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Capcom's DEEP DOWN was the most impressive thing shown @ PS4 event

The responses in this thread are ridiculous, i'm sorry. There is such a huge difference between the in-engine 'Deep Down' video and what is possible the pc right now, and the pre-rendered video of Killzone 2 and what was possible at the time.

Those that don't believe this is possible in-engine on the ps4 are clowns.... really.....
 
The responses in this thread are ridiculous, i'm sorry. There is such a huge difference between the in-engine 'Deep Down' video and what is possible the pc right now, and the pre-rendered video of Killzone 2 and what was possible at the time.

Those that don't believe this is possible in-engine on the ps4 are clowns.... really.....
At worst, it's real time frames pasted together at a higher framerate than what was actually running.
 
The demo had been practiced and rehearsed to death. At some point it might as well just be scripted.

It may have. Just like earning an S rank in a challenging action title. If we're going to record footage of it, might as well bring our best game forward.

I don't want to play a game where it looks like I suck.
 
I know for a FACT that Killzone was being played live... I know a lot of interesting details about the demo that I can't share, but it was definitely being played live.

Also, as a guy who had to demo for the press before, I know what it's like to recreate the same playthrough each time.
 
While I enjoyed the presentation, it was only an engine demo to show what can be rendered and possibly accomplished.

Very cool, but an actual game running (KZSF, Knack, Watch Dogs-even if PC spc'd) is more important to me when gauging what can currently be accomplished. Down the line we may get what we saw with Deep Down, but there's no guarantee when you factor in everything running in the system and a fully developed game as opposed to a 2 min(?) real-time pitch.
 
I know for a FACT that Killzone was being played live... I know a lot of interesting details about the demo that I can't share, but it was definitely being played live.

Also, as a guy who had to demo for the press before, I know what it's like to recreate the same playthrough each time.

we already know it was actual gameplay thanks to the Jimmy Fallon show.
 
No way this is gameplay.

Capcom can't beat Squarenix & KONAMI & EPIC & CRYSIS in one generations.

Capcom With game look very bad in this generation called Dragon Dogma and they update it to the best in start of generation this is dream.
 
The facial animations were really well done. How is this done exactly, key frame animations?.

Could be! Performance capture for faces has grown by leaps and bounds in the past few years, but I feel as though Japan tends to use more keyframe animation than the west in general.
 
Come on guys, this is clearly in-game/in-engine

Do you think you would you see jaggies in a CGI?!

htKQhy4.jpg

Just FYI that Killzone 2 CGI from 2005 also had imperfections (LOD pop-in, aliasing on some edges etc.)
 
Yeah, it's that detail there (half res over transparent overdraw to save GPU BW) that makes me think this was in fact running on PS4 devkit. If they wanted to "fake it", they could have ran in on GTX680 SLI and probably wouldn't have to do something like that.

I think they are pushing the limit here what can be done with particles and framebuffer effects, but it is still realtime. The fire effects look insane but these are the same people who made those fire effects on Gamecube, so I wouldn't doubt them.

Yeah, the details were not "CGI" perfect, people need to watch it at 1080p again and again.

I just wanted to let you know that, even if Deep Down is a true example of what we'll see in game, there were literally people who found 'flaws' in the Killzone CG and used that as proof to say the game is in-engine. Almost word for word the way you did here lol

You just need to believe ;)
That was like 7 years ago man!

Yes-n-ye-no.... It looked.... well like it wasn't real gameplay
and the HUD.....

Come on!

It also had a render pop-in at the beginning, depth of field on the man made fire was glitching as if it was loading in

Yes, I noticed multiple imperfections which CGI usually do not have.
It is hard for me to explain, but this did NOT feel like a CGI!
 
Just FYI that Killzone 2 CGI from 2005 also had imperfections (LOD pop-in, aliasing on some edges etc.)

And as you said, that was 2005/06, like 7 years ago!
Guys, this IS possible now...

How come that we believe Agni/Unreal4 demos are possible and real time and this is Not? o.O

Think about it, would they lie? I for one trust them this time.
 
This is obviously a tech demo like Square Enix's running on real hardware. The game will probably have less spectacle but I don't see why it couldn't be done in real time. If next-gen can't reach this I will be very disappointed.

This game looks like Capcom's answer to Dark Souls, it will probably be easier though, I don't think Capcom will want to scare the maintream audience away.
 
Just FYI that Killzone 2 CGI from 2005 also had imperfections (LOD pop-in, aliasing on some edges etc.)

This looks like a actual game though. Maybe not gameplay, but in engine stuff of what they're actually working on right now. Who knows, maybe they're aiming too high and the PS4 version will ultimately have to be toned down. But no way is this anything like the Killzone 2 or Motorstorm video from E3 2005 which clearly looked like a movie rather than a game.
 
I'd like to replace the characters and environment with Mega Man's world just to see what it looks like, updated 3D characters not the old 8 bit.
 
And as you said, that was 2005/06, like 7 years ago!
Guys, this IS possible now...

How come that we believe Agni/Unreal4 demos are possible and real time and this is Not? o.O

Think about it, would they lie? I for one trust them this time.

I think most people believe this is actually possible assets wise. The animations however don't represent a gameplay situation and the dragonfire effect is something that I can't even begin to understand how it's made. It's literally ten steps ahead of everything else in the video.
 
people found flows in killzone GG trailer from the PS3 meeting days.

this video is no way to be real time. probably real time with assists like a cutscene or something like that.

that HUD is fake.

and i am a day 1 ps4 owner. :/
 
I think most people believe this is actually possible assets wise. The animations however don't represent a gameplay situation and the dragonfire effect is something that I can't even begin to understand how it's made. It's literally ten steps ahead of everything else in the video.

