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"Candy Crush maker shares plunge after profit warning", could make meager $500M in Q2

Somnid

Member
They still made 570 Million dollars in 3 months. The bubble might be shrinking a bit, but it's nowhere near bursting

It's a matter of sustainability. If Candy Crush is waning then King needs to be able to produce new hits or the valuation of the market is inflated because nobody can actually make that kind of money consistently. People had thought Soda was going to do it, but I guess this is not stopping the decline. One also wonders if the got big fast if they will crash just as fast.

So they aren't hurting but it's not a healthy look until we find what the bottom equilibrium actually is.
 

jroc74

Phone reception is more important to me than human rights
B...b...but mobile gaming is the future!!!

Konami sais that!!!

I didnt wanna go there. lol. And I'm sure Nintendo is smarter to not think the same thing overall. Mobile gaming is the future...the future is now. Just dont put all your eggs in the mobile basket if you dont have to.

Possibly. But I'd be willing to bet that full fledged games like that don't do nearly as well. Here's the problem with the "mobile future": in order to make the kind of money that everyone is hoping to make, you need more than just a few whales, you need a whole bunch of casual players who will plop down a little cash. These players are fickle though; they'll just keep moving on to the next best thing until they get bored. This is the same thing as wondering why no console is selling as well as the Wii did. It was a fluke that managed to pull in people that don't traditionally play games, and this is what we're seeing in the mobile space. To these people gaming is a novelty, and eventually they will get bored and move on.


I've yet to find a F2P game that hasn't made me wish I could have just plopped down some money to begin with and avoid all of the bullshit.

Quoted for Truth.
 

evangd007

Member
How to run a mobile game company:

Step 1: Fall ass backwards into a successful game
Step 2: IPO
Step 3: Overexpand while pursuing your next hit
Step 4: Realize that there is no blueprint to making a mobile hit, it's all luck
Step 5: Crash
 
It's a matter of sustainability. If Candy Crush is waning then King needs to be able to produce new hits or the valuation of the market is inflated because nobody can actually make that kind of money consistently. People had thought Soda was going to do it, but I guess this is not stopping the decline. One also wonders if the got big fast if they will crash just as fast.

So they aren't hurting but it's not a healthy look until we find what the bottom equilibrium actually is.

Maybe they should be developing exit strategies as soon as a game explodes

I dont see them reinvesting enough money to make better and more indepth games
 

Interfectum

Member
Yeah King only has the #4 and #6 top grossing Apps on the App Store. Time for them to bail out. If I were them I'd just remove the games from the App Store now, they are done.
 
You haven't played Dota 2, Team Fortress 2 or Path Of Exile? These are excellent examples of F2P. In Dota 2 especially, the entire game is free. There's no bullshit to avoid, as there's nothing to unlock except cosmetic items.

I wouldn't add TF2 on the list. It was converted to a F2P to test the waters. The userbase as well as Steam's workshop allowed the feature to be facilitated smoothly, nevermind the large, solid, dedicated players behind it puts it in a more desirable level than say "Candy Crush" or "Angry Birds".
 

Beartruck

Member
The roller coaster at the top of the hill.

That said, people who keep praying for mobile in general to crash are crazy. Individual games will crash, sure, but customers will just move on to the next one. The mobile game market dying would require smart phones in general to fall off, and I don't see that happening.
 
so question. Mobile game companies make bajillions of dollars fast while making inexpensive games.

why exactly do they fail and close shop? what do they do with all that cash, given what i assume to be the small amount of investment.

surely having a small team of coders fixing bugs, and maybe paying for data to apple/google for a small MB game, it wouldn't be enough to bankrupt a company like this?

is it server costs?

where's all that money going?
 
The roller coaster at the top of the hill.

That said, people who keep praying for mobile in general to crash are crazy. Individual games will crash, sure, but customers will just move on to the next one. The mobile game market dying would require smart phones in general to fall off, and I don't see that happening.

