me0wish
Member
RE5 was recently updated, it stripped GFWL in favor of Steam, and finally after 6 years of waiting we get the Untold stories DLC (also known as RE5:Gold). However GFWL wasn't the only thing that was stripped, the GFWL version had a fully functioning coop mode that was easily enabled by modders:
https://www.youtube.com/watch?v=UWyUyOO3uzw
It was so easy to enable, that many of us hoped that Capcom will officially add it to the game, but nope, they actually made an extra effort to remove it completely and even potentially lied about it.
Here is what Capcom had to say:
Here is what a modder had to say:
So yeah, after how angry people were with Revelations 2 no coop, you thought Capcom would learn, but nope, they never learn, they release the DLC 6 years later, with day 1 pricing, stripped down content and then say the coop code doesn't work when it worked perfectly, they won't even leave it untouched so modders can add it back in.
Update 1:
Steam thread up:
http://steamcommunity.com/app/21690/discussions/0/618457398975777587/
Let our voices be heard guys!
Update 2:
Sectus successfully adds coop to the game with some major issues.
This is just sad:
Why on earth would you "Rip out" split screen code?? Sectus added coop in a couple of hours with out the "difficult problem to solve", why do you lie to us Capcom?
https://www.youtube.com/watch?v=UWyUyOO3uzw
It was so easy to enable, that many of us hoped that Capcom will officially add it to the game, but nope, they actually made an extra effort to remove it completely and even potentially lied about it.
Here is what Capcom had to say:
To clarify though, the split screen code that was ripped out from the PC build is from the console version.
As some of you may know, MT Framework is our multiplatform development tool/engine that is utilized across several platforms. The aforementioned split-screen code is an orphaned code base from the PS3/Xbox 360 SKU which simply does not work on a PC.
The crux of the issue is that the PC code base has no concept of multiple controllers. In other words, if you plugged in two Xbox controllers, RE5 has no way of figuring out which gamepad controls which character -- or what happens if one player uses a KB+M versus a gamepad. It's a difficult problem to solve since the original game's logic wasn't designed with multiple controller devices in mind.
Here is what a modder had to say:
I don't understand why you claim the code "simply does not work on a PC". As I was one of the key people who worked on the split-screen mod that enabled it on the GFWL initial release version for PCs. I can confirm that all the code is FULLY functional and it worked flawlessly for the GFWL version. We did not add anything extra to the game at all, it was simply enabled. The only problem was that the keyboard would control both characters so it was forcibly disabled. The game has no problem at all distinguishing between two controllers. Evidently the game knows to assign PAD1 to Player1, PAD2 to Player2 vise versa. Otherwise no characters would have moved at all.
So yeah, after how angry people were with Revelations 2 no coop, you thought Capcom would learn, but nope, they never learn, they release the DLC 6 years later, with day 1 pricing, stripped down content and then say the coop code doesn't work when it worked perfectly, they won't even leave it untouched so modders can add it back in.
Update 1:
Steam thread up:
http://steamcommunity.com/app/21690/discussions/0/618457398975777587/
Let our voices be heard guys!
Update 2:
Sectus successfully adds coop to the game with some major issues.
Unfortunately, I'm not getting good progress. I can get local splitscreen working with proper splitscreen view and working controls, but I hit 3 obstacles:
- I can't get the view to properly switch between splitscreen and cutscene view whenever it should. I have a few ideas on how to fix this at least.
- After quitting to the main menu, most or all of the inventory will most likely be reset.
- After playing for many hours, player two would simply fail to spawn after going to main menu once.
This is just sad:
Not sure if this is mentioned yet, but if you look at where the game is installed you'll notice Capcom made a funny oversight. There's a development change log of the port in the file called ReleaseNotes.txt
It's fun to read through, but also a bit sad when you see stuff like "Ripped out the Split Screen code."
Why on earth would you "Rip out" split screen code?? Sectus added coop in a couple of hours with out the "difficult problem to solve", why do you lie to us Capcom?