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Capcom's CAPTIVATE 2011 (embargo ends today 8:00 A.M. PST)

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Why does the Mortal Kombat web series and the Capcom Embargo ending both have to happen on 4/12!!!???

Unless......
 
Lucky Number Seven Force said:
I doubt it. Wasn't there a good 6-7 month wait between SFIV's release and SSFIV being teased?
They also have to squeeze in the 3DS and maybe NGP ports in between. After SSF4 3DS shipped a million, I'm pretty confident MVC3 is being fast tracked to the system.
 
lunchwithyuzo said:
They also have to squeeze in the 3DS and maybe NGP ports in between. After SSF4 3DS shipped a million, I'm pretty confident MVC3 is being fast tracked to the system.
Niitsuma has said multiple times that MvC3 is too frantic to work on a portable system in 3D, and I really don't think Capcom is going to force him to make it work.
 
lunchwithyuzo said:
They also have to squeeze in the 3DS and maybe NGP ports in between. After SSF4 3DS shipped a million, I'm pretty confident MVC3 is being fast tracked to the system.

Am I the only one questioning the viability of MvC3 on 3DS? It's already a game that would have greater technical requirements than SSFIV, which already had to sacrifice moving backgrounds for the 3DS.

Edit: Beaten (I would've thought something like that would be said).
 
RyanCE said:
Niitsuma has said multiple times that MvC3 is too frantic to work on a portable system in 3D, and I really don't think Capcom is going to force him to make it work.
That was before the suits found out they could sell a million copies of a 3DS fighter. Even if they EX Edition it, MVC3DS is probably going to happen.
 
Korigama said:
Am I the only one questioning the viability of MvC3 on 3DS? It's already a game that would have greater technical requirements than SSFIV, which already had to sacrifice moving backgrounds for the 3DS.

Edit: Beaten (I would've thought something like that would be said).
Yeah, I just don't see it. Maybe NGP. I'm betting that already-hinted 3DS version of Street Fighter X Tekken will happen, though.
 
Korigama said:
Am I the only one questioning the viability of MvC3 on 3DS? It's already a game that would have greater technical requirements than SSFIV, which already had to sacrifice moving backgrounds for the 3DS.

Edit: Beaten (I would've thought something like that would be said).
It's a native MT Framework game unlike arcade/console SF4 though, so maybe it'll be easier to downport than start from scratch?
 
The problem I see with putting MvC3 on the 3DS is that you have the potential to oversaturate the marke very quickly. We have Dead or Alive coming very soon. Then there is that Cartoon Network game (granted different target audience). People no doubt want a portable Smash Bros. Capcom would do well to give some space between releases and not simply over do things. SSFIV was a launch game. They'd do well to wait and see how the other fighters do outside of the launch day window. Also with other games coming buyers will be able to see how the other games play. There is no telling which one they could end up liking more since they play differently.

SSFIV shipped a lot but we don't really know how well it was received do we? I know for me personally out of the games I've gotten it's my least favorite. Not that I hate it or anything but if another version came out or even MvC 3 or Tats vs Capcom I'd be taking a pass.
 
lunchwithyuzo said:
That was before the suits found out they could sell a million copies of a 3DS fighter. Even if they EX Edition it, MVC3DS is probably going to happen.

That's a million shipped. Going by the European and JP charts, I'm not convinced it's actually sold anything close to that, though it's probably the best-selling launch title in the West.

As for MVC3: I'm not going to say it'd be impossible on 3DS, but I'll believe it when I see it.
 
RyanCE said:
Niitsuma has said multiple times that MvC3 is too frantic to work on a portable system in 3D, and I really don't think Capcom is going to force him to make it work.
Since when does Capcom care about a port being 100% accurate?
 
Korigama said:
Am I the only one questioning the viability of MvC3 on 3DS? It's already a game that would have greater technical requirements than SSFIV, which already had to sacrifice moving backgrounds for the 3DS.

Though, couldn't the lack of moving backwards be because it was a launch title?

Dali said:
Since when does Capcom care about a port being 100% accurate?

Just remove some frames!
 
_dementia said:
It's a native MT Framework game unlike arcade/console SF4 though, so maybe it'll be easier to downport than start from scratch?

Even with moving backgrounds, 3-on-3 tag, and three assists per team to account for?

Gravijah said:
Though, couldn't the lack of moving backwards be because it was a launch title?

That sounds more like overestimating the hardware. I don't see a launch rush as a reason they would have to make the backgrounds completely static.
 
