Second page is apt to be one too, if folks can't manage to post on topic.Dayum
The first page is a graveyard
Second page is apt to be one too, if folks can't manage to post on topic.Dayum
The first page is a graveyard
I like you long timeGhost Trick is one of the most amazing games ever and the mobile version is even better than the DS version. For that alone, I'm willing to give mobile the benefit of the doubt.
No. The Wii, the PS2, the DS, the PSOne, the GameBoy, every popular console has never had the degree or sheer numbers of shovelware that mobile has. Production and publication of a mobile game costs sod-all compared to any console going.
That's not to say that there aren't games worth playing on mobile, there are shitloads of decent titles, but the quality control just isn't on the same scale as dedicated consoles.
No. The Wii, the PS2, the DS, the PSOne, the GameBoy, every popular console with a healthy range of shovelware has never had the degree or sheer numbers of shovelware that mobile has. Production and publication of a mobile game costs sod-all compared to any console going.
That's not to say that there aren't games worth playing on mobile, there are shitloads of decent titles, but the quality control just isn't on the same scale as dedicated consoles.
There are just so many posts in any given thread that are lame or contribute nothing, but that's something we have to live with on a discussion forum.
Ghost Trick is one of the most amazing games ever and the mobile version is even better than the DS version. For that alone, I'm willing to give mobile the benefit of the doubt.
From what I can see they were all what the thread was talking about. One sentence shitposts with no value added. One of the reasons I joined GAF is because of how down they look upon the practice of not at least trying to add content for the post.I don't understand, what's with all the bans? People aren't allowed to have negative opinions on terrible games?
Honestly mobile is closer to PC than consolesNo. The Wii, the PS2, the DS, the PSOne, every popular console has never had the degree of shovelware that mobile has.
That's not to say that there aren't games worth playing on mobile, there are shitloads of decent titles, but the quality control just isn't on the same scale as dedicated consoles.
Real talk I got one of these for my gf and I use it all the time. Albeit it only works if a game allows it. Only used it on emulators, myself, but it's sooooo perfect for that use.
That ruins the whole point. Just get a 3DS then
I think the issue is that mobile games in general just aren't that popular with GAF. Stuff like Pokemon Shuffle and Final Fantasy Record Keeper get posted because of the brand itself even though it has your typical F2P mechanics many here rail against.
FFT on iPad is the best version with the slowdown fix.I played Ghost Trick on my ipad, too!!!!
too bad it's currently broken on the newer iOSes, though. Capcom has left that classic to die : /
That game was initially developed for consoles first so it had to at least be worth the initial asking price. Many of the supposedly 'good' mobile games are ports of games developed first and foremost for consoles so a certain level of quality is to be expected. I'm not saying there aren't any good native mobile games but you get what I mean.Ghost Trick is one of the most amazing games ever and the mobile version is even better than the DS version. For that alone, I'm willing to give mobile the benefit of the doubt.
I agree. The big difference is people use Steam as their curator to look for games that they care about, whereas the appstores have inherent problems due to having no barriers.Honestly mobile is closer to PC than consoles
1) A vast ocean of free and paid games that's far less curated and controlled than the console market
2) The free stuff vastly outnumbering the paid games.
3) A predilection towards sales or at least buying games at full price. How often do you seen comments like "I'll wait till the Steam sale" or "It'll be in a bundle soon"? You often see comments in the mobile focused forum. "$5 is too expensive, I'll wait for sale", etc.
That really sucks when that's an issue, too. But I'm going off topic I think.too bad it's currently broken on the newer iOSes, though. Capcom has left that classic to die : /
This is true, I was just saying Wii's shovelware rate was pretty high.
The volume is mostly digital versus retail.
Isn't that broke too with the iOS?FFT on iPad is the best version with the slowdown fix.
The platform has the same issues as Nintendo eShop and PC. The low entry barriers means more shovelware can be published.
