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Capcom: Western developers start with the visuals, while Japan focuses on gameplay.

Final Fantasy is a rare exception of japanese development now?

Final Fantasy 13? Uh yeah. Go ahead and list all the other Japanese games from this gen with literal hours of fancy CG scenes, amazing graphics, and almost no gameplay for the first 50% of the game.

Even FF13-2 doesn't qualify.
 
The only ones? Yo, what.

way of saying

You are right, there are a lot of other Japanese RPGs that focus on graphics:

Tales
Shin Megami
Persona
Valkyrie
Dragon Quest
Souls
Monster Hunter
Kingdom Hearts

Wow, so many Japanese RPGs that focus on graphics like Final Fantasy


(and I forgot how Nintendo and its partners have been focusing on graphics)

no need to get all fanboy about it, im just stating that Final Fantasy is Japan's flag title, not it's exception. I dont disagree with you, I was just refering to that comment.
 
Is this why all Japanese games have some shitty gimmick detailed in 124323243425 issues of Famitsu?

Not to mention - Capcom, really? The guys that make Resident Evil with it's outdated control scheme? Really, the guys that cannot incorporate movement system from Gears of War, which was a 2006 game?

Also, this post if just an excuse for saying "we suck at HD graphics! graphics are not important!".
 
They dont GET their own games anymore specially after people like Inafune leaving. Now that Seth Killian left, Ono went insane and SFxT was a huge disappointment, I really fear whatever's coming.

What a weird imaginary narrative you've written for yourself.
 
If you ask me, games which "focus on gameplay" have this annoying tendency to choose a gameplay mechanic that no one asked for.

Like "He's a guy who has magnets for hands, which means you can solve puzzles, but be careful or you'll stick to the ceiling!"

The best games are, were, and will always be those in which you pick up the controller (or other input device), and you're instantly on your way.
 
Well it looks like Capcom are moving back to their PS2 heritage judging by their RE6 efforts:
image_resident_evil_6-19853-2422_0006.jpg
 
Yeah, not really buying it. I think lots of devs from both regions do gameplay first, and plenty of devs from both regions are guilty of graphics first.
 
Love blanket statements like that, coming from a couple of examples.

By that rationale, you could say Japan focuses on trailers, seeing VS or TLG.

edit: also, graphics/gameplay first doesn't necessarily mean graphics/gameplay at the cost of gameplay/graphics.
 
Well, when you consider that Capcom has worked mostly with shit western developers it isn't that surprising that they think this way.
 
I'd say that's a load of bull.

I've never worked on any game where the gameplay wasn't tested out with early prototypes for quite some time before the art production really began. I think western developers that have gone through this kinda stuff probably just have their pipelines set up so that art is the first thing a publisher usually sees. It's easy to produce and it's nice to look at.

With how fundamentally broken and shitty some of the recent japanese games were, I'd be surprised if that statement is even true. A ton of japanese games in the recent years had okay'ish graphics and just really bland, shitty, old gameplay to go through. I mean, shit, we still have fucking high scores, lives and continue systems even in Super Mario. They're still kicking you out to the title screen on a game over in Castlevania or Resident Evil.
 
Western developers might start with graphics and then move to gameplay after, but they sure are doing a much better job at balancing the two than Japanese developers these days.
 
no need to get all fanboy about it, im just stating that Final Fantasy is Japan's flag title, not it's exception. I dont disagree with you, I was just refering to that comment.

If something isn't the norm, then it is an exception. As Japanese developers have largely moved away from very expensive console development, games like Final Fantasy XIII are indeed the exception amongst its genre peers. Itsuno's Dragon's Dogma is another huge console title and that seemed to have followed what he said.

Just because people are obsessed over certain names and trailers doesn't mean reality can be so easily discarded.

seems to be the same many people wrote

I'm going to give you the benefit of the doubt and say you made a typo and don't actually think Seth Killian leaving had any effect on Ono "going insane" and SFxTK being unsatisfactory.
 
Western developers start with the visuals, Japan focuses on gameplay, while Capcom works on cutting of chunks for release date DLC.
 
