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Can we stop mobile games shitposting please?

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No. The Wii, the PS2, the DS, the PSOne, the GameBoy, every popular console has never had the degree or sheer numbers of shovelware that mobile has. Production and publication of a mobile game costs sod-all compared to any console going.

That's not to say that there aren't games worth playing on mobile, there are shitloads of decent titles, but the quality control just isn't on the same scale as dedicated consoles.

The quality control isn't on the same scale because the developer barrier to entry is extremely low. Same goes for web and PC gaming.
 
No. The Wii, the PS2, the DS, the PSOne, the GameBoy, every popular console with a healthy range of shovelware has never had the degree or sheer numbers of shovelware that mobile has. Production and publication of a mobile game costs sod-all compared to any console going.

That's not to say that there aren't games worth playing on mobile, there are shitloads of decent titles, but the quality control just isn't on the same scale as dedicated consoles.

who cares about a ratio, as long as there are some good games its fine. you play those games on your phone not on a dedicated gaming system.
 
There are just so many posts in any given thread that are lame or contribute nothing, but that's something we have to live with on a discussion forum.

What if... perhaps... we shouldn't? What if we actually had rules in place that say it's not ok to have shitty drive-by posts (we do). Not everybody is going to get banned (hell, I'm guilty of trying to make one-liner joke posts and failing), but what if we lowered the number of posts that are just there to add nothing to the conversation?

I don't think that the onus is on the posters trying to have a civilized discussion to just ignore shitty drive-bys while allowing people that are clearly not interested in a discussion to continue to "shit" threads.

And this just comes back to the actual thread topic. To go into a general discussion on mobile games and say something like "my experience with mobile gaming has been pretty crappy so far. I wish there was a curating/moderating system to actually know what type of games have real depth, good gameplay mechanics/etc". Some people might ask "well, what games have you tried? Where do you go for reviews? etc". But to come into the thread with responses like "Well, mobile games are all crap and they're poisoning the industry". There's not much to discuss there, I think.
 
The every platform has crap on it argument both sucks and is relevant. It is true, but not to the extent that mobile has crap on it. 99% doesn't even touch it. But that doesn't and shouldn't matter. It's an open platform...it's easy to develop for...WE SHOULD CELEBRATE THIS FACT. But, until there's a easy/simple way to find the good games, people are gonna bitch about it.
 
I don't understand, what's with all the bans? People aren't allowed to have negative opinions on terrible games?
From what I can see they were all what the thread was talking about. One sentence shitposts with no value added. One of the reasons I joined GAF is because of how down they look upon the practice of not at least trying to add content for the post.

On to the topic, reading other posts also brings up another thing about mobile gaming I don't like which is battery life. I bought Injustice on the recent PSN flash sale and have been messing with the mobile version for interconnected console/mobile unlocks. Not only does it kill battery life but I cannot play for more than fifteen minutes without my phone getting so hot I am literally worried that it's going to physically ruin my phone.

If rather just use my phone for podcasts and posting on GAF, I can do that all day without charging my phone once.
 
No. The Wii, the PS2, the DS, the PSOne, every popular console has never had the degree of shovelware that mobile has.

That's not to say that there aren't games worth playing on mobile, there are shitloads of decent titles, but the quality control just isn't on the same scale as dedicated consoles.
Honestly mobile is closer to PC than consoles

1) A vast ocean of free and paid games that's far less curated and controlled than the console market
2) The free stuff vastly outnumbering the paid games.
3) A predilection towards sales. How often do you seen comments like "I'll wait till the Steam sale" or "It'll be in a bundle soon"? You often see comments like that in mobile focused forum. "$5 is too expensive, I'll wait for a sale", etc.
 
moga-game-controller.jpg
Real talk I got one of these for my gf and I use it all the time. Albeit it only works if a game allows it. Only used it on emulators, myself, but it's sooooo perfect for that use.
That ruins the whole point. Just get a 3DS then
VPe5Gp1.gif


So many things wrong with that logic I don't even know where to start
 
I think the issue is that mobile games in general just aren't that popular with GAF. Stuff like Pokemon Shuffle and Final Fantasy Record Keeper get posted because of the brand itself even though it has your typical F2P mechanics many here rail against.

