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Capcom's DEEP DOWN was the most impressive thing shown @ PS4 event

i'm skeptical about it, but i did see the character's armor clip through itself so who knows.

if they get close to those visuals i will be really, really impressed. i still think RE5 looks marvellous, so i have a little bit of faith. maybe they'll ALMOST hit that quality but with some framerate hitches and sub-1080p?
 
Really? Looks SUPER GENERIC I thought it was the least impressive.....and I can't remember the last time I played a Capcom game and loved it.
 
About the hud: Everyone compares this to an action game, but what if this is an command based rpg?
Or a choose your own adventure? ;)

My take on it, real time NIS, just judging from the camera cuts.

Just for the record, people hoping for oblivion to look like this, sorry, but there's a difference making a cramped corrodor game compared to an open world game. Not to mention, dark + wet = great visuals (sleeping dogs for example).

The only really amazing thing to me about this engine demo was the fire effects and animation, the animation likely won't make it into gameplay, though the fire effects hopefully will (though you won't get the same appreciation with an in-gameplay camera)
 
I saw no indications of actual player control. Looked like scripted scenes with a fake HUD slapped over it.
This is what I thought. Just CG. I didn't see one part that looks like actual gameplay. That is why when someone in another thread asked me "So, Deep Down didn't impress you?" I responded 'no' due to the fact it cannot be discerned if that's gameplay or cutscenes.
 
The only parts that look CG are when the dragon emerges from the depths of the dark corridor. Even so, the illusion of CG doesn't appear until the dragon unleashes its fire breath at the character taking cover behind the large column.

The animation, fire effects, and lighting create that illusion. Up until that point though everything looks possible, incredible but possible. Hell, even that dragon sequence looks possible just beyond my expectation of what was possible this early in the generation.

Cyberpunk 2077 is clearly CG and appropriately labeled a target render as so. Deep Down has no label and the developer even said it is an engine reveal so its definitely running on Capcom technology. Should we expect those graphics outside of cutscenes? Perhaps not, or perhaps so since Sony shocked the gaming world with the 8GB of RAM announcement.
 
Come on guys, this is clearly in-game/in-engine

Do you think you would you see jaggies in a CGI?!

htKQhy4.jpg
 
I'm totally and honestly amazed at the hypocrisy of people.
Tell me something. Did you, by any luck, never see in a videogame from the last 5 years, some kind of QTE, or cinematic integrated to gameplay ? Like you know, you fight against a boss and at some point the camera change and you have a cinematic of the guy doing this and that, or like the qte in GoW when there are crazy shits done to bosses ?

What's so hard to imagine in this demo... Videogame are FULL of things like that nowadays anyway.. Why are people trying to act like they cannot believe a modern videogame is a mix between gameplay and mise en scène..

Goodness, catch some feelings over there? In any case, if what we saw is a big QTE...well that's pretty lame. And the HUD in that sequence seems to imply otherwise. Also just makes it seem like a way less interesting game if that's the case. I'd much rather this video be complete BS and they're making a really solid Dark Souls-ish game that doesn't look as good.
 
This is what I thought. Just CG. I didn't see one part that looks like actual gameplay. That is why when someone in another thread asked me "So, Deep Down didn't impress you?" I responded 'no' due to the fact it cannot be discerned if that's gameplay or cutscenes.
Scripted and in-engine isn't the same thing as pre-rendered CG.
 
it feels like it's been so long since i've seen the first footage shown of a game only to see the retail game look even more polished.

i know i'm most likely gonna have my heart broken when i see the actual gameplay of this.
 
I don't understand why they're making another game just like Dragon's Dogma. Are they competing with themselves? Does this mean no Dragon's Dogma 2? (I hope not :( )
 
Come on guys, this is clearly in-game/in-engine

Do you think you would you see jaggies in a CGI?!
Yeah, it's that detail there (half res over transparent overdraw to save GPU BW) that makes me think this was in fact running on PS4 devkit. If they wanted to "fake it", they could have ran in on GTX680 SLI and probably wouldn't have to do something like that.

I think they are pushing the limit here what can be done with particles and framebuffer effects, but it is still realtime. The fire effects look insane but these are the same people who made those fire effects on Gamecube, so I wouldn't doubt them.
 
Yeah, it's that detail there (half res over transparent coverage to save GPU BW) that makes me think this was in fact running on PS4 devkit. If they wanted to "fake it", they could have ran in on GTX680 SLI and probably wouldn't have to do something like that.

I think they are pushing the limit here what can be done with particles and framebuffer effects, but it is still realtime. The fire effects look insane but these are the same people who made those fire effects on Gamecube, so I wouldn't doubt them.

And all that with most likely with 3.5GB configuration. But I still am having hard time swallowing that this will be 1080p30fps (dynamic 1080p or 720p) and the reason is not even KZSF looked like this, albeit with massively more objects being rendered on screen.
 
Goodness, catch some feelings over there? In any case, if what we saw is a big QTE...well that's pretty lame. And the HUD in that sequence seems to imply otherwise. Also just makes it seem like a way less interesting game if that's the case. I'd much rather this video be complete BS and they're making a really solid Dark Souls-ish game that doesn't look as good.

Isn't this a tech demo?
 