Its interesting

There is no growth curve for these games. Its not the same

If Angry Birds taught us anything is that even sequels or even completely new games isnt enough

You cant seem to make a mobile game that brings people back every year like a Call of Duty game does

Thats because the people they are getting all this money from aren't strict gamers.

You almost have to start from scratch EVERY TIME and hope you strike gold.
 

Jay Sosa

Member
Possibly. But I'd be willing to bet that full fledged games like that don't do nearly as well. Here's the problem with the "mobile future": in order to make the kind of money that everyone is hoping to make, you need more than just a few whales, you need a whole bunch of casual players who will plop down a little cash. These players are fickle though; they'll just keep moving on to the next best thing until they get bored. This is the same thing as wondering why no console is selling as well as the Wii did. It was a fluke that managed to pull in people that don't traditionally play games, and this is what we're seeing in the mobile space. To these people gaming is a novelty, and eventually they will get bored and move on..

Yeah, you're right. On the other hand I do think "real" games could bring in the "mobile games suuuuck" crowd.
 
Oh no, only half a billion dollars for the quarter. How will they keep the lights on? I wish I understood the whole 'bubble' line of thought when it came to mobile. People will, for the foreseeable future, want things to do on their phones they always carry with them and use all day long. Mobile games are relatively cheap to make and maintain, so as long as you're not burning through your cash with massive staffing, you can stay in the game much longer than console or PC land, I imagine. I'm not a huge fan of most mobile games or their rinky-dink hardware and lack of ergonomic or particularly positive and tactile-feeling controls for traditional game types, but it's got all of the attention and money being poured into it to create a more appealing set of software types that don't have to be all about extreme monetization all the time. Those in it for the long haul will probably end up doing some form of what consoles game makers used to be all about in the past generations well before now where they produced regular hits that were safe and took more creative stabs with other releases to balance out their offerings, giving themselves more ways to stay in it and appeal to more people.
 
I wouldn't add TF2 on the list. It was converted to a F2P to test the waters. The userbase as well as Steam's workshop allowed the feature to be facilitated smoothly, nevermind the large, solid, dedicated players behind it puts it in a more desirable level than say "Candy Crush" or "Angry Birds".

To be fair I haven't played very much TF2, I've just generally heard that it's got a good F2P model.
 

jroc74

Phone reception is more important to me than human rights
The roller coaster at the top of the hill.

That said, people who keep praying for mobile in general to crash are crazy. Individual games will crash, sure, but customers will just move on to the next one. The mobile game market dying would require smart phones in general to fall off, and I don't see that happening.

I agree. Mobile gaming isnt going anywhere. Thanks to app stores alone its not.
 
The roller coaster at the top of the hill.

That said, people who keep praying for mobile in general to crash are crazy. Individual games will crash, sure, but customers will just move on to the next one. The mobile game market dying would require smart phones in general to fall off, and I don't see that happening.

There will always be a "game market" because anybody who can upload a "game" irrespective of cost and development have a marketplace to facilitate that easily. Question is, what is the broader view of the game's market - as in - actual solid userbase that don't jump from one game to another causing the result Candy Crush is facing right now.?

where's all that money going?

Where else? The shareholders' pockets of course. They're not going to wait till the money funnels down to where their shares are below their intended value. They're jumping the sinking ship the moment a golden cruise liner picks them up.
 
Yeah, you're right. On the other hand I do think "real" games could bring in the "mobile games suuuuck" crowd.

Naw cuz then you split the audience and you arent going to get habitual gamers to put down the controller to play mobile games

At least not while better options are fighting for their time.
 

Dark_castle

Junior Member
Candy Crush can be infuriating at times. My girlfriend is super into it and will often get stuck on a level for weeks at a time through no fault of her own. It reaches a point where if she sees she can finish a level that's been torturing her, she'll pay the 69p or whatever it is for extra moves to get past it.

I've played it a bit and I swear the game is designed screw you over and stop you progressing, encouraging you to pay for shit to help you get through.