It still all boils down to exposure. And I've seen dedicated threads for mobile games that aren't popular brands, so I know its not impossible.

I mean, if someone doesn't give a shit about mobile games, he definitely wont go into the general mobile gaming thread and see suggestions about what good mobile games are there to play.
On the other hand, he might see a dedicated thread, and wonder why there's 30+ pages for a "shit mobile game" and gets curious.

We don't have a dedicated thread for just console games where people pop in and suggest what to play. We don't have a dedicated thread for just PC games. We don't have a dedicated thread for just indies. If mobile fans want their games to be more popular, it needs more dedicated threads to the actual game itself. You want your games to be "as good" as the non-mobile stuff? Then it needs to start being treated like the big boys. If you like a game, if no one is talking about it, make a damn thread. You're not helping to extend the audience if all you do is talk about game with people who are already the audience.

EDIT: Ok wait, forgot, I think we do have a dedicated thread for just indies, but at least indies still get more threads made about them than mobile games.
 
Ghost Trick is one of the most amazing games ever and the mobile version is even better than the DS version. For that alone, I'm willing to give mobile the benefit of the doubt.
That game was initially developed for consoles first so it had to at least be worth the initial asking price. Many of the supposedly 'good' mobile games are ports of games developed first and foremost for consoles so a certain level of quality is to be expected. I'm not saying there aren't any good native mobile games but you get what I mean.
 
Honestly mobile is closer to PC than consoles

1) A vast ocean of free and paid games that's far less curated and controlled than the console market
2) The free stuff vastly outnumbering the paid games.
3) A predilection towards sales or at least buying games at full price. How often do you seen comments like "I'll wait till the Steam sale" or "It'll be in a bundle soon"? You often see comments in the mobile focused forum. "$5 is too expensive, I'll wait for sale", etc.
I agree. The big difference is people use Steam as their curator to look for games that they care about, whereas the appstores have inherent problems due to having no barriers.
too bad it's currently broken on the newer iOSes, though. Capcom has left that classic to die : /
That really sucks when that's an issue, too. But I'm going off topic I think.
 
This is true, I was just saying Wii's shovelware rate was pretty high.
The volume is mostly digital versus retail.

Well, you were comparing it, and it just isn't comparable. The PS2 was almost as bad as the Wii and neither hold a candle to mobile in terms of shovelware. Popularity was tempered by production costs.

Agreed on digital-only making shovelware more viable.
 
What I find ironic is that by and large PC gaming is moving in the same general direction as mobile gaming. What are the most popular PC games now? F2P MOBAs. LOL and DOTA 2 get lots of love, but they are still micro transaction fests engineered to exploit "whales" the same way mobile games are. It is true that PC hasn't gotten to the point of getting the "core" crowd completely on board with "pay $" to save time, you can actually see that much maligned mobile model sneaking its way in to the most popular games.

Don't want to spend dozens of hours farming currency to buy the hero you want to play in League of Legends or Heroes of the storm? Then just plunk down $5-15 now!.

Almost all MMOs are now ridden with horrible microstransactions, sub or not.

It's the same type of stuff that many malign mobile for, but it is already in the hallowed grounds of many of the most popular PC games. Sure, it started out as mere cosmetic options, but believe me publishers are dying to find the way to push the same systems on PC and consoles. It will probably come from Valve, who has won over the anti-DRM crowd with some paltry sales. The lesson is that gamers will abandon their dearly held values for a few silver coins.

I don't enjoy the model personally, which is why I largely don't play phone games, but I will say there are lots of quality games available at least on iOS that are either ports of old games, and even genuinely good built for mobile games. Like any platform, controls need to be built specifically for the control abilities, and games made for touch can be amazing.

The moral of my post is that I think the hate for mobile is misplaced, especially coming from the "core" PC crowd, as F2P is already in full force in that market and even defended. Perhaps mobile developers should take note and offer their "core" titles more along the lines of PC F2P megatons, and thereby get acceptance.

I think we should all want mobile gaming to be great. By and large we all have overpowered smart phones, why shouldn't we always have access to great games on them?
 