Well it looks like Capcom are moving back to their PS2 heritage judging by their RE6 efforts:
image_resident_evil_6-19853-2422_0006.jpg
The issue Japanese devs are facing can actually be pretty much seen in RE.

Last gen RE4 not only had exceptional gameplay, but also looked exceptional too, bested only by few titles.

I guess the main reason Japanese devs fell behind this gen, is that 360 being a powerhouse, and PS3 following the suite, caused the former western PC devs to move to the consoles; while of course Japanese fell behind due to their lack of expertise with PC development and advanced graphic techs.
 
I'd say that's a load of bull.

I've never worked on any game where the gameplay wasn't tested out with early prototypes for quite some time before the art production really began. I think western developers that have gone through this kinda stuff probably just have their pipelines set up so that art is the first thing a publisher usually sees. It's easy to produce and it's nice to look at.

With how fundamentally broken and shitty some of the recent japanese games were, I'd be surprised if that statement is even true. A ton of japanese games in the recent years had okay'ish graphics and just really bland, shitty, old gameplay to go through. I mean, shit, we still have fucking high scores, lives and continue systems even in Super Mario. They're still kicking you out to the title screen on a game over in Castlevania or Resident Evil.

I don't think he means literally graphics coming before mechanics. He probably means more the lines of art design taking precedence.

Your second paragraph is totally stupid, but more importantly, that last sentence is factually incorrect.

Last gen RE4 not only had exceptional gameplay, but also looked exceptional too, bested only by few titles.

You are ignoring that RE5 is one of the best looking console games and one of the best looking console ports on PC. RE6 looks the way it does for reasons outside neglect. The engine has been changed so different things get priority (which can see in the vastly improved lighting) and the game is about three times as large.
 
I'm going to give you the benefit of the doubt and say you made a typo and don't actually think Seth Killian leaving had any effect on Ono "going insane" and SFxTK being unsatisfactory.

hahah, I see how you read it but that's not how I meant it. I was just mentioning those 3 things happening.
 
this must be the reason why they had western developers take care of some of their most important IP's.

Also, i don't even remember the last proper japanese game i played.

Oh, wait. Bayonetta probably.
Oh, and Vanquish.
So turn it into "Western developers start with the visuals, while Platinum games focuses on gameplay" and it's about right.
 
Well he's speaking from his experience with ninja theory, so he's kind of generalizing a bit here, I do know that a lot of games focuses on "visual experiences" first than other stuff though, but this exists in both regions.
 
I think he's trying to emphasise the fact that Japanese developers think about the game logic and how to make it fun before they start developing the other areas of the game. As opposed to western developers who build the game world first before adjusting the gameplay. The best example really is skyrim vs dark souls.

It has a lot to do with western developers and how important graphics are in order to sell a game. It's all about the trailers and screenshots. They want the game to look amazing because every extra screenshot is extra media time and more publicity. Gameplay isn't as critical because it's more important to make u shell out the dollars first. It's only once you have the game can you really give the game a workout.

Secondly I find most western games are either indie or massively mainstream. All the b grade titles are gone. Of course t doesn't make financial sense to have these titles. So most of the gameplay mechanics in western titles are easier to grasp for mainstream games. That's how you make more money. In Japan many adults still play games and watch anime and such so the level of entry is a lot older and they can grasp deeper concepts. But I guess in America it's all about getting the widest audience as possible. That's why I think games like ratchet and clank look amazing but to be perfectly honest is not very challenging. Pretty sure any 7 year old kid could pick it up and beat it but he would have a harder time beating ninja gaiden.

So I think its not that western devs don't want to make gameplay complicated but I think they get blocked by the publishers who insist no one will probably play it if they make it hard to grasp
 
Honestly the only guys who focus on gameplay first are indies and that's why they're on top of the chain right now.

I took indie games in account when I mentioned western devs

Aren't they busy "giving us a retro feel" rather than doing good gameplay? :P
 
If this is the case, then I wonder why the majority of the big innovations still come from west. I would really like to see some bigger leaps in the genres they are mostly interest in at least. :)

Feel free to correct me though, I´m saying that as a fact but as a feeling I have.
 
I'd agree with this in general.

