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Capcom, Grin's Bionic Commando Sells A Meager 27K in U.S.

The demo was turrible. I still have to finish the full game though, which seems pretty good so far. BCR was so good, with tons of style and 80s cheesiness.
 
Not surprised, a game like Bionic Commando is too difficult to sell, it has a fucked up premise only a handful of gamers would pay $60 for.
 
Funny, when I heard grin's BC was released, I searched for it on PSN. Then I read it was available through retail only and cost $59.99. I immediately stopped caring. I honestly thought it was a PSN/XBLA title.

Eventually I rented it. Played for a good 3 hrs (didn't beat it though), BC wasn't terrible. It was atrociously, disgustingly bad. Yeah, I said.

I played some MP too. Garbage. I couldn't imagine paying $60+tax for this game.
 
We're all in agreement that the 360 audience really responds to demos. A great demo really works wonders and a bad demo hurts sales.

Would Capcom and Grin be better off if they just didn't release a demo?
 
zavvi.co.uk: 18 pounds

British webshops are an excellent sales indicator. Games that don't sell will be heavily discounted within weeks.
 
Definitely worth a try. Best swinging mechanic ever, really satisfying.

By the time you get all the upgrades (which is somehting like 35%-40% in) the game really is that much fun. You have a lot of freedom in how you want to approach combat, and there's a lot of stupid fun to be had just throwing random shit at other random shit with your arm.

The beginning of the game sucks for some reason, but after some point the levels become bigger, you have more freedom, I really enjoyed it.

And some of the music is fucking great, as a result some of the action sequences are quite epic.


And if you died by falling in this game, I don't know what to tell you. It's probably harder to die by falling in this game than in any other platformer. Maybe you should only play JRPGs.

Edit : Maybe it's interesting to state that I hadn't played beside the demo of Rearmed. But I don't know how you thought a 3D game could mimic Rearmed's gameplay in any way.
 
I was hyped and planning on getting it for the PC (since I don't have a 360/PS3) but all the small issues people had made me go back on that - just little things like if you get a collectable but die before the next save point you lose it

I ended up getting Spiderman Web of Shadows to scratch my swinging itch. I'll probably still pick this up down the road when the price drops or maybe in a steam weekend sale
 
AgentOtaku said:
I don't think so ...it was always meant to be a ol' school 2D game experience at it's core with a linear progression ala Lost Planet

Open-world would not have added really anything and would have takin' away from that direct, progressive action. Your character is a dude with a mission ...not spidey, running around the city saving pedestrians

Yup I never expected an open world game, but I can see people frustrated from getting killed by the "radiation." The check points could have been a better, same with the load times. Still it only took me two days to beats it. Like I said, I think most people will not have patience for this type of game.
 
Akia said:
We're all in agreement that the 360 audience really responds to demos. A great demo really works wonders and a bad demo hurts sales.

Would Capcom and Grin be better off if they just didn't release a demo?

I don't think so ...like Ether Snake said, it's an IP that only a minority would be excited about.
This game really needed a great demo and GRIN had more that enough damn time to figure it out. Maybe it was Capcom's call because they supposedly didn't really care ...at least the Japan side
 
jmdajr said:
Yup I never expected an open world game, but I can see people frustrated from getting killed by the "radiation." The check points could have been a better, same with the load times.

I haven't had any issues with the radiation mechanic ...I dunno, I just easily always saw where it was and avoided it.
 
Akia said:
We're all in agreement that the 360 audience really responds to demos. A great demo really works wonders and a bad demo hurts sales.

Would Capcom and Grin be better off if they just didn't release a demo?

Doubtful. It's a game that had little-to-no hype to begin with, bad demo or not. Being released during a busy time where there were better options for 360/PS3 owners also didn't help (UFC came out the same day, IIRC), as well as having to compete with the platformer-heavy inFamous in the same time period. Having no real advertising would also have an impact.

Plain and simple, the bosses over in Japan had no faith in the game at all.
 
AgentOtaku said:
I haven't had any issues with the radiation mechanic ...I dunno, I just easily always saw where it was and avoided it.

It's not as much of an issue once you get the swinging mechanic down. Like I said, I don't think most people have patience for this type of game.

Overall this Bionic Commando was a risk to make since the original was a sleeper hit from an era long gone. Even if it was good in people's eyes, I don't know if it would have sold that much.

In the end I was satisfied with it being successful at bringing the swinging mechanic into 3D. It worked.
 
AgentOtaku said:
I don't think so ...like Ether Snake said, it's an IP that only a minority would be excited about.
This game really needed a great demo and GRIN had more that enough damn time to figure it out. Maybe it was Capcom's call because they supposedly didn't really care ...at least the Japan side

Yep. I didn't care about this game because it said "Bionic Commando", I cared about it because I understood it was about swinging gameplay at its finest.
The demo, though enough of to try the swinging mechanic, certainly wasn't appealing by its shitty matchmaking and restricted options.