Your girlfriend is part of the problem. Think to rethink the relationship! :) jk
 
Mobile gaming! Short bursts and quick cash!! they will never build established games on mobile

Even the famous angry birds has had its wings cut and taking the mighty fall
 
Mobile gaming! Short bursts and quick cash!! they will never build established games on mobile

Even the famous angry birds has had its wings cut and taking the mighty fall

Yup

Makes more sense to stay small and develop hundreds of cheap throw away games. Angry Birds did run a nice long time and had merchandise everywhere.

I imagine these companies will catch on and actually have the expansion and contraction of fickle mobile games down to a science.
 

Interfectum

Member
Mobile gaming! Short bursts and quick cash!! they will never build established games on mobile

Even the famous angry birds has had its wings cut and taking the mighty fall

Rovio took a hit in consumer products (Angry Birds toys and shit). Their game revenue was up in 2014 iirc.
 

Opiate

Member
inc "mobile bubble popping" posts

Yeah. People on GAF almost uniformly despise mobile gaming, and really hope that any major failure is a sign that it's going away.

King has not been able to repeat its success the way companies like Supercell and Gung Ho have. Obviously being able to create a monster hit can singlehandedly make you rich, but if you want your company to survive, you need to show the ability to do this repeatedly, and King is failing at that.

Which is why their stock is going down even though they may make tons of money this quarter; people are losing faith in their ability to repeat their success long term.
 

Servbot24

Banned
this game isn't marketed towards my particular tastes, so i hope everyone who worked on it has their livelihood destoyed
 

Bytes

Member
Another company finds out the hard way that phone gamers are largely only loyal to individual games instead of the companies that make them. King will be fine for now, but this could be the start of a downward trend. We'll see.
 
They still made 570 Million dollars in 3 months. The bubble might be shrinking a bit, but it's nowhere near bursting

Profit is not everything. Declining revenue is a sign that the company is losing momentum and possibly heading to irrelevancy > some investors feels it is better to jump out before stock go even more down.

These days specially revenue growth is getting more and more important, especially when it comes to internet/mobile stocks. In many cases Investors are ready to overlook losses and reward companies as long as they are posting healthy revenue gains (see: Amazon and LinkedIn for example)
 

Interfectum

Member
Yeah. People on GAF almost uniformly despise mobile gaming, and really hope that any major failure is a sign that it's going away.

King has not been able to repeat its success the way companies like Supercell and Gung Ho have. Obviously being able to create a monster hit can singlehandedly make you rich, but if you want your company to survive, you need to show the ability to do this repeatedly, and King is failing at that.

Which is why their stock is going down even though they may make tons of money this quarter; people are losing faith in their ability to repeat their success long term.

Unless King is grossly overspending their profits I'd say they have time to make another hit. They might not be the big company on the block anymore but I don't see them crumbling over night. People in this thread seem to think Rovio is dead too simply because Angry Birds isn't the #1 craze anymore yet they are doing okay.
 

Servbot24

Banned
Another company finds out the hard way that phone gamers are largely only loyal to individual games instead of the companies that make them. King will be fine for now, but this could be the start of a downward trend. We'll see.

Actually they're learning it in an extraordinarily lucrative way.
 

Jay Sosa

Member
Naw cuz then you split the audience and you arent going to get habitual gamers to put down the controller to play mobile games

At least not while better options are fighting for their time.

Well that's my point. I think if Nintendo gives us decent games people will have no problem playing those games on their smartphone. Not having to buy a Nintendo console just to play their games could be a huge incentive for some.
 
Your girlfriend is part of the problem. Think to rethink the relationship! :) jk

She kind of is, but I'd say in the 2 or 3 years she's been playing it she's spend maybe £10 total on it. Not bad value really when you look at it like that. Although it's more comparable to paying to feed an addition than paying to get any sort of enjoyment out of it.

