In a well made film 24 frames looks perfectly lovely and I don't see why that's a problem. I'd rather watch a beautifully shot movie in 24 frames than something for the sake of 60fps. Would The Shining be better in 60fps? Would Star Wars be better in 60fps? I find higher frame rates reveal the cheapness in physical sets and I don't know if you've visited many movie sets, but they're pretty rough and cheap to look at in person, but the problems are hidden much more effectively with a lower frame rate. The Hobbit suffered from this to a degree, and I imagine it'd drive up physical production costs quite a lot.
Anything animated will shine with higher frame rates, of course, but for physical film, I just don't really care.
More life like for me means more immersive and more cinematic to me. I feel drops of 10 or so frames on 60 isn't very jarring to the experience, but those same drops in 30 and lower are really bad. I love TLOU but that doesn't excuse the fact it sometimes runs like shit. I feel 60 fps would be more life like to me,,,
Now heres an opinion that I find odd.
When did everyone get so sensitive to frame judder?
I find it hard to believe that in all these years PC gamers have been locking their games to 30fps instead of playing with the usual average of 40-55fps or something.
Traditional films obviously have a certain fluidity to their visuals. Cinematic games are trying to mimic a film's aesthetic. Films aren't that smooth/fast visually, therefore a 60FPS game no longer has the visual tone of a movie.
Personally, I think the mindset that everything needs to be 60FPS is just as annoying to me as the 60FPS cinematic argument is to you, OP.
Also, Uncharted 3 looked really damn weird with 60FPS, dont want none of that.
Uncharted 3 was 30 fps though.
The Eurogamer footage.Uncharted 3 was 30 fps though.
...
I find it crazy that *consumers* are justifying lower framerate. Like...what the hell? Why wouldn't you want the bigger number? Always go for the bigger number!
Maybe he's talking about that?
http://www.eurogamer.net/articles/digitalfoundry-what-if-uncharted-3-ran-at-60-fps
There isn't any weight to the movement. Also, of ever there was a moment that was more directly inspired by cinema, its the desert. Everything looks like it is spread up 1.5 speed. It just doesn't look right to me.I don't see how you can play back both of those videos at the same time and come away with any other conclusion than 60fps being hands down better.
Maybe he's talking about that?
http://www.eurogamer.net/articles/digitalfoundry-what-if-uncharted-3-ran-at-60-fps
In movies it's different, in games it's a tradeoff. Bigger framerate means bigger sacrifices. It's not always for the best.
It does make it look like a sitcom or something. But it's a game. And if that game is something like the last of us it's going to look cinematic no matter what. I will say that I always felt call of duty looked odd at 60 fps but I think that's a combination of crappy low res assets combined with the 60 fps
Most of the sacrifices would never be noticed. See if developers really committed to 60 fps and showed their games only at 60 fps, then consumers never see what those games _could_ look like with a lower framerate. So even though we know there were trade offs, it wouldn't matter because we hadn't _seen_ those trade offs. And in the end, we would have a more fluid experience, which is good.
To be honest I feel there's one thing 30fps does better than 60fps; during the first person scene in MGSV's intro. I got a bit nauseous due to the smooth weaving and bobbing of the camera.
Other than that, 60fps is definitely better.
It's stockholm syndrome, people have been stuck with 30fps and below so long that they're rationalizing reasons to keep it around.
Both extremes are irritating. The "requires cinematic framerate" crowd is just as annoying as the "screw graphics, everything 60fps" crowd.
More to the point, a game running at 60fps literally isn't cinematic as far as framerate. This is math. No film runs at 60, and we all know most run at 24. When I turn on the smooth vision on my TV, which essentially provides in-between frames to speed up the framerate to 60, movies look fucking weird. Instead of being immersed in the scene it literally looks like dudes standing on a movie set reading lines. Sort of like turning it into a stage play. Maybe it's something you can get used to and not notice anymore, but it was jarring enough for me to not want to find out.
I will say that some games, especially ones that run on UE3, look jittery at 60 fps. Mass Effect, for example, looks wonkier at 60 fps than it does at 30. The animations seem much more robotic.One problem I have with 60fps games, is that the animation needs to be damn near flawless or it looks super bizzare to me. I had a great time watching the "banana peel" death animation in that series. So out of place to me.
But the argument is that higher fidelity graphics/effects are also good.
Most of the sacrifices would never be noticed. See if developers really committed to 60 fps and showed their games only at 60 fps, then consumers never see what those games _could_ look like with a lower framerate. So even though we know there were trade offs, it wouldn't matter because we hadn't _seen_ those trade offs. And in the end, we would have a more fluid experience, which is good.
Agreed. I always argued about the Hobbit's 48fps. It only looks "like a soap opera" because that's what we're conditioned to believe about HFR content because of a history of budget TV shows being recorded in low quality but high frame rate interlaced video. If every Hollywood film switched to 60fps, 60fps would be the new "feel of film" and 24fps would seem dated and stuttery - much like 16fps silent film seems to us today.
Everything looks like it is spread up 1.5 speed.
Absolutely, but unfortunately we've seen what can be done with the freed up assets, more enemies on screen, more displayed geometry, better anti aliasing and image quality, further draw distances, better lighting, etc etc.
I personally believe in mathematics. Any variable of 30 frames will look good as it divides nicely onto a 60 hz TV. 30 or 60 look stunning.
I'd rather get native resolution and locked 30, than sub hd with 60. I value the clarity personally. But that's obviously my choice lol.
I can't tell who's kidding
There isn't any weight to the movement. Also, of ever there was a moment that was more directly inspired by cinema, its the desert. Everything looks like it is spread up 1.5 speed. It just doesn't look right to me.
I have no problem with playing games at 30fps, it's just that 60 is better.