I agree, digital-only and it's lack of physical production/shipping is the common factor.Honestly mobile is closer to PC than consoles
1) A vast ocean of free and paid games that's far less curated and controlled than the console market
2) The free stuff vastly outnumbering the paid games.
3) A predilection towards sales. How often do you seen comments like "I'll wait till the Steam sale" or "It'll be in a bundle soon"? You often see comments like that in mobile focused forum. "$5 is too expensive, I'll wait for a sale", etc.
What I find ironic is that by and large PC gaming is moving in the same general direction as mobile gaming. What are the most popular PC games now? F2P MOBAs. LOL and DOTA 2 get lots of love, but they are still micro transaction fests engineered to exploit "whales" the same way mobile games are. It is true that PC hasn't gotten to the point of getting the "core" crowd completely on board with "pay $" to save time, you can actually see that much maligned mobile model sneaking its way in to the most popular games.
Yes, we doWe don't have a dedicated thread for just indies.
I agree. The big difference is people use Steam as their curator to look for games that they care about, whereas the appstores have inherent problems due to having no barriers.
That really sucks when that's an issue, too. But I'm going off topic I think.
Probably.Isn't that broke too with the iOS?
Pokemon Shuffle is a good example.The problem with discussing a platform in terms of "shovelware" is that one mans shovelware is another mans hidden gem.
there are plenty of somewhat-respected console titles that are squarely from shovelware roots - titles such as EDF.
The only thing I hate about mobile games here and in china is the gambling. Its the gambling that gets the whales and exploits them.What I find ironic is that by and large PC gaming is moving in the same general direction as mobile gaming. What are the most popular PC games now? F2P MOBAs. LOL and DOTA 2 get lots of love, but they are still micro transaction fests engineered to exploit "whales" the same way mobile games are. It is true that PC hasn't gotten to the point of getting the "core" crowd completely on board with "pay $" to save time, you can actually see that much maligned mobile model sneaking its way in to the most popular games.
Don't want to spend dozens of hours farming currency to buy the hero you want to play in League of Legends or Heroes of the storm? Then just plunk down $5-15 now!.
Almost all MMOs are now ridden with horrible microstransactions, sub or not.
It's the same type of stuff that many malign mobile for, but it is already in the hallowed grounds of many of the most popular PC games. Sure, it started out as mere cosmetic options, but believe me publishers are dying to find the way to push the same systems on PC and consoles. It will probably come from Valve, who has won over the anti-DRM crowd with some paltry sales. The lesson is that gamers will abandon their dearly held values for a few silver coins.
I don't enjoy the model personally, which is why I largely don't play phone games, but I will say there are lots of quality games available at least on iOS that are either ports of old games, and even genuinely good built for mobile games. Like any platform, controls need to be built specifically for the control abilities, and games made for touch can be amazing.
The moral of my post is that I think the hate for mobile is misplaced, especially coming from the "core" PC crowd, as F2P is already in full force in that market and even defended. Perhaps mobile developers should take note and offer their "core" titles more along the lines of PC F2P megatons, and thereby get acceptance.
I think we should all want mobile gaming to be great. By and large we all have overpowered smart phones, why shouldn't we always have access to great games on them?
Ghost Trick is one of the most amazing games ever and the mobile version is even better than the DS version. For that alone, I'm willing to give mobile the benefit of the doubt.
Honestly, perso, I think mobile games are strictly for casual gamers. I do have a smartphone and have tried many games but I can't get into them because of the controls for the most part. I simply do not agree with having my fingers swiping things on a screen I'm gaming on. Just feels wrong to me. And irritating.