The platform has the same issues as Nintendo eShop and PC. The low entry barriers means more shovelware can be published.

I don't see these as issues to be honest. I feel most of any given console library is filled with trash not worth playing. But what is trash to me is awesome to someone else. Or that kid. Or that mom. Or that dad.

Low entry barriers means more people have a shot at making something wonderful too.

I see a lot of people bringing up microtransactions. If this is your reason for hating someone, you should stop playing games. Your console games are riddled with it. PC games are too. Handheld. Mobile. Everything is filled with it. DLC, season passes, costumers, money for in game money, money for in game costumes and more. It is everywhere. Sports games. First person shooters. Third person shooters. Fighting games. Even fucking RPGs are riddled with it. No platform is safe from it. So, if this is a big reason for it, why have you not moved on? Probably because you blissfully ignore it and make the best of things? Tons of mobile players do the same.
 
Honestly mobile is closer to PC than consoles

1) A vast ocean of free and paid games that's far less curated and controlled than the console market
2) The free stuff vastly outnumbering the paid games.
3) A predilection towards sales. How often do you seen comments like "I'll wait till the Steam sale" or "It'll be in a bundle soon"? You often see comments like that in mobile focused forum. "$5 is too expensive, I'll wait for a sale", etc.
I agree, digital-only and it's lack of physical production/shipping is the common factor.
 
What I find ironic is that by and large PC gaming is moving in the same general direction as mobile gaming. What are the most popular PC games now? F2P MOBAs. LOL and DOTA 2 get lots of love, but they are still micro transaction fests engineered to exploit "whales" the same way mobile games are. It is true that PC hasn't gotten to the point of getting the "core" crowd completely on board with "pay $" to save time, you can actually see that much maligned mobile model sneaking its way in to the most popular games.

Dota 2 is engineered to exploit whales? Weird, last I checked I was sure that the game was completely free and only cosmetic stuff cost money.
 
I agree. The big difference is people use Steam as their curator to look for games that they care about, whereas the appstores have inherent problems due to having no barriers.
That really sucks when that's an issue, too. But I'm going off topic I think.

how is that even different to steam nowadays. its terrible to find anything on steam recently.
 
The problem with discussing a platform in terms of "shovelware" is that one mans shovelware is another mans hidden gem.

there are plenty of somewhat-respected console titles that are squarely from shovelware roots - titles such as EDF.
 
Isn't that broke too with the iOS?
Probably.
That is my issue with mobile vs. PCs. PC is at least trying to are old games playable.

The problem with discussing a platform in terms of "shovelware" is that one mans shovelware is another mans hidden gem.

there are plenty of somewhat-respected console titles that are squarely from shovelware roots - titles such as EDF.
Pokemon Shuffle is a good example.
 
What I find ironic is that by and large PC gaming is moving in the same general direction as mobile gaming. What are the most popular PC games now? F2P MOBAs. LOL and DOTA 2 get lots of love, but they are still micro transaction fests engineered to exploit "whales" the same way mobile games are. It is true that PC hasn't gotten to the point of getting the "core" crowd completely on board with "pay $" to save time, you can actually see that much maligned mobile model sneaking its way in to the most popular games.

Don't want to spend dozens of hours farming currency to buy the hero you want to play in League of Legends or Heroes of the storm? Then just plunk down $5-15 now!.

Almost all MMOs are now ridden with horrible microstransactions, sub or not.

It's the same type of stuff that many malign mobile for, but it is already in the hallowed grounds of many of the most popular PC games. Sure, it started out as mere cosmetic options, but believe me publishers are dying to find the way to push the same systems on PC and consoles. It will probably come from Valve, who has won over the anti-DRM crowd with some paltry sales. The lesson is that gamers will abandon their dearly held values for a few silver coins.

I don't enjoy the model personally, which is why I largely don't play phone games, but I will say there are lots of quality games available at least on iOS that are either ports of old games, and even genuinely good built for mobile games. Like any platform, controls need to be built specifically for the control abilities, and games made for touch can be amazing.

The moral of my post is that I think the hate for mobile is misplaced, especially coming from the "core" PC crowd, as F2P is already in full force in that market and even defended. Perhaps mobile developers should take note and offer their "core" titles more along the lines of PC F2P megatons, and thereby get acceptance.

