seems... trivial, in that sense.
It's quite a shame that most people don't see reviews that way and really just look at it as an indicator of quality.
I tend to read reviews for one of three reasons;
- it's a game I liked and I'm curious to read what others thought
- it's a game I'm on the fence about and what to get a sense of what the game's like, its strengths and flaws
- it's something I never heard of and it intrigues me, and I want to learn more about it
Now one might say you can just watch gameplay to learn that, but I disagree. Reviews can do things that just watching some gameplay in a Let's Play can't
1) Offer context and impressions on the game as a whole. Watching gameplay is like reading a chapter in a book or one episode in a show. Might give you a sense of tone and style, but it won't tell you about the work as a whole or if it improves throughout
2) Offers a retrospective angle on a game. Someone had to think back, consider their time with the game, what worked for them, what didn't, etc. A clip of SOMA might show off the atmosphere, but it doesn't tell you how haunting it can be and how you might be thinking about it days after you finish it
3) Offers perspectives other than your own, that you might have not considered. Happened to me with Gravity Rush, didn't have much interest in the game, but then I saw comparisons to Infamous and Spiderman 2, stuff I never would have implied from just watching some gameplay. Game is great