Only an MP demo ? Seriously ? -_-

I'm sure a single player demo with "look this dude has a grapple hook and that's the focus of the whole game" with some open swinging environment like the greenhouse and enough combat to understand the crazy shit you can do with your arm would have brought at least some attention.
 
All I can say about Bionic Commando is that it continues to sit at the bottom of the pile because it's just not that much fun to play. When I look at the "to be played" pile, I almost never decide to pull out BC.
 
Cmagus said:
There was more after the credits, from what I gather Spence is dead but the arm is still up and kicking meaning it could easily be used for another person

Wait, what? I didn't see that, I watched the credits till the end and there was nothing more, do you have to do something during the game to see that at the end?
 
ymmv said:
zavvi.co.uk: 18 pounds

British webshops are an excellent sales indicator. Games that don't sell will be heavily discounted within weeks.

it should've never been full price to begin with.

I don't know why £40 ($60) is mandatory. Activision have a RRP on Modern Warfare of £55 (up £5, most places will sell it for £45) and to be honest it's probably worth it. I think high-profile, big budget games should sell for a little more but games like this should sell for way less. £30 (maybe) but more like £25 and it would pick up sales from the off.

Now it's £18 in 2 weeks and it just reeks of the bargin-bin. Nobody wants it.
 
K' Dash said:
Wait, what? I didn't see that, I watched the credits till the end and there was nothing more, do you have to do something during the game to see that at the end?

No, there are messages at the end. In red, in morse code (I think).

Didn't really catch what they meant, I was talking to my brother and it was pretty quick.
 
AgentOtaku said:
I haven't had any issues with the radiation mechanic ...I dunno, I just easily always saw where it was and avoided it.

My problem was I would always do the strong upward swing and they placed the damn radiation at a height I would always fly up to. Before I could even fall back down out of the radiation I would be dead...
 
SolidSnakex said:
Dark Void only has a shot if the marketing is more like Dead Rising, Lost Planet ect. and less like Bionic Commando, which had horrible marketing. They didn't even bother releasing a single player demo, which is something that can greatly help games like BC. Dark Void is another one of those games that should have a demo, so we'll have to see if they do that.
I was just saying to myself, I need to d/l the demo because I'm not sure. Guess what, I'm definitely not buying it.
 
K' Dash said:
Wait, what? I didn't see that, I watched the credits till the end and there was nothing more, do you have to do something during the game to see that at the end?

I beat the game through on Hard and got that ending.

its just black screen that has red text come up on it and its basically the arm looking for spence but can't find him because he is dead it looks like one of those boot sequence things.
 
skinnyrattler said:
I was just saying to myself, I need to d/l the demo because I'm not sure. Guess what, I'm definitely not buying it.

There's a multiplayer demo which is just ridiculous. People that were interested in the game weren't going to buy it because of its multiplayer they were going to buy it because of the single player mode.
 
B_Rik_Schitthaus said:
Bye Grin.

Hey let's be optomistic here ....besides, GRIN Sweden really loved the IP and you can tell alotta heart went into Rearmed and BC3D.

Like others have said, they shouldn't have stretched themselves out with Wanted and Terminator (even though they were developed in Spain)
 
One of my biggest disappointments in gaming this year, sadly. :/


This will not help Judd's position in the company.
 
Now that's a bomba. I didn't think the multiplayer demo was that great. The shoot feels off, even if killing enemies with your bionic arm is fun.
 
how's the voice acting? I heard some early snippets of Mike Patton and it sounded a little off...

I was thinking about picking it up but held off, glad i waited but sad to here about it doing so poorly.

Looking on ebay there's copies going for around $30 already... ouch.
 
Cmagus said:
I beat the game through on Hard and got that ending.

its just black screen that has red text come up on it and its basically the arm looking for spence but can't find him because he is dead it looks like one of those boot sequence things.

Oh, that's what it was... weird :lol
 
Yeah, about 20 minutes with the full game at my local GameCrazy turned me off completely. I don't fathom how people could think that this game has the best swinging mechanics, as the "lurch" that he does at the end of each and every swing completely breaks your momentum and he gets glitched on objects like no one's business. I thought it was a far cry from Spider-Man 2, where the swinging mechanic was done so well that the rest of the game didn't even matter.

I also was not a fan of the "slightly stray off of this linear path into blue zone of death = dead" mechanic.
 
AgentOtaku said:
Hey let's be optomistic here ....besides, GRIN Sweden really loved the IP and you can tell alotta heart went into Rearmed and BC3D.

Like others have said, that shouldn't have stretched themselves out with Wanted and Terminator (even though they were developed in Spain)

Agreed. Should have just worked on Bionic alone.
 
greenjerk said:
how's the voice acting? I heard some early snippets of Mike Patton and it sounded a little off...