_dementia said:
Brand identity.
Not necessary. There's no way that anyone could confuse. . . whatever DmC is with the original game.
ezekial45 said:
That's the way it looks in the logo.
Boney said:
That's the actual title of the game.

Pretty stupid if you ask me.
Ugh, I feel pretty dumb for imagining that there may be some story related significance to it then.
 
_dementia said:
You know how the PS1 version of Marvel vs Capcom 1 didn't have tag? Downports are possible.

This is true, but it would be a shame to make a significantly inferior port like that (PS1 vs. titles weren't even the same games anymore without tag). A portable MvC3 seems like something the NGP would be more suitable for.
 
_dementia said:
You know how the PS1 version of Marvel vs Capcom 1 didn't have tag? Downports are possible.

Wait, your telling me that the whole time I was playing MvC on PS1, I could of been playing it with tag mode on the arcades? Well what the fuck.
 
Korigama said:
Am I the only one questioning the viability of MvC3 on 3DS? It's already a game that would have greater technical requirements than SSFIV, which already had to sacrifice moving backgrounds for the 3DS.

Edit: Beaten (I would've thought something like that would be said).
I think graphically you could make something that'd work, of course, but I might be more concerned about RAM requirements for being ready for three characters' worth of movesets and assists (not to mention that some of the movesets are massive, like Dante's). I might be wrong, though, I dunno what stresses system requirements the most in the case of the 3DS.
 
StickSoldier said:
Wait, your telling me that the whole time I was playing MvC on PS1, I could of been playing it with tag mode on the arcades? Well what the fuck.
Yeah. I think PS1 version had a tag mode too but you had to pick the same characters as your opponent due to RAM limitations.
 
If a downgraded version of MvC3 (would it really be that difficult with reduced detail and static backgrounds?) wouldn't work, maybe Capcom should think about porting Tatsunoko Vs. Capcom to the 3DS.
 
Lyte Edge said:
If a downgraded version of MvC3 (would it really be that difficult with reduced detail and static backgrounds?) wouldn't work, maybe Capcom should think about porting Tatsunoko Vs. Capcom to the 3DS.
Better yet a sequel since the Wii's dying.
 
Lyte Edge said:
If a downgraded version of MvC3 (would it really be that difficult with reduced detail and static backgrounds?) wouldn't work, maybe Capcom should think about porting Tatsunoko Vs. Capcom to the 3DS.
I would buy two copies. Joe the Condor <3
 
Father_Brain said:
That's a million shipped. Going by the European and JP charts, I'm not convinced it's actually sold anything close to that, though it's probably the best-selling launch title in the West.
Capcom's HD fighters barely charted in Japan or Europe either, and yet they have similarly impressive shipments (1.6m SSF4, 2m MVC3, 2.9m SF4). Wait for NPD.


Korigama said:
That sounds more like overestimating the hardware. I don't see a launch rush as a reason they would have to make the backgrounds completely static.
Seriously? You think Capcom maxxed out the system first time out with a launch game?

The background elements in SSF43D are all sprites, if given more time and optomization I don't doubt Capcom could've animated them. The issue was likely frames, and getting something that looked consistent with 30/60fps. Maybe we'll find out with AE3D.
 
We're the day before and yet still, only one leak?!

I don't know whether to applaud Capcops or weep in the corner at their might.
 
lunchwithyuzo said:
Seriously? You think Capcom maxxed out the system first time out with a launch game?

A launch game for a handheld, which is still a downport from a game developed for HD consoles. It'll be interesting to see what they can do for games designed specifically for the system (such as RE: Revelations), but it's better to have realistic expectations of games ported from considerably more powerful hardware.
 
Pai Pai Master said:
Nah.

Awesome DMC3 is sequel to awesome DMC1.
Shitty DMC4 is sequel to shitty DMC2.

This is a reboot and will begin an entirely new lineage of shit.
Don't be ridiculous. DMC4's combat is one of the things that wasn't terribly wrong with the game, and in the action genre combat is (almost) everything. DMC4's combat, enemy designs, and boss battles take a big steamy one all over DMC2's face. If you disagree, you're embarrassingly uninformed about action game design. That you would equate DMC4 with DMC2 raises a giant red flag about your credibility.
 
Finally just saw the AE DLC trailer. Is that seriously a Mas Oyama Oni alt? :lol

edit:

Wait that was Evil Ryu. Did I just see an Evil Ryu, Mas Oyama alt?
 
NEO0MJ said:
Pfft. It's all about Tekkaman.

VOLTEKKA!

Tekkaman Blade is the only reason I'd consider buying that game or any game with him. Mad nostalgia.
 
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