Those fire dynamics are the sort of thing I hope will be possible next gen but I agree that it's questionable if that's simulated in real time.
 
Dragon's Dogma 2 looked really cool. I'm pretty sure it's an in-engine cinematic. Consider that to move one or two characters in a tiny cave gives you a lot of room to detail everything, unlike showing huge landscapes with hundreds of buildings, ships and characters like Killzone did.

There is a portion where the guy runs to the dragon in a bridge that seems to be full gameplay.

It's Capcom so I doubt it's exclusive.
 
Those fire dynamics are the sort of thing I hope will be possible next gen but I agree that it's questionable if that's simulated in real time.

The fire is the only think i can't believe in the video.Would someone with tech knowledge tell us if this is possible ? Seems way too complex in term of particles and way too dynamic to just be a 2D effect...
 
Deep Down looks good, but it wasn't the most impressive game seen at Sony's reveal. I actually think it's easily possible on both next gen consoles. I anticipate the next RE, DMC and LP will all have similar levels of detail and lighting.
 
Why are they not making it as Dragon Dogma 2 ?

Maybe they want to wait until the Dark Arisen expansion is released, and then officially announce it? Sorta, release everything for the first game before you start announcing the second one. So, maybe E3 2013?
 
If they do deliver these graphics i'll still wait.After the nonsense the pulled with Dragon's Dogma saying it can't be patched with dlc after telling people to hold on to the game and making first time buyers rebuy the game for $40 to get the content in Dark Arisen.
 
For what it is worth, at one point during the dragon fight, the character clips through itself, ie part of his shoulder went through his armour.

I don't know...I want to believe lol. If this game actually looks this good in real time (including the INSANE fire effects), I would be a very happy gamer for some years to come.

It's the fire effects...the rest of it I can believe...but the fire is just too good to be true.
 
For what it is worth, at one point during the dragon fight, the character clips through itself, ie part of his shoulder went through his armour.

I don't know...I want to believe lol. If this game actually looks this good in real time (including the INSANE fire effects), I would be a very happy gamer for some years to come.

It's the fire effects...the rest of it I can believe...but the fire is just too good to be true.

To me its clear as day that the beginning around the campfire as well as traversing through the castle ruins is possibly gameplay.

The dragon room, however, has to be some sort of real-time cutscene similar to the way Uncharted transitions from gameplay to cutscene. While the entire demo blew my mind way more than any other game did at Sony's show, that small 10 second clip was the only clip that raised my doubts of whether the demo was CG or real-time.

We've seen trailers in the past use fixed camera angles to add oomph to the footage we are watching. That is what I think is happening here. The dragon battle may be real-time gameplay if they simply chose to lock the camera angles with a specific frame in mind to make the demo appear much more cinematic.

I'm highly optimistic for this generation of games because I believe the weighty, inertia, animation heavy style of sword play is the future of immersive gameplay. Seeing this demo is making the wait for Dark Souls II much more unbearable.
 
seeing what Dragons' dogma or lost planet looked like i believe what we've seen can be representative of at least cutscenes.
It's the same old trick with harsh contrast and wet surfaces we've seen this gen, plus small, mostly dark environments.
No problem believing it could be realtime.
 
I still think next gen GPU could have been more powerful. Shame nvidia wasn't involved. Then the graphics would have been up a notch.
 
I still think next gen GPU could have been more powerful. Shame nvidia wasn't involved. Then the graphics would have been up a notch.

the same nvidia that got owned by AMDs year old gpu in the 360 when the ps3 launched? there's a reason no one in the console space uses them.
 
Randomly generated dungeons + online only + random monsters = lol nope

Pretty though. I am interested to see if it turns out really well.
 
the same nvidia that got owned by AMDs year old gpu in the 360 when the ps3 launched? there's a reason no one in the console space uses them.

The same nvidia that's been ahead of AMD(ATI) in GPUs for like the past 10 years at least.

Just because the PS3 has a slower GPU to the 360 doesn't mean nvidia couldn't have produced a better GPU then, and it sure doesn't mean they couldn't do it now.
 
CGI mixed with gameplay is what I saw. Not too excited by this trailer, but maybe some of the details about online play will interest me a bit.
 
per ono, this was a real time demo, running on ps4 hardware as an example of what his team could do. it's not a target render, and it's not running on a PC.

there were plenty of similar real time demos made for the ps2 when it launched. every single one was exceeded within a few years of launch.

Looks insanely impressive. Honestly, it's not out of the ballpark of what I think a dedicated, closed platform console with amazing specs can attain with a dev with a big enough budget.

Yeah, it's that detail there (half res over transparent overdraw to save GPU BW) that makes me think this was in fact running on PS4 devkit. If they wanted to "fake it", they could have ran in on GTX680 SLI and probably wouldn't have to do something like that.

I think they are pushing the limit here what can be done with particles and framebuffer effects, but it is still realtime. The fire effects look insane but these are the same people who made those fire effects on Gamecube, so I wouldn't doubt them.

Why are people arguing if it is real time in engine or not?


The people that made the damned thing introduced it as showing off their new engine...



Here's our new engine we will be using for our next gen games! *Rolls CGI footage*...


Comon guys, it was obviously real time running on either a dev kit or a PC with equivilant hardware. No reason to think otherwise exept for the fact that it looks "too good".



I remember people saying this was CGI.

*Insert picture of RE5 announcement trailer here*


Never played a RE game before but I know it ended up being realtime.

There's lots of material, but honestly I don't have the time. I'm still not sure why this thread was bumped, tbh. There are 2 other DD threads running.

Go for it mate. I know you are always game.

Your first post was doubtful that it was running on a PS4, and you turned out to be right. So there is that :)
 
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