Sometimes she asks me to help if she's stuck, which I do. But then I get mad at how the game is clearly designed to almost force you to pay to progress. She doesn't believe me that this is something companies would do to increase profits :(
 

bomblord1

Banned
Mobile gaming is headed for a massive crash. Anything that bubbles up that big inevitably reaches a point where it can't sustain itself followed by a massive drop. History is littered with examples.

I posted this a few months ago in a thread about a mobile game company tripling it's previous years revenue
This greatly disappoints me.

It also reaffirms my belief that mobile is heading for a big crash though.
 

Interfectum

Member
Mobile gaming is headed for a massive crash. Anything that bubbles up that big inevitably reaches a point where it can't sustain itself followed by a massive drop. History is littered with examples.

I posted this a few months ago in a thread about a mobile game company tripling it's previous years revenue

As long as hundreds of millions of people own mobile devices there will be no mobile gaming crash. You will see companies rise and fall within the mobile gaming space but it's not going anywhere.
 

Opiate

Member
Unless King is grossly overspending their profits I'd say they have time to make another hit. They might not be the big company on the block anymore but I don't see them crumbling over night. People in this thread seem to think Rovio is dead too simply because Angry Birds isn't the #1 craze anymore yet they are doing okay.

Oh, I agree with that, but stocks don't work that way.

Investors aren't asking "will your company be bankrupt tomorrow?" But rather "will you be able to sustain and grow your business?" If the answer to the first question was yes, then King's stock would be in the penny category already. If the answer to the second question is yes, then stocks would tumble from their highs but not be worthless -- and it's that second thing we're seeing.

Investors are coming to terms with the fact that King is a big success, and it's still at least possible they could strike it big again, but it's no longer likely that they'll stay on top of the mobile market forever.
 

SmokyDave

Member
Yeah. People on GAF almost uniformly despise mobile gaming, and really hope that any major failure is a sign that it's going away.
Or minor failure. Or perceived failure.

It's embarrassing that an enthusiast games forum probably has less incisive commentary on mobile games on average than somewhere like Mumsnet or TheCarWeldingForum. Sure, we have people that know their shit, but threads like this show just how few they are.
 

marrec

Banned
Mobile gaming is headed for a massive crash. Anything that bubbles up that big inevitably reaches a point where it can't sustain itself followed by a massive drop. History is littered with examples.

I posted this a few months ago in a thread about a mobile game company tripling it's previous years revenue

It's not heading for a crash, companies and investors just need to learn to keep expectations in check. If you look at a company like GungHo or DeNA or Gumi over in Japan you can see an extended plateau of success that is (mostly) sustained by releasing, gasp, multiple games that are well received.

Just like any other company, if you don't continue to innovate your product, you'll eventually stop making huge profits. Saying that Mobile Gaming is going to crash because King com has contracting profits is like saying that PCs are going to crash after HP had a market contraction. :-/
 
Mobile gaming is headed for a massive crash. Anything that bubbles up that big inevitably reaches a point where it can't sustain itself followed by a massive drop. History is littered with examples.

I posted this a few months ago in a thread about a mobile game company tripling it's previous years revenue

It's not going anywhere. You might see a change in some of the big players, some companies will collapse while others take the top spot, but mobile gaming as a whole is staying for the foreseeable future.
 

jroc74

Phone reception is more important to me than human rights
Yeah, you're right. On the other hand I do think "real" games could bring in the "mobile games suuuuck" crowd.

Naw cuz then you split the audience and you arent going to get habitual gamers to put down the controller to play mobile games

At least not while better options are fighting for their time.

I was gonna respond to the first quote and say....maybe....if done right.

IMO only a few types of games that use a controller, mouse can be a true 1:1 copy, port on mobile. Turn based RPGs is one. Point n Click games is another. (I didnt think RPG could until reading this forum. I never really thought about it before.)

One thing I wanted to mention in a thread recently but didnt is the size of the device and features of the device. They have an impact some might not think about. Games I can play comfortably on a 6" phone I cant on a 3.5" phone. Something as simple as Home Run Battle is alot better on a bigger device. And thats a mobile only game. AFAIK.

