Belfast said:Gaming girlfriends...have one? Ever had one? How do they deal with you? Do they play games...if so, what and why?
sp0rsk said:this might be a good fun topic. It might turn into a "my girlfriend i have a girlfriend girlfriend girlfriend" thing though.
/agreeM3wThr33 said:The Sony Ad
Downloads:
----------------------
Beta GAFcast: 358
Can't call it the GAFcast Episode 2: 1365
Maxrpg said:/agree
btw
Podcast Sales Age
Code:Downloads: ---------------------- Beta GAFcast: 358 Can't call it the GAFcast Episode 2: 1365
Onward and upward, gentlemen!
My wife has very particular tastes when it comes to gaming as well, but for the most part she likes to watch me play and point out what I should be doing.Belfast said:I would assume not everybody has a girlfriend, so they could talk about what they'd like in one!
Seriously, though, I find that mine has interesting tastes concerning what she will and won't play. She enjoys watching me play more often than doing it herself, for instance. It might be an interesting insight into female gamers that AREN'T Fragdolls.
Maxrpg said:Those are full downloads sir
It seems we are getting more people interested the better the podcast gets.
First, the forums, then, FRONT PAGE! MWAHAHAHA
rod said:rockman zx
bengraven said:Um. Where are the first two?
jjasper said:I really want to hear about Brave Story. If anyone in Japan wanted to talk about it that would be great!
Srider said:The game sucks. Don't know about the movie though.
duckroll said:I'm over six hours in Brave Story now. It actually stays rather fresh and interesting for a traditional game. There's a decent variety of enemies in each as well, and they have really nice animations. What I really like is how the different areas in the game are very different from each other and continue to offer new types of enemies with different design concepts. Did I mention the lack of loading is REALLY enjoyable to play?
Plot-wise the game is holding up pretty well too. It's nothing ground breaking, but the actual script is well written and the characters are charming. Towns have good design too, and the overall music is pretty good. Characters get new attacks and combination attacks pretty quickly as well, so battles don't get boring. What I especially like is that the weapon changes are visible in battles.
Anyway at 6+ hours I think I might be almost half done with the game, so it's looking like a good 15 hour game or so. At this point any longer and it'll be gravy. The game has a optional stuff to do too, so we'll see.
Mason said:I don't know if you guys want any feedback on the first one, but I figure I'll give it anyway. Keep in mind that I don't normally ever listen to podcasts so this is feedback from a pretty casual type of person. I don't know what most podcasts are like or what the standard is. Hopefully this helps.
- I only made it about halfway through the first one, and that was just to see if it ever got interesting. It seemed like a bunch of people sitting around talking about videogames but nobody was really more qualified than me to be discussing this stuff. I don't know how possible it is, but it would be neat to get somebody from the industry to talk and bounce questions off of. That would give me a reason to listen to it.
- Maybe limit the discussion to 3-4 people instead of 5-6. I can't keep anyone straight; not sure if you guys even care about that, though.
- Refrain from listing off games you're playing or what games you like. I really couldn't care less. Please refrain from GAF inside jokes/references as they're generally not funny.
- Perhaps come up with a couple topics and have everyone do some actual research before the podcast so you can bring up a discussion topic and then everyone can have an intelligent discussion with real sources they can cite. Again, a lot of the time now people are spouting off things about how, "it's like this or that in Japan" and I'm like, "uh, and how do you know that?" Or instead of saying, "people in the industry say this or that," again, have actual sources and names you can cite.
That's all I can think of for now, hopefully that helps??
Mason said:- Perhaps come up with a couple topics and have everyone do some actual research before the podcast so you can bring up a discussion topic and then everyone can have an intelligent discussion with real sources they can cite. Again, a lot of the time now people are spouting off things about how, "it's like this or that in Japan" and I'm like, "uh, and how do you know that?" Or instead of saying, "people in the industry say this or that," again, have actual sources and names you can cite.
That's all I can think of for now, hopefully that helps??
sp0rsk said:"its like this or that in japan" "uh and how do you know that" **** I DUNNO! maybe cause i live there!
Its a podcast, we arent writing news articles.
Lonestar said:hey, that podcast was like take #2 or 3, the spontinuity was gone, adios, Fin'!
I didn't like the "what're we playing" aspect, though that was probably the only thing I talked about. Had no real say so in the "Prey" stuff, and the Marketplace, my real comment was in the lost episode.
