I hate to be that guy, but I suspect one of the only reasons it gets a pass from a lot of people (not all of them) is because of the platform it's on if this past week is anything to go by. I love the hunting arts and styles in generations, but it's fine to call out the fact that it made the game quite broken and easy.
X/XX's changes pretty much shattered the combat system and the loop pivoted more to "perfect" play and speed a lot more than previous entries.
But the nice thing was that it was a major addition that added heavily to player interaction/action dynamics (rather than, say, revamping the tracking system ¯\_(ツ_/¯ or a grappling hook). In X/XX it was not really realized well as the mechanic was pivotal to combat but almost none of the enemies ever actually 'evolved' in light of it, and the player and the monster could often times be playing under different rule sets. Such mechanics could persist in a following title and then be built on more rigidly in the combat such that counter-mechanics are introduced, i-frame data is streamlined, and the overall interaction improved.
Its effectively a half-realized/half-assed system, but the half that is realized is on the player's side and greatly simplifies "old" combat encounters. It could definitely be hammered out in subsequent work to actually make the overall package all the more brutal or offer encounters are that utterly brutal in light of Arts/Style availability. (On top of all sorts of aforementioned balancing that could be given to slim down effectiveness.)
When you have a series that runs into the higher numbers, I think the numbers themselves start to become off-putting. New players might think, "Oh, I've missed four games already, I can't possibly join at this point.
Some "Fans" of Monster Hunter practically salivating at the hopes that the game will bomb.
I mean, the game has a floor of about 2 million. It's not selling less than that. Whether that's a success to Capcom is their problem. They're probably hoping for 3-4 million. The ceiling is likely 4-5. Looking at up to 2 million on PS4 (Dark Souls numbers), 1-2 million on PC and 0-1 million on Xbox. It's going to sell more than Tri and 3U because of course it is. If it sold however much on Wii U it's going to easily beat when it's on all these other platforms. Especially if the game is marketed well.
And people seriously trying their best to spin everything into bad news. "IT'S A SPIN OFF. IT'S NOT MH5. WHEN IT BOMBS WE'LL GET THE REAL MH5. THEY'RE LYING".
Christ. This is looking like the best imagining of the Monster Hunter fantasy we've had yet. The methodical combat is here. Mounting is no longer a mini-game, and instead has been fleshed out. AI improved. None of the styles and RPG style special moves from Generations to use as a crutch. They're not only expanding upon the sidelined "Hunting" aspect of the game series, but they're keeping the gameplay (potentially improving, we'll find out when more is revealed). And people are still complaining about it being dumbed down? It has already been dumbed down. Load up MH1 right now and tell me that the game hasn't become easier. In fact, Generations is the game that made it practically a joke difficulty wise compared to older games, and yet XX seems to be the game people are clamouring for whilst simultaneously complaining that World is looking too easy.
So you lost local co-op mode. That sucks. It sucks you don't get Double Cross to play for local co-op. However, not every thread needs to become a battleground over the opinions that you've brought up in every other thread. We get it. You're boycotting it for reasons. We've heard you say it twenty times already. Nobody cares. Funnily enough, some of us are fans of the actual game itself rather than just wanting a game to play with friends at a gaming night. There are plenty of games you can do that with, and since World currently looks leagues ahead of every other Monster Hunter game to date, I'm glad it's taking advantage of the systems that it can. So please, just let people be excited for a game that a lot of people have been dying to get made for the last X amount of years.
At this point ny hatred for Capcom has subsided for Metroid Prime 4. I'll await though for a MH5G. Come on guys, even the non MH purists know Capcom will releases a G version eventually, outta nowhere pouring more salt on the console wars. Can't wait for MH World on PC for now.
5 million actually with P3rd. While I'm sure Capcom would be indeed happy to sell 4 million copies of world(which we know isn't gonna happen lol), putting it in line with the 3DS titles, the higher production costs to sell as much as previous titles already did with PS2 tier assets wouldnt be the nicest trade off
Hadn't thought about this, but it does make sense. The idea of a mainline entry on PS4 with "G" expansions released as DLC along the way is a lot more appealing to me than the annual 3DS iterations.
Just gotta let fans play the same game, and avoid fragmenting the playerbase as much as possible. They're already on the right track by uniting east and west. Hopefully their long-term business model is an attractive one.