Capcom's Christian Svensson made a few posts about the PC version of Super Street Fighter 4 Arcade Edition being pirated, as it has hit a few websites ahead of the title's actual release. He also talks again about when the offline DRM will be removed and takes a few feature suggestions for SF3 Online Edition. Lastly, he follows up on the proposed stream law change which has been a popular subject as of late.
The PC version of SSF4 AE was leaked and the pirates posted it, is it possible to push the release date forward now? KRG
Svensson: That's unfortunate, but not unexpected. It's not possible to move the launch date for a variety of reasons.
Pirates will have their offline play only and no online features at all.
I heard the offline DRM limitations are still in the PC version of SSF4 AE, what gives?
Svensson: To clarify, I said the update would come "
shortly after launch". We're still awaiting approval on the TU that officially removes it and that's likely to take a bit of time still.
PC SSF4 AE on Steam was listed for $26.79, but it went away. What happened? Andre
Svensson: It was a temporary screw up on Valve's part. It's been rectified.
Will I be able to get a retail copy of SSF4 AE on the PC?
Svensson: We'll be shipping a few thousand copies to our distributor but I can't speak to how or who is carrying it at retail. As I've said before, if you want it guaranteed, the Capcom store definitely will have them in stock.
Can you provide us with more detailed info about the PC DLC prices/MS Points and for what will it be ? Hingis
Svensson: [
Check out this image.] The cost per costume here is dramatically lower than it was on the console releases back in the day and the purchasing mechanisms are better for fans of particular characters (don't need to buy 3 packs to get all of the costumes for a particular character).
Something I forgot that should be disclosed:
We won't have a DLC solution for Steam at launch. All other versions will have access to the Games for Windows Marketplace for DLC. For Steam we're have to impliment a solution using Steamworks for the the transaction mechanism and we're still working on that solution.
When I get more clarity on timing I'll let you know.
Is it possible to ignore or block users when we play SF3 Online Edition?
Svensson: Within the scope of Xbox Live and PSN matching, being able to give feedback/requests to avoid those users are always possible. That's not something specific to our game though, that's all games on a given network.
Besides, talking about another announced training feature this time, namely recording set of action for parry (as far as I understood, you can take the control of 2nd player for instance, configure the 1st CPU player in full parry mode, record the set, and then try to parry all the combos). My question is : it is possible to exchange these recorded custom parry challenges between users? This will be great actually!!! Slim
Svensson: Interesting idea. I don't believe that's currently in the plans anywhere though.
What do you think of the anti-stream bill that's going around? Toshin
Svensson: The reality is, historically we have been helped by these activities (e.g. EVO streaming) and on some occasions we have been hurt by these things (MvC3 Galactus and other video leaks, AE video leaks, etc.).
There is no question there is an ownership and copywrite issue in these cases, though I'm not terribly sure legal action is in our best interests in most cases unless we have to do so to demonstrate continued defense of the IP ownership.
That said, if this legislation comes to pass I'm sure we'll figure out ways to support folks whose efforts and intentions have historically been helpful. Our community team will likely take center stage in facilitating those activities.
And as you know, we've got games releasing soon that enable YouTube uploads directly from in-game... in the future I hope to have games that out of the gate enable streaming. Obviously we'll have click through licenses to allow for those uses as facilitated by those products.
What's more, I don't believe the government is likely to take proactive action on criminal merits without the prompting of an IP holder to initiate the probe. They just don't have the budget or bandwidth to police that.
In short, I don't forsee this being a major issue for most organizations today.
Source:
Unity Boards