I'm still more in favor of a smaller, rotating cast, or maybe insert "clips" from other people, like a Sale's Age update, Madden update, Willco Update featuring Timberlake. You know, some "PIZZAAAAAAZ"
Srider said:Updates from forum contents is a really bad idea imo. Why bother with a podcast if you are just going to be rehashing forum posts? The podcast should take advantage of the fact that it's a flowing content to provide a better experience/delivery than what a forum can offer.
I think it's much better if the participants are more informed in different subject other than games and can make some commentary based on their distinct views if it even exists.
I think the problem with the gafcast so far is simply a lack of chemistry and otherwise lack of personality. No one really has anything unique to offer to the conversation, partly due to the mediocre choice of topics thus far. Why should we care what you think about a game? What does it matter what game you are playing now? These kinds of irrelevant topics make for a boring podcast. Obviously this is still quite new, but starting with interesting topics will go a long way in making an interesting podcast.
Take advantage of the personalities of the participants. For example, since Sp0rks is in Japan, talk about special happenings in Japan and otherwise be detailed in the description, maybe provide links to watch.impress or similar media content so the viewers can make connections with the audio content. Talk about stuff that the average gaffers would not /can not have read online. Put things into perspective. Start with a game related topic, but explore the subject beyond just about games. Interesting radio shows on NPR are interesting because they are indepth and provide a unique perspective. Obviously it's going to be difficult to do all of these in one go, but if this can be done on just one topic in the next gafcast, it would be a big step.
The host should also be more active in directing the conversation, we don't need to hear the opinions of everyone on each subject. Maybe ask one or two of the participants on each subject, and move on.
Mason said:I'm referring more to when people make generalized statements and have nothing to back it up. Like I said, don't listen to podcasts, so I don't know how they are.
But if all the gaf podcasts are gonna be like the first one (technically the second, I guess), I don't really see the point in even doing it. We can all talk about this stuff on the message board we're on right now and it will be more timely and lively than when you do it in a podcast. Unless you can get some kind of exclusive content/interviews/people on or do something that can't be done on the GAF gaming board, I don't get the point.
Belfast said:I know it's a pain to go back and read the other threads, but it still needs to be repeated that we're doing this over teamspeak. Unfortunately, we lack consistent mic quality and same-room presence. Each person pretty much has to talk one at a time and though editing can help that somewhat, I don't think we'll ever be chatting under ideal circumstances.
I agree with the varied topics thing, which has been mentioned before, but I'm a little sketchy on the "why should we care?" idea. Why should you care about *any* game impressions? Posted on the forums, on major sites, in the podcast...I don't see a big enough distinction as to why ours would be any different. In fact, I'd say it works slightly to our advantage...we DON'T have access to special guests, insider knowledge, or advance copies of games to talk about. And sp0rsk is the only one actually IN Japan so he'd probably just be talking about that foreign stuff alone.
Getting back to the advantage part, though, I think that we're all fairly informed individuals as far as accessible knowledge goes and since our views aren't augmented by the above "assets" it gives us a somewhat different perspective on events. I'm not going to go so far as to say "everyman" but it's the gaming community equivalent.
Honestly, I'd love to have higher production values and whatnot. Hopefully we'll be able to improve that over time, but there are some things we simply cannot change.
Srider said:Well, I did take into consideration of the production capability of Sp0rks. I am actually encouraging people speaking one at a time, like my last statement suggests. I just think that somehow the things said by the participants should be more than just one or two liners. This is actually an easy cure for the teamspeak problem. When one person speaks at length about something, it's much easier to follow than quick cuts of speech from multiple people in varying volumes. It's up to the host, however, to direct the conversation well; and the speakers to be knowledgable or have enough to say about something to achieve this effect.
Regarding the subject matter of the gafcast. The reason that I said "who should care" should be the exact focus of the gafcast. Just like on the forum certain posters garner more interest than others, there is a reason why that is. Figure out what can make the gafcast interesting is the most important thing. I merely suggested the ways that I believe to be the direction gafcast should take. How well it may work out is not something that i can guarantee, but the point is to emphasize what's different about the gafcast.
I completely understand the lack of assets situation, but that is exactly why I suggest focusing on the individuals knowledge base. There are much more interesting content about games other than review/impressions. Think about the impact or influences games have on your lives, how they are different among the participants, how you look at things from your own perspectives. Talking about how much a game sucks or how you've played game xxx that no one else has played doesn't show much in terms of overall knowledge.
Don't be afraid to take a side or going against the current, or even talking about non game related subjects. There is much more to gaming/gaf culture than just games. Maybe people just need to get comfortable. I think if all the participants are well rounded individuals, the gafcast would not need more than 1 take.