NullPointer
Member
Good luck convincing GAF that a game with good graphics isn't polished.
Good luck convincing GAF that a game with good graphics isn't polished.
I am not very far into the game, only an hour or so, but I am shocked at how unpolished the controls and the character interaction is. I have floated through more objects than I can count while moving about the environment (not using an ability, I mean things like the cans on the table in the first area). The characters do not feel like they are actually walking on the ground, but rather hovering over it.
Also, so far, the controls are insanely floaty. You seem to accelerate at the end of a jump which makes the game really like it does not take place in a real world with physics.
This game falls way short in all of the ways that that Naughty Dog succeeds with their games. In uncharted and last of us, the characters feel like their are really in their environment. I am not sure how much this will effect my enjoyment of the game, but so far it is shocking that a flagship game is like this.
Sorry I don't sit on Neogaf all day. I was actually playing the game. Climbing the space needle really showed the floaty controls and reinforced my opinion that the game is unpolished. It is still a fun game though so far.
The game is to popular right now for any sustained discussion about bugs/glitches/clipping whatever. People take the criticism to personally.
There is a shitton of little things that can annoy you (Hell I don't think i have walked on the metero rail one time despite a full playthrough with Deslin foot clipping through the building)
but all the little things are so small it's easy to excuse them.
Why would you even try to land on rocks and benches and stuff? By the 2nd power parkour is virtually redundant.
While I really enjoyed the game compared to infamous one it seems like climbing and edges aren't handed nearly as well. Maybe the climbing is more design choice because scaling. Was more a question of not having gripable ledges and running around finding places to go verticals. This of course is negated by neon and side stepped some times by smoke.The climbing is jank but thats about it.
I was watching a friend play it a couple of days ago, he jumped on a car and the car launched in the air and just stayed there hovering till eventually clipping out of the world via falling, also why exactly do the cars explode like their packed with TNT? My friend also said it was quite short and some of the powers felt either redundant or under-developed (concrete.) I wouldn't say it's unpolished, but these are the problems you encounter when you spend all your budget on the way the game looks.
Now you're a try hard.
edit: no wait now I recall your other posts. This is nothing new. Jeez.
Now you're a try hard.
edit: no wait now I recall your other posts. This is nothing new. Jeez.
Well in fifteen hours, for a total of five seconds of issues, I think 'fairly polished' is not at all contradictory.This thread is now about the misinterpretation of the word "polished",
Personally I feel like a statement like this:
is a contradiction.
Wow. It's only slightly better after the edit. Slightly.
I am not very far into the game, only an hour or so, but I am shocked at how unpolished the controls and the character interaction is. I have floated through more objects than I can count while moving about the environment (not using an ability, I mean things like the cans on the table in the first area). The characters do not feel like they are actually walking on the ground, but rather hovering over it.
Also, so far, the controls are insanely floaty. You seem to accelerate at the end of a jump which makes the game really like it does not take place in a real world with physics.
Sorry I don't sit on Neogaf all day. I was actually playing the game. Climbing the space needle really showed the floaty controls and reinforced my opinion that the game is unpolished. It is still a fun game though so far.
Controls are supposed to be a little floaty, you're a super hero, you can fly through the air.Sorry I don't sit on Neogaf all day. I was actually playing the game. Climbing the space needle really showed the floaty controls and reinforced my opinion that the game is unpolished. It is still a fun game though so far.
If it is anything like the first two games I, personally, wish the main character had a bit more weight when walking/running. First to make walking more accurate, I have a habit of zooming past things as the walking/running is a tad too floaty, and second it would increase the impact when gliding on rails/floating as you are free from the confines of traversing on foot.There is a walk animation. Try again. You barely have to move the stick, but it's there. And I rather have it a bit floaty than heavy. It's a superhero game not a physics simulator.
To be fair, isn't it more of a light jog?There is a walk animation. Try again. You barely have to move the stick, but it's there. And I rather have it a bit floaty than heavy. It's a superhero game not a physics simulator.
Controls are supposed to be a little floaty, you're a super hero, you can fly through the air.
To get to one or two shards you needed to land on wood pillars
That's good for you. I've encountered every single one of those sans progression stopping bugs.I got my platinum trophy this morning.
-There are no frame rate problems
-I ran into 0 progression stopping bugs
-I never got stuck
-No events failed to trigger
-There was never a time where i said to myself "I'm looking at a glitch".
The only technical problem i ran into is that sometimes when you are trying to land on a rail or a skinny area, he will slip off. That's it.
I... what? As far as open-world games go this has to be amongst the most "polished" I've played.
True but by the same token the open world aspect of the game is nowhere near but traditionally unpolished games like Skyrim/GTA are trying to do.
The problem is that this thread is not arguing about scoop of the game.
SS has the worst sound and sound mixing I've ever heard in a game. It also has really bad use of rumble. I never know when I'm being shot or when I grenade is coming at me. The game doesn't have the same audio and rumble cues that other games have to make me aware of what's happening to my character. It also doesn't have any audio cues to let you know that your shots are hitting other people either. Awful sound.