Then on screen buttons vs hard buttons. Hard buttons help with unintentional clicks off screen that can exit a game. Or on screen buttons that dont disappear when a game starts or somehow come back for whatever reason. That can be frustrating when you are in the middle of a game and you accidentally exit it.

Playing a classic platformer with on screen keys...the smaller the device the worse the experience. Forget a classic sport game like Tecmo Bowl. Its not worth it. And I mean play them like they originally were, not adapted for mobile. Then if the device is too big...do on screen keys even help?
 

Opiate

Member
Or minor failure. Or perceived failure.

It's embarrassing that an enthusiast games forum probably has less incisive commentary on mobile games on average than somewhere like Mumsnet or TheCarWeldingForum. Sure, we have people that know their shit, but threads like this show just how few they are.

It's not really a consequence of ignorance, in my opinion -- these are conclusions reached through a strong emotional bias. Some people hate mobile so much that they hope everything is a sign that it will just go away. This is unlike, say, TheCarWeldingForum, where people can look at the market more objectively because they don't hate it so much and hope it dies.

We already have someone in this thread suggesting that the enormous success and growth of mobile is a sign that it's going away. I mean, you can spin virtually anything to "prove" that mobile gaming is a fad if you're emotionally invested enough.
 

Steel

Banned
As much as I'd like mobile companies to stop eatting the market, a down quarter happens pretty often. If we thought one down quarter spelt the end of a company, sony should have been dead a million times now.
 

Ripenen

Member
where's all that money going?

It's incredibly expensive to acquire players. On some channels it can cost you $5 to $10 per player or more. For most games the lifetime value of a player is $2 or less. The strategy is to spend large on marketing to push your way to the top of the download charts where you'll then start pulling in more "organic" players, who tend to be worth more than players bought with ads.

Consider that Clash of Clans gets about 50k downloads a day on iOS that means you need to spend at least $250k a day to make a push on the top 10 chart, all the while just hoping a publisher with deeper pockets isn't doing the same thing at the same time.

This is the Supercell and King playbook, and smaller devs simply can't compete. Supercell drops a million bucks a day or more on marketing but they can afford it because their game retains players very well and they are making something like $10 million a day. Candy Crush doesn't retain as well and players don't spend as much so when they are upside-down on player acquisition costs it's not sustainable for the long-term.
 

Felessan

Member
15 minutes of fame over? This seems to be the trend with mobile games, I hope Konami and Nintendo have good long term plans for entering this market
It's rise&fall, but market itself still expanding and expanding at rather fast pace.

So not only does it mean you have to get that one-in-a-million stars align chance for a mobile hit, you have to do it again and again and all your past efforts pretty much don't matter.
It's one in a million chance to be a GTA5 of mobile gaming. But be successful, even be very successful reaping a big profits (just not a insane Supercell-level profits) - is much much easier.

Even the popular ones are only viable for a short period of time, like you say they're not deep games, people will play it while they are having fun then drop it for the next popular game
This is what a current maturing trend in mobile development.
Basically the lifetime of mobile game is several years and you can expect your mobile games to eclipse at 2nd year (in COLOPL Q1 results there is a number of slides about that). So to remain viable you can't just sit and cash in on your hit game, you need to constant flow of new quality made games to replace older games.
Just as in usual gaming - you cannot sell the same COD:MW for 10 years.
 

marrec

Banned
It's not just ignorance, these are conclusions reached through a strong emotional lense. Some people hate mobile so much that they hope everything is a sign that it will just go away. This is unlike, say, TheCarWeldingForum, where people can look at the market more objectively because they don't hate it so much and hope it dies.

We already have someone in this thread suggesting that the enormous success and growth of mobile is a sign that it's going away. I mean, you can spin virtually anything to "prove" that mobile gaming is a fad if you're emotionally invested enough.

Luckily there are sane and thoughtful posters too in MOST of these threads.

