• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Can we talk about how unpolished Infamous SS is?

It feels like a launch game. Very fun combat loop, could have been so much more.

It needed a good rogue gallery, a better main villain, a story worth a fuck. It would've been GOTY material if it had those. Sucker Punch seems content with what they have though, as this is the 3rd game in the series.
 
It needed a good rogue gallery, a better main villain, a story worth a fuck. It would've been GOTY material if it had those. Sucker Punch seems content with what they have though, as this is the 3rd game in the series.

The main villain was ok. The motivations? Eh.
 
I think that all games could do with a bit more Polish. :l We are a very unrepresented group of people, and when we ARE in a game, it usually involves us trying to end the world in nuclear hellfire.

Edit: More on topic, the game seems as polished as I could expect for an open world game on a deadline. Tiny glitches are to be expected.
 
Starting my evil play through now, and have yet to experience any of the issues note by the op. I suggest to stop sniffing Ajax
 
I glitched through the floor once and was forced to "go back to the shore" by pressing the touchpad, but other than that it really felt polished to me (especially compared to other games).
Exactly my experience. I feel through the world at the doorway of the Yoga studio in the starting district, but even that wasn't an issue because of the "press to return to shore" prompt which fixed it right away - and that was the only time I ran into that.

Polished game is way fucking polished.
 
The main villain was ok. The motivations? Eh.

Main villian was god tier until you heard her motivations
I like relatable characters but she made such a good bitch, she would have been close to perfection if they made her stay a bitch the whole way through and her whole reasoning for it was just to be a huge bitch
 
With the increase in graphic fidelity I think things like collision detection and glitches are more noticeable. I look at infamous and go wow, this game looks so pretty and sleek, and life like wait why is my foot going through that wall? That's not how real life works! Breaks immersion.
 
very polish much shine.

But seriously, go play AC4 and do one of the missions where you chase a courier around the city roofs and then go back to Infamous SS and you'll feel the controls are awesome. Yes it has a few open world glitches, but overall it's very nice.
 
OP, I've been playing open world games since the PS2 so I have learned there are things you do to avoid breaking these types of games, but I can't say I've ever encountered what you're referring to. But given you're comparing an open free-roam world a linear level design I think your assessment may already be flawed.

As for the controls (I guess you mean the character) Deslin is a plume of smoke in the form of a human being. The past games as well the floaty physics and weightlessness was designed to make traversal easier and explained by the fact that you are playing a person who is lighter than air.

Furthermore if Nathan Drake and Joel had been Conduits they probably would have had much easier and boring lives.
 
Things I've seen so far (played through it twice so far, clearing every district both times):

  • Not being completely attached to objects I'm standing on (making it seem like I'm slightly floating above them)
  • Random slight clipping (hands through buildings while hanging, feet through objects when walking over them)
  • Falling through the ground into the endless abyss (where I deserved to be during my evil playhrough :P)
  • Going through walls of buildings and getting stuck in the blackness
  • Cars balancing on their bumper turned upwards towards the air
  • The entire HUD disappearing after getting hit during a touchpad sequence while gameplay resumes
  • Enemies running in place in a circle, (seen this a lot)
  • Other random bits of poor enemy AI
  • Sometimes having trouble getting the "Drain x" to pop up and having to move away and come back, jump around, etc. to get it to work
  • Enemies/NPCs randomly dying when there were no attacks or gunfire near the area
  • The floating thing when jumping on certain objects (the tents in that hobo camp for example), it's even rubber banded me from being on top of a tent to on top of the bridge railing nearby

Aside from the HUD disappearing in that one place, falling through the ground, and going through the wall of a building, I've encountered the other bugs numerous times, enough to become noticeable and occasionally annoying. Sadly my Share function is totally messed up for video, so the few times I've thought to record some of these incidents, it hasn't worked (one time it actually started recording immediately after the incident was already over...).

Other than those issues (and perhaps a few more I may be forgetting), the game is actually really polished. None of its bugs are deal breakers, and don't (imo, other than maybe the ai) tarnish the game at all, some are just quirks of the physics/game engine and some are just things that probably weren't easy to reproduce. But I don't see how you can go through the entire game and not have noticed at least one or two of those things. Doesn't mean anything's wrong with the game though. It's really a great game overall.
 
Must be an early April Fools joke post or something.

In over 20 years of gaming, inFamous SS is one of the most polished games I've played.

Which is surprising because launch (window) games and open world generally mean the opposite.
 
Havent had many of those problems op, I got stuck inside a wall once when I used the last power's dash, but that was about it, and this was after I already beat the game just messing around. I feel like there are some things you can complain about with this game, but gameplay and being polished arent one of them
 
Infamous always has floaty controls, just the way it is. I wish they'd tighten them up though. Also the character magnetism onto walls and stuff can get wonky.
 
The game is designed for powers in mind, the early part of the game feels slightly clunky as a result. Once you get powers, the controls and gameplay make sense and its feels phenomenal. Being a little floaty is a necessary component of the gameplay jumping around the city landing on small ledges and platforms
 
I am comparing it to other playstation flagship games. Things like Drake putting his hand on the wall as he walks by in Uncharted really make a difference.