Look at the Wii - not that powerful graphically, but there are some amazing Japanese games for it. The Western developers mostly released shovelware for it, with a few exceptions. The big studios weren't releasing for it despite millions of consumers owning it, simply because it didn't have "enough power". But oddly it was powerful enough for games like Xenoblade and Monster Hunter.

Recent games like Modern Warfare 3 and Skyrim were lauded by the Western press for their amazing graphics, but when it comes down to it both are rather dull games.
 
It does sound as if they're running the bus over Ninja Theory actually. If the gameplay is shit Capcpcom will refer to this, if it's good they'll compliment themselves for their inspired intervention. :/
 
Is this why all Japanese games have some shitty gimmick detailed in 124323243425 issues of Famitsu?

Not to mention - Capcom, really? The guys that make Resident Evil with it's outdated control scheme? Really, the guys that cannot incorporate movement system from Gears of War, which was a 2006 game?

Also, this post if just an excuse for saying "we suck at HD graphics! graphics are not important!".
Here's the thing: if Resident Evil used a control system like Gears it would largely cease to be Resident Evil. It would be Gears with zombies. AKA: RE:ORC
 
I hate this japan vs the west thing. I buy for for fun addictive gameplay no matter where a games from.I do understand the visual side, but I could put up with this gens graphics for a damn long time if everything could be bumped up to 60fps.

this emphasis on making a game look pretty and have no substance (by both sides of the pond) is going to destroy itself eventually.

i still rather play Tetris than heavy rain or uncharted.
 
Here's the thing: if Resident Evil used a control system like Gears it would largely cease to be Resident Evil. It would be Gears with zombies. AKA: RE:ORC

It's possible to create a true Resident Evil game no matter the controls.Level design,enemy encounter and a couple of other mechanics (ammo management for example) RE is known for can easily adapt.Not that I'm saying this is going to happen with RE6, but it is not impossible.
 
The problem is that actually japanese dev focus on..... N.O.T.H.I.N.G ...

Their games are visually weak, and not very interesting. That's why this gen, japanese games are a mess...
 
The one thing I love about a new batch of juniors is that we get a new wave of Derrick01s and RahXephonw/es.
 
Really ?

I can't even count on one hand the number of japanese games that have had retarded, convoluted control schemes the likes of which have never seen any gameplay testing.
Likewise I can't describe the sheer amount of agony, I , personally, have lived through while trying to understand the half baked, half explained, and utterly asinine design features and gameplay mechanics
that inhabite over half of the japanese games I have played. I'm talking about concepts so goddamn foreign to the human psyche that they simply could not have been birthed from any sane mind regardless of wether or not this mind was japanese.

Furthermore the complete blindsighted idiocy found in trying to explain gameplay concepts without a functional way to represent these ideas graphically is probably what is leading to the aforementioned clusterfuck of mechanics and gameplay concepts.
It's not even a western vs japanese type thing. Because in my honest opinion I've seem some grand'mal seizure type distasters from both sides of the pond. It's about smart people disengaging the brain and just riding a coaster of complacency and corporate doctrine towards an everflowing pond of fecal matter.
 
There are high scores in Mario?

e3-2012-new-super-mario-bros-wii-u-screenshots.jpg


WiiU version of NSMB, supposed to be released later this year. Top right corner.

I'm sure it'll also still bank on other clever things like limited lives with unlimited continues that give you 5 lives back should you lose all of them (the fuck?), or the stupid checkpoint system that makes you replay half of a level, etc.

Japanese developers used to be on the top of the world, but it really very strongly feels like they've been resting on their laurels. They're afraid to change anything, they're afraid to innovate. Nintendo used to be a company that reinvented itself with each and every game - now they're a company that makes safer bets than Electronic Arts.

With Capcom at this point basically having gotten rid of everything that made Resident Evil special in the PSone days (what in the world do the newer REs have to do with Survival Horror?) and copying aspects of, say, the Gears series, I really don't see how that Capcom statement applies to the actual results they're getting.
 
Already knew this and that's why I often love japanese games more.
But I also love some western IP too like Borderland or Assassin's Creed.
 
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