Scripted and in-engine isn't the same thing as pre-rendered CG.
Then let me elaborate by saying to me it looked pre-rendered.

If it's in-engine, then I'll be somewhat impressed. If it's actual gameplay (not scripted and in-engine), then I'm very impressed and will then say it's the best we've seen so far.
 
Isn't the line between CGI, in-engine, and pre-rendered getting a little bit confused?

The point is that this is not gameplay, clearly, and a HUD is added to it to convince people it is. It is a mock-up of what they want to achieve in the game, similar to the Killzone 2 target render. It might run on the console, but it isn't ingame as they lead you to believe.
 
It was good but it just eoesn't reel like a game. I want to see more, especially if it's going to be a spiritual sequel to Dragon's Dogma.
 
Actually it *is* Dragon's Dogma 2 according to VGLeaks.

I was just about to pose this question. Watching the trailer, the game and the general look and atmosphere scream Dragon's Dogma.

I'm looking forward to it and I hope Capcom can realise the visuals shown in the trailer. I adored Dragon's Dogma, such a brilliant and underrated title. And dare I say it, I found it more appealing and enjoyable than Dark Souls.
 
Come on guys, this is clearly in-game/in-engine

Do you think you would you see jaggies in a CGI?!

htKQhy4.jpg

I just wanted to let you know that, even if Deep Down is a true example of what we'll see in game, there were literally people who found 'flaws' in the Killzone CG and used that as proof to say the game is in-engine. Almost word for word the way you did here lol
 
I just wanted to let you know that, even if Deep Down is a true example of what we'll see in game, there were literally people who found 'flaws' in the Killzone CG and used that as proof to say the game is in-engine. Almost word for word the way you did here lol

I was going to say these exact words. Just because there are imperfections proves nothing.

And I agree also in that while it could (and is looking likely) be in engine, the animations are too unbelievable to me as being authentic game play...
 
Very impressive demo. Also the only one that was set in the very small environment with very little characters on screen.

Every other game shown on the PSMeeting was in the big open worlds, filled with countless detailed structures.
 
I just wanted to let you know that, even if Deep Down is a true example of what we'll see in game, there were literally people who found 'flaws' in the Killzone CG and used that as proof to say the game is in-engine. Almost word for word the way you did here lol

Yep, also the fake HUD doesn't really help to make it more believable.
 
If this is like Dark Souls like everyone says, I'm going to shit my pants. I know Capcom is better than that. This looks like an amazing, story driven, very archaic and brutal looking game with some fluid movements and none of that gimmicky garbage and bland choppiness.

I look forward to it.
 
Looks absolutely insane!!


deep-down-51257ff0b83de.jpg


Skyrim with mods....lol...
My first thought after watching the announcement was that it was probably CGI trailer, but why would there be any HUD in a pre-rendered trailer? It has to be "gameplay".
After looking at the simplicity of the HUD, I'm guessing its just going to be "Dark Souls" on rails. If you look at the trailler its actually not that hard to tell that the camera is running on rails. Also, it's Capcom so I'm guessing it's Move compatible.
 
If this is like Dark Souls like everyone says, I'm going to shit my pants. I know Capcom is better than that. This looks like an amazing, story driven, very archaic and brutal looking game with some fluid movements and none of that gimmicky garbage and bland choppiness.

I look forward to it.

Wait... You're calling Dark Souls gimmicky garbage?
 
CGI or no CGI I was impressed. I can only hope that it looks like this and the animations are like that. Game looks solid and I know nothing about it.
 
I like how the thread title refers to it as a thing rather than a game. Looked mostly CG to me besides a few quick shots of him walking through a tunnel, and the static animation of being "locked" in 1 place while attacking the dragon that seems to plague a lot of capcom combat systems. The rest appeared to be typical boss battle CGI.
 
Why are people arguing if it is real time in engine or not?


The people that made the damned thing introduced it as showing off their new engine...



Here's our new engine we will be using for our next gen games! *Rolls CGI footage*...


Comon guys, it was obviously real time running on either a dev kit or a PC with equivilant hardware. No reason to think otherwise exept for the fact that it looks "too good".



I remember people saying this was CGI.

*Insert picture of RE5 announcement trailer here*


Never played a RE game before but I know it ended up being realtime.
 
My first thought after watching the announcement was that it was probably CGI trailer, but why would there be any HUD in a pre-rendered trailer? It has to be "gameplay".
After looking at the simplicity of the HUD, I'm guessing its just going to be "Dark Souls" on rails. If you look at the trailler its actually not that hard to tell that the camera is running on rails. Also, it's Capcom so I'm guessing it's Move compatible.

I hope you're being sarcastic about everything you said.
 
I don't understand you people. I have the ENB Series with mod/settings that turn Skyrim into a game just as amazing as those visuals on my 2 year old pc, (at 1080p 60hz). And you folks don't think this is possible in-engine on the ps4?? Surely you are taking the piss..... It simply has to be trolling or ignorance.
 
Come on guys, this is clearly in-game/in-engine

Do you think you would you see jaggies in a CGI?!

htKQhy4.jpg
It also had a render pop-in at the beginning, depth of field on the man made fire was glitching as if it was loading in
 
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