I think we should all want mobile gaming to be great. By and large we all have overpowered smart phones, why shouldn't we always have access to great games on them?
The only thing I hate about mobile games here and in china is the gambling. Its the gambling that gets the whales and exploits them.

"Pay 20 dollars to get this piece of armor or pay 15 to get 3 spins in the mystery wheel!"
 
Ghost Trick is one of the most amazing games ever and the mobile version is even better than the DS version. For that alone, I'm willing to give mobile the benefit of the doubt.


A bit off topic but did it ever get patched to work with modern IOS versions? I picked up Ghost Trick on sale at some point and when I finally got around to playing it it just crashes.

Some of my favorite games in recent years have been on mobile. Sure there are a lot of bad games to sift through but that comes with any popular platform. Compatibility (see above) is my only real complaint.
 
I enjoy mobile gaming.

You just need to be selective with it.

These days, my iPhone 5s can barely keep a charge, so I haven't being doing much of late.

My biggest concern is backward compatibility. Both Apple and Google have aggressive update schedules for their OSes, so much so, that some publishers have been remiss to update games that are broken due to new OS updates.

That's a huge concern for me.
 
I don't bother arguing too much any more. That last thread got me a bit caught up but you can't change people's minds. Usually when someone expresses frustration over the lack of curation or a good way to sort through the crap I'll just drop a link to touch arcade. So I'll say again

Touch arcade
Touch arcade
Touch arcade
Touch arcade
Touch arcade
Touch arcade

It's all you need. Don't even bother with the App Store. Go straight to Touch arcade
 
Honestly, perso, I think mobile games are strictly for casual gamers. I do have a smartphone and have tried many games but I can't get into them because of the controls for the most part. I simply do not agree with having my fingers swiping things on a screen I'm gaming on. Just feels wrong to me. And irritating.

So-- just to be clear-- DS/3DS games are wrong and irritating to you? Y'know, since many of them involve swiping on a screen you're gaming on.
 
Most people don't own smartphone purely for gaming. Everyone owns a smartphone because that is pretty much a must-have device in the modern (1st) world. Since most mobile games are designed for the masses of course the top games aren't appealing to 'real' gamers. Even shovelware machines like the Wii were first and foremost a dedicated gaming console, a smartphone is not that.

I also hate using my fingers for controls. Feels icky. Don't like capacitive touchscreens for gaming.
 
Thanks OP, great thread... it's a tired meme that's just untrue at this point.

I play a lot of mobile games.. some bad, some mediocre, and some really good. There's certain things that work so well on mobile that don't work well on console or PC.. from time wasters to interactive story books.

I'd like to see some more in-depth strategy games, but still there's great RPG's, great adventure games, great arcade games.. there's a lot of shit to push through to find the gems because the Play store and App store aren't the best curated (though Apple does an much better job than Google).
 
There is nothing wrong with mobile as a platform, it has pros and cons like any other. The problem for me is the terrible pricing model. When most games cost $1 there are massive restrictions on their design, and you get mostly small-scale titles that try to suck money out of you by restricting gameplay.

If there were a market for $20 titles on the scale of 3DS/Vita I would be buying them. But aside from a few ports there is very little meat to most mobile titles. It's fine for puzzle/social games but I haven't yet seen a mobile-exclusive title that really excited me.
 
It is getting better, and will improve more as the market matures.

A lot of the original bullshit doesn't work nearly as well anymore.

I want to admit that I still go to my Vita or 3DS for most portable fun but actually I'm starting to use my phone a lot more.

Good mobile titles that I've been playing :

Out There
E3BJJoP.jpg



Crossy Road
Ru6TJnv.jpg

Only one of them is F2P, and it's super lenient.
There is a lot of variety on the platform beyond the junky games.
GAF is good about highlighting games that fans of traditional games would be more into.
 
