Final Fantasy is a rare exception of japanese development now?
The only ones? Yo, what.
The only ones? Yo, what.
You are right, there are a lot of other Japanese RPGs that focus on graphics:
Tales
Shin Megami
Persona
Valkyrie
Dragon Quest
Souls
Monster Hunter
Kingdom Hearts
Wow, so many Japanese RPGs that focus on graphics like Final Fantasy
(and I forgot how Nintendo and its partners have been focusing on graphics)
way of saying
no need to get all fanboy about it, im just stating that Final Fantasy is Japan's flag title, not it's exception. I dont disagree with you, I was just refering to that comment.
Flag title not Mario?
They dont GET their own games anymore specially after people like Inafune leaving. Now that Seth Killian left, Ono went insane and SFxT was a huge disappointment, I really fear whatever's coming.
Yeah, not really buying it.
What a weird imaginary narrative you've written for yourself.
no need to get all fanboy about it, im just stating that Final Fantasy is Japan's flag title, not it's exception. I dont disagree with you, I was just refering to that comment.
seems to be the same many people wrote
The issue Japanese devs are facing can actually be pretty much seen in RE.Well it looks like Capcom are moving back to their PS2 heritage judging by their RE6 efforts:
![]()
I'd say that's a load of bull.
I've never worked on any game where the gameplay wasn't tested out with early prototypes for quite some time before the art production really began. I think western developers that have gone through this kinda stuff probably just have their pipelines set up so that art is the first thing a publisher usually sees. It's easy to produce and it's nice to look at.
With how fundamentally broken and shitty some of the recent japanese games were, I'd be surprised if that statement is even true. A ton of japanese games in the recent years had okay'ish graphics and just really bland, shitty, old gameplay to go through. I mean, shit, we still have fucking high scores, lives and continue systems even in Super Mario. They're still kicking you out to the title screen on a game over in Castlevania or Resident Evil.
Last gen RE4 not only had exceptional gameplay, but also looked exceptional too, bested only by few titles.
I'm going to give you the benefit of the doubt and say you made a typo and don't actually think Seth Killian leaving had any effect on Ono "going insane" and SFxTK being unsatisfactory.
Honestly the only guys who focus on gameplay first are indies and that's why they're on top of the chain right now.
I took indie games in account when I mentioned western devs
Pretty much why the best combat in action games have belonged to Japanese games thus far. The fighting games are also from Japan.
Well it looks like Capcom are moving back to their PS2 heritage judging by their RE6 efforts:
![]()
Here's the thing: if Resident Evil used a control system like Gears it would largely cease to be Resident Evil. It would be Gears with zombies. AKA: RE:ORCIs this why all Japanese games have some shitty gimmick detailed in 124323243425 issues of Famitsu?
Not to mention - Capcom, really? The guys that make Resident Evil with it's outdated control scheme? Really, the guys that cannot incorporate movement system from Gears of War, which was a 2006 game?
Also, this post if just an excuse for saying "we suck at HD graphics! graphics are not important!".
Here's the thing: if Resident Evil used a control system like Gears it would largely cease to be Resident Evil. It would be Gears with zombies. AKA: RE:ORC
Here's the thing: if Resident Evil used a control system like Gears it would largely cease to be Resident Evil.
This thread is everything I dreamed it would be.
There are high scores in Mario?