I was thinking about picking it up but held off, glad i waited but sad to here about it doing so poorly.

Looking on ebay there's copies going for around $30 already... ouch.

I agree, when I first heard snippets of Patton's VA ...I was worried. In the context of the final package though, I think it's good fun. You either like it or you don't.
They were going for tuff guy tongue n' cheek cheese and it worked for me
 
MechaX said:
Yeah, about 20 minutes with the full game at my local GameCrazy turned me off completely. I don't fathom how people could think that this game has the best swinging mechanics, as the "lurch" that he does at the end of each and every swing completely breaks your momentum and he gets glitched on objects like no one's business. I thought it was a far cry from Spider-Man 2, where the swinging mechanic was done so well that the rest of the game didn't even matter.

I also was not a fan of the "slightly stray off of this linear path into blue zone of death = dead" mechanic.

Having that swinging mechanic here would make no sense.
 
SonicMegaDrive said:
That 3D game?

I didn't even know it came out.

Is it any good?

And by 'any good', I mean of course, is it at ALL like the original Bionic Commando and not a 3D Prince of Persia or God of War clone of some sort?

Made a gameplay video near launch to display this.

http://www.youtube.com/watch?v=N2e_dcsGvT0

Its a good game, and not really a clone of anything. Its pretty much just Bionic Commando, in 3d. Its not without its flaws, but it's still a worthwhile game. The soundtrack is amazing, and the graphics are really nice looking at times (wilderness areas).

EDIT:

I really cant see how someone cant get used to the swinging mechanics. Just hold the grapple button while in the air and aim. The only time you should let go of the button is while you are in the air to let go of your swing, or on the ground shooting. If you spent time during the first 20 minutes, you should've hit the tutorial and spent time learning to swing.
 
Ramenman said:
No, there are messages at the end. In red, in morse code (I think).

Didn't really catch what they meant, I was talking to my brother and it was pretty quick.

Ah, that message at the end,
it says he's dead?
.

The game is too dificult for the average joe, so, not surprising at all, besides the terrible demo and near to zero advertising, it sems that they knew it was going to bomb.

Personally I enjoyed it.
 
MechaX said:
Yeah, about 20 minutes with the full game at my local GameCrazy turned me off completely. I don't fathom how people could think that this game has the best swinging mechanics, as the "lurch" that he does at the end of each and every swing completely breaks your momentum and he gets glitched on objects like no one's business. I thought it was a far cry from Spider-Man 2, where the swinging mechanic was done so well that the rest of the game didn't even matter.

I also was not a fan of the "slightly stray off of this linear path into blue zone of death = dead" mechanic.

Your supposed to let go half-way before that "lurch" ...I'll admit, I had to figure that part out though
 
It's a game that was almost great. They did a lot of things right, but there are too many technical and design problems in the game. They should stick to side scrolling (hopefully they get another shot at that).

The GRIN engine is a piece of shit, plain and simple. Poor framerates, god awful loading around every corner, massively constrained level designs, and other issues. The PC version should help somewhat, but it won't completely solve these issues. They did a poor job with the engine design.
 
Dizzle24 said:
It was overshadowed by inFamous, no doubt. 1 week apart, inFamous had tons of advertising on TV, in retail stores, etc.

I bought Bionic Commando and I enjoyed the game a lot. But 27k sales up to now? DAMN.
Capcom need to ADVERTISE more.

And UFC, which was clearly a huge seller for the month.

Its unfortunate to see this happen to what could have become a great franchise. I'm sure we'll never see it again, outside of Rearmed 2 or something.
 
Cmagus said:
There was more after the credits, from what I gather Spence is dead but the arm is still up and kicking meaning it could easily be used for another person

Yeah, but I don't want to have to guess what really happened. :lol

A sequel is also hinted at during the very last part of the credits; the whole jibberish computer sequence,(I think it was German or something) which was translated to "Initiate Project Albatross"...so it's unlikely we will see what happens now :(
 
dark10x said:
It's a game that was almost great. They did a lot of things right, but there are too many technical and design problems in the game. They should stick to side scrolling (hopefully they get another shot at that).

The GRIN engine is a piece of shit, plain and simple. Poor framerates, god awful loading around every corner, massively constrained level designs, and other issues. The PC version should help somewhat, but it won't completely solve these issues. They did a poor job with the engine design.

I agree that the engine pretty much hit it's limits ...as least as far as being on consoles. Outside of the meh framerate during the Park, I think the game looks great.
Some weak ragdoll in there too though
 
The GRIN engine is a piece of shit, plain and simple. Poor framerates, god awful loading around every corner, massively constrained level designs, and other issues. The PC version should help somewhat, but it won't completely solve these issues. They did a poor job with the engine design.

I've never seen so much screen tearing in my life than when I was playing Wanted on 360.
 
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