I don't bother arguing too much any more. That last thread got me a bit caught up but you can't change people's minds. Usually when someone expresses frustration over the lack of curation or a good way to sort through the crap I'll just drop a link to touch arcade. So I'll say again

Touch arcade
Touch arcade
Touch arcade
Touch arcade
Touch arcade
Touch arcade

It's all you need. Don't even bother with the App Store. Go straight to Touch arcade

Or here: http://www.neogaf.com/forum/showthread.php?t=921676

And here: http://www.neogaf.com/forum/showthread.php?t=1040398
 
Dayum

The first page is a graveyard

Good. If idiots can't engage in actual discussion or make worthwhile contributions then I'm all for the mods coming down heavy. They are literally doing what the OP is asking them not to do - if that's not shitposting I don't know what is.

Also - I might be interested in starting a Recommended Android Games topic, but I don't have extensive experience. Happy to put probably the 10 or 15 games in the OP which I can honestly recommend, if others are happy to contribute too?
 
Ahh, mobile games. I remember years ago, I was amazed that my Razr could run Time Crisis Mobile and a port of Sonic the Hedgehog. The power of BREW. Now things are more advanced, and the games are bigger and prettier. But, it's not all roses, and you get the good with the bad.

There are some mobile games that are shitty for various reasons (terrible ripoffs, poor control, or being just plain broken), and some that engage in not so favorable practices to get money from consumers, but as a whole, I don't think they are shitty. I just hope that mobile gaming doesn't completely phase out other forms of gaming in the future. It would be nice for everything to coexist.
 
Most people don't own smartphone purely for gaming. Everyone owns a smartphone because that is pretty much a must-have device in the modern (1st) world. Since most mobile games are designed for the masses of course the top games aren't appealing to 'real' gamers. Even shovelware machines like the Wii were first and foremost a dedicated gaming console, a smartphone is not that.

I also hate using my fingers for controls. Feels icky. Don't like capacitive touchscreens for gaming.

And the majority of the worlds population use a PC for non-gaming, so what?
 
The platform is a cute way to play ports of real games when you are taking a shit.

Buy a vita. You haven't lived as a gamer until you have played Destiny on the toilet. So they aren't really even ideal for that.

They are good for things like doctor's offices and public places where you feel weird playing on your 3ds XL. Phone gaming is much more socially acceptable. And for things like numbers and word puzzles they are great, imo.
 
It still all boils down to exposure. And I've seen dedicated threads for mobile games that aren't popular brands, so I know its not impossible.

I mean, if someone doesn't give a shit about mobile games, he definitely wont go into the general mobile gaming thread and see suggestions about what good mobile games are there to play.
On the other hand, he might see a dedicated thread, and wonder why there's 30+ pages for a "shit mobile game" and gets curious.

We don't have a dedicated thread for just console games where people pop in and suggest what to play. We don't have a dedicated thread for just PC games. We don't have a dedicated thread for just indies. If mobile fans want their games to be more popular, it needs more dedicated threads to the actual game itself. You want your games to be "as good" as the non-mobile stuff? Then it needs to start being treated like the big boys. If you like a game, if no one is talking about it, make a damn thread. You're not helping to extend the audience if all you do is talk about game with people who are already the audience.

Exposure is the problem I agree. It's just a uphill battle with a community who prioritizes mobile games at the back of the line. Doesn't help the community boards have the reputation of where active threads go to die.
 
There are lots of cool mobile games out there they are just harder to find. Visibility is a huge issue in the mobile space. So I somewhat get why you would want to shit talk mobile games, but if you put some effort into actually looking for good stuff you'll find it. The iOS thread in the community forum is a good start for example.
 
There is nothing wrong with mobile as a platform, it has pros and cons like any other. The problem for me is the terrible pricing model. When most games cost $1 there are massive restrictions on their design, and you get mostly small-scale titles that try to suck money out of you by restricting gameplay.

If there were a market for $20 titles on the scale of 3DS/Vita I would be buying them. But aside from a few ports there is very little meat to most mobile titles. It's fine for puzzle/social games but I haven't yet seen a mobile-exclusive title that really excited me.

well alot of them are designed to be played on the bus/ on the toilette and i dont mean that as a slam - I prefer it that way.
 
Whoaaaa I've never seen a thread quite like this one. Holy shit.

Kkw2Bse.gif


I think the majority of GAFfers shit on mobile games is because of the fear of the chance that maybe just maybe console/PC games might become like them in terms of monetization F2P, pay for this, pay for that, etc, etc.