Uncharted is one of the most polished games out there. Calling anything that doesn't reach it's standards "unpolished" is unfair. It would instantly make 95%+ of games considered unpolished.
 
Uncharted is one of the most polished games out there. Calling anything that doesn't reach it's standards "unpolished" is unfair. It would instantly make 95%+ of games considered unpolished.

I strongly disagree. I enjoyed the game, but the climbing mechanics felt clumsy, and their sequences often dragged. Also, I would call Uncharted one of the many, many, MANY games to get cover wrong.

Granted, I think everything got it wrong but Max Payne 3, so maybe that's just me.

If I were to offer my best example of a polished game would be Dark Souls. Everything felt tight, responsive, intuitive, and suited the game perfectly.

As for what OP said, I generally felt the same way about the original InFamous.
 
In the last mission I
got stuck in the news tower, but was able to get myself out. I was able to reproduce the issue.

That was the only glitch I encountered during the game. I thoroughly enjoyed it. I agree with the review scores in the high 8s.
 
This is how every infamous feels. I'm not going to lie, I really dislike it too, and I was really hoping they'd sort it out in this one, bit they didn't. The games are still great fun and they're still definitely worth their purchase, it's just a shame they can't get such a simple thing done right.
Here's hoping their new IP is better made.
 
inFamous has always had floaty controls, but of course that doesn't excuse it.

I would say in this one there's a logic to it, though.

Neon controls fantastic. It feels like the entire game engine is tuned for it to the 9's, to the extent that the entire rest of the game feels kind of "bad" once you've gotten used to using it and have to switch to other powers. The "floaty" physics play perfectly with the combination of unlimited speed-run and super jumping.

But, yeah, with the other power sets it's less than inspiring, especially the last one.
 
I've only run into one glitch where I got stuck in a building or a shipping container or something, but was able to get out. Other than than, I can't say I've really had any more issues, other than the occasional camera spaz-out.

The game is very polished. Of course it's not perfect though, no game is.
 
OP hasnt posted in a while. Guess people didn't universally agree with him like he wanted.

Sorry I don't sit on Neogaf all day. I was actually playing the game. Climbing the space needle really showed the floaty controls and reinforced my opinion that the game is unpolished. It is still a fun game though so far.
 
vPbL
 
I got my platinum trophy this morning.

-There are no frame rate problems
-I ran into 0 progression stopping bugs
-I never got stuck
-No events failed to trigger
-There was never a time where i said to myself "I'm looking at a glitch".

The only technical problem i ran into is that sometimes when you are trying to land on a rail or a skinny area, he will slip off. That's it.
 
Sorry I don't sit on Neogaf all day. I was actually playing the game. Climbing the space needle really showed the floaty controls and reinforced my opinion that the game is unpolished. It is still a fun game though so far.

Disliking how the game handles movement and physics doesn't make the game unpolished. I really enjoyed the Space Needle section... and all the Infamous games have controlled like this... if you want Uncharted then play Uncharted? You keep bringing it up.
 
Also, so far, the controls are insanely floaty. You seem to accelerate at the end of a jump which makes the game really like it does not take place in a real world with physics.

I generally agree with this. Then again, the whole game is bizarre-- early on, you get the ability to jump really high, but only if you're standing on top of a car (?!); and then you have the option to increase your good-guy points by finding citizens that are lying on the ground for no reason and then filling them with smoke (?!?!?!).
 
The game is solid. Haven't run into any bugs so far. Personally, I find the game very polished.

It could use extra side content, though.
 
3 hours so far and no problems...so far. Sucks that you've had so many.

Playing a digital version if that matters.


I dunno about this.

Hell, I can't think of any game that had fun building climbing where you didn't play as Spiderman.
Prototype. Is a mixture of inFamous, Hulk and Spider-Man.
 
I dunno about this.

Hell, I can't think of any game that had fun building climbing where you didn't play as Spiderman.

You really don't "climb" buildings anymore after you get the second and third powers, anyway.

(And you only really climb the Space Needle outside of that, if you're smart. Use vents.)
 
Main villian was god tier until you heard her motivations
I like relatable characters but she made such a good bitch, she would have been close to perfection if they made her stay a bitch the whole way through and her whole reasoning for it was just to be a huge bitch

Nah, she is a evil psycho even after that.
Note that even if we believe her justifications of save "her kind" there is no justification for the unnecessary cruelty to the Akemish. Also the audiologs and Cole legacy DLC implies that she was power hungry and building an army
 
Given all the systems available in GTAV, I've been very impressed at its relative stability.

Arkham City, Sleeping Dogs, and all the Infamous games are polished open worlds. But i agree that it doesn't happen very often. I watched an Infamous 1 behind the scenes video and they were interviewing a tester and he said there are days where all he did was jump into walls and stuff to make sure the character doesn't get stuck, it sounds like polishing open world games is a nightmare.
 
Top Bottom