Out There
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868-HACK
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80 Days
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Crossy Road
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I don't bother arguing too much any more. That last thread got me a bit caught up but you can't change people's minds. Usually when someone expresses frustration over the lack of curation or a good way to sort through the crap I'll just drop a link to touch arcade. So I'll say again
Touch arcade
Touch arcade
Touch arcade
Touch arcade
Touch arcade
Touch arcade
It's all you need. Don't even bother with the App Store. Go straight to Touch arcade
Dayum
The first page is a graveyard
Most people don't own smartphone purely for gaming. Everyone owns a smartphone because that is pretty much a must-have device in the modern (1st) world. Since most mobile games are designed for the masses of course the top games aren't appealing to 'real' gamers. Even shovelware machines like the Wii were first and foremost a dedicated gaming console, a smartphone is not that.
I also hate using my fingers for controls. Feels icky. Don't like capacitive touchscreens for gaming.
The platform is a cute way to play ports of real games when you are taking a shit.
It still all boils down to exposure. And I've seen dedicated threads for mobile games that aren't popular brands, so I know its not impossible.
I mean, if someone doesn't give a shit about mobile games, he definitely wont go into the general mobile gaming thread and see suggestions about what good mobile games are there to play.
On the other hand, he might see a dedicated thread, and wonder why there's 30+ pages for a "shit mobile game" and gets curious.
We don't have a dedicated thread for just console games where people pop in and suggest what to play. We don't have a dedicated thread for just PC games. We don't have a dedicated thread for just indies. If mobile fans want their games to be more popular, it needs more dedicated threads to the actual game itself. You want your games to be "as good" as the non-mobile stuff? Then it needs to start being treated like the big boys. If you like a game, if no one is talking about it, make a damn thread. You're not helping to extend the audience if all you do is talk about game with people who are already the audience.
There is nothing wrong with mobile as a platform, it has pros and cons like any other. The problem for me is the terrible pricing model. When most games cost $1 there are massive restrictions on their design, and you get mostly small-scale titles that try to suck money out of you by restricting gameplay.
If there were a market for $20 titles on the scale of 3DS/Vita I would be buying them. But aside from a few ports there is very little meat to most mobile titles. It's fine for puzzle/social games but I haven't yet seen a mobile-exclusive title that really excited me.
Man, you would really have hated the 80's and 90's in gaming. All those garbage arcade machine games. Man they sucked. Fucking streetfighter? more like Payfighter AMIRITE?
And dont get me started on games with frickin' boss fights. It's like the developers just put them there so you lose all your lives and have to pay to get any further. It's total bullshit. No way we'll still be making games with boss fights years from now. It's just so artificial.
What I find ironic is that by and large PC gaming is moving in the same general direction as mobile gaming. What are the most popular PC games now? F2P MOBAs. LOL and DOTA 2 get lots of love, but they are still micro transaction fests engineered to exploit "whales" the same way mobile games are. It is true that PC hasn't gotten to the point of getting the "core" crowd completely on board with "pay $" to save time, you can actually see that much maligned mobile model sneaking its way in to the most popular games.
Don't want to spend dozens of hours farming currency to buy the hero you want to play in League of Legends or Heroes of the storm? Then just plunk down $5-15 now!.
Almost all MMOs are now ridden with horrible microstransactions, sub or not.
It's the same type of stuff that many malign mobile for, but it is already in the hallowed grounds of many of the most popular PC games. Sure, it started out as mere cosmetic options, but believe me publishers are dying to find the way to push the same systems on PC and consoles. It will probably come from Valve, who has won over the anti-DRM crowd with some paltry sales. The lesson is that gamers will abandon their dearly held values for a few silver coins.
I don't enjoy the model personally, which is why I largely don't play phone games, but I will say there are lots of quality games available at least on iOS that are either ports of old games, and even genuinely good built for mobile games. Like any platform, controls need to be built specifically for the control abilities, and games made for touch can be amazing.
The moral of my post is that I think the hate for mobile is misplaced, especially coming from the "core" PC crowd, as F2P is already in full force in that market and even defended. Perhaps mobile developers should take note and offer their "core" titles more along the lines of PC F2P megatons, and thereby get acceptance.
I think we should all want mobile gaming to be great. By and large we all have overpowered smart phones, why shouldn't we always have access to great games on them?