That being said I still enjoy my mobile games on the go and among the bad there are some that are very fun to play. Fruit Ninja, Crossy Road, dots, Granny Smith, Hitman GO, etc. I don't go into a mobile game expecting some kind of story to be told or something like that. For me it's a simple way to pass time when there is nothing else to do on the go.
 
I agree that it's a problem with the stores and how they sort/display the games. I have found some games I like but most of that is through GAF or some other medium. Otherwise the only way I have really found to sort games is by the top lists and it's usually stuff I would not care to play at all. Then there are a ton of games advertised as something they are not or are blatant rip offs of others.
 
When phones started getting controllers released and the ability to run 3D action games, I thought they would become the home to games that can't get the funding for full console releases. The type of stuff that ended up on XBLA/PSN, and dedicated handhelds. It seems as dedicated handhelds decline that those games are going to move to PC where indies are thriving and kickstarter has drawn in big names from the past of console development. Once Nintendo made their mobile announcement and pretended controllers for mobile didn't exist I gave up on that thought. It seemed like a Nintendo branded controller could have finally been the one to standardize the market the way the 360 controller did PC.
 
Man, you would really have hated the 80's and 90's in gaming. All those garbage arcade machine games. Man they sucked. Fucking streetfighter? more like Payfighter AMIRITE?

And dont get me started on games with frickin' boss fights. It's like the developers just put them there so you lose all your lives and have to pay to get any further. It's total bullshit. No way we'll still be making games with boss fights years from now. It's just so artificial.

And the minute the arcade experience could be recreated (and eventually surpassed) in the home, Arcades began their downfall.
 
What I find ironic is that by and large PC gaming is moving in the same general direction as mobile gaming. What are the most popular PC games now? F2P MOBAs. LOL and DOTA 2 get lots of love, but they are still micro transaction fests engineered to exploit "whales" the same way mobile games are. It is true that PC hasn't gotten to the point of getting the "core" crowd completely on board with "pay $" to save time, you can actually see that much maligned mobile model sneaking its way in to the most popular games.

Don't want to spend dozens of hours farming currency to buy the hero you want to play in League of Legends or Heroes of the storm? Then just plunk down $5-15 now!.

Almost all MMOs are now ridden with horrible microstransactions, sub or not.

It's the same type of stuff that many malign mobile for, but it is already in the hallowed grounds of many of the most popular PC games. Sure, it started out as mere cosmetic options, but believe me publishers are dying to find the way to push the same systems on PC and consoles. It will probably come from Valve, who has won over the anti-DRM crowd with some paltry sales. The lesson is that gamers will abandon their dearly held values for a few silver coins.

I don't enjoy the model personally, which is why I largely don't play phone games, but I will say there are lots of quality games available at least on iOS that are either ports of old games, and even genuinely good built for mobile games. Like any platform, controls need to be built specifically for the control abilities, and games made for touch can be amazing.

The moral of my post is that I think the hate for mobile is misplaced, especially coming from the "core" PC crowd, as F2P is already in full force in that market and even defended. Perhaps mobile developers should take note and offer their "core" titles more along the lines of PC F2P megatons, and thereby get acceptance.

I think we should all want mobile gaming to be great. By and large we all have overpowered smart phones, why shouldn't we always have access to great games on them?

Truth.

As the years go by I see more F2P on consoles too. I dont really like MMO but I like DC Universe Online. And I see MS is starting to bring more F2P to XBL. Them being tied to Gold is kinda....sucky. Unless thats changed and I missed it. I will give Sony credit for that even when they started charging for multi player on the PS4....F2P games dont require Plus.
 
I don't think I've seen anything ambitious on the platform. Even if there are good games. Its mostly little puzzle games, or little time waster games, or poorly ported games to the platform.

I think the main issue people have is that there's never going to be a non port ambitious game on the system, and most ports are dreadful to control. People want the medium to be pushed in artistic ways in both storytelling and gameplay, but touch controls aren't really that good for the gameplay part.

If more games had controller support I'd be happy, a standardized controller api or program would do wonders, but right now you get a few games with awful controller support that aren't that fun to play.
 
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