I used to be one of those Mobile Doom and Gloom sayers, like a Christian looking forward to sign of the apocalypse, I would take every mobile gaming failure and silently celebrate it as the final piece that would bring the tower crumbling down. God was I stupid.
 

hesido

Member
Half a billion earnings in 3 months by just one company who just made one (or a couple of?) hit games that cost them salty crackers. Mobile gaming is collapsing .

Also, f*** the stock market. They create bubbles out of anticipation, big players slowly pump money to increase stock market value, and abandon at the first hint of "slowed down" revenue or "decreased profit". Not even a net loss. Then the stock value falls and small players usually get shafted.

My close to 0 knowledge of economics can easily be spotted but that's what I think.

Another company finds out the hard way that phone gamers are largely only loyal to individual games instead of the companies that make them. King will be fine for now, but this could be the start of a downward trend. We'll see.
What hard way?

Even if their earnings declined by 25% every three months and the shut down doors within a year, we are talking about revenues totalling more than a billion dollars. Not bad money flowing around for crushing candy bars.
 

Steel

Banned
It's not a bubble though, it's basically a new industry that will be there as long as smart phones are around. The issue is it's more focused on luck rather than actually good products.

It's starting to balance out so that it's less based on luck and more based on advertising spending. Kinda sad that more marketing people are put to work by the mobile industry than developers. Not that the AAA model treats developers well anyway.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
Mobile gaming is the only interesting place for gaming at the moment. I really hope it grows and evolves. It's certainly more interesting than console gaming. I also expect King to grow when they come installed on Windows 10. They really need new games though.
 

Interfectum

Member
Oh, I agree with that, but stocks don't work that way.

Investors aren't asking "will your company be bankrupt tomorrow?" But rather "will you be able to sustain and grow your business?" If the answer to the first question was yes, then King's stock would be in the penny category already. If the answer to the second question is yes, then stocks would tumble from their highs but not be worthless -- and it's that second thing we're seeing.

Investors are coming to terms with the fact that King is a big success, and it's still at least possible they could strike it big again, but it's no longer likely that they'll stay on top of the mobile market forever.

Yeah I just find it interesting that when investors are slightly disappointed in King's massive profits that signals the end of the mobile industry. Yet when Sony takes losses and their stock is thrown in the junk pile everything is okay and the console industry is still strong.
 
Mobile gaming is the only interesting place for gaming at the moment. I really hope it grows and evolves. It's certainly more interesting than console gaming. I also expect King to grow when they come installed on Windows 10. They really need new games though.

Michael-Scott-Closes-The-Door-Awkwardly-On-The-Office.gif
 
There seems to be a large problem of sustainability with mobile games. In particular, games that rely on 'whales'. The common issue seems to be that there are a limited number of whales and once that threshold has been reached it becomes a slow climb back to the bottom. The whales find the next big thing to jump on instead and the current big company becomes the next slowly burning company, being replaced by another new company in the process. It seems really hard to sustain a single company for extremely long periods of time.

One thing I'd be interested to know is how sustainable is the entire approach of companies coming and going as little more than trends? How long until the whales stop looking for their new thing to move on to? The pattern keeps repeating so I'm guessing it's not slowing down anytime soon.
 

marrec

Banned
Mobile gaming is the only interesting place for gaming at the moment. I really hope it grows and evolves. It's certainly more interesting than console gaming. I also expect King to grow when they come installed on Windows 10. They really need new games though.

Having Candy Crush Saga installed on Windows 10 PCs probably won't expand their customer base by enough to sustain any kind of growth, but they have profits for days and more than enough time to come up with something that will keep them in the top 10.

And I agree that mobile gaming is super interesting right now. Giants like King and Supercell are propping up a market that is almost endless in its possibilities. Stuff like Out There and 80 Days make all the shitty freemium games worth it a hundred times over. For God's sake, Terraria has freaking TOYS in Walmart because of Mobile gaming. If that's not a testament to it's power and still unseen limits of potential, I don't know what is.
 
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