• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Castlevania Community Thread | What is a man?!

Kokonoe

Banned


Rules and Guidelines
  • Be considerate of others.
Games
  • Castlevania



    Castlevania (known in Japan as Akumajo Dracula) is the first game in the series of the same title. It depicts the exploits of a vampire hunter named Simon Belmont, who inherited a whip brimming with holy power from his father.

    Because of an ancient blood feud between Simon's ancestors and the vampire, Count Dracula, it is Simon's calling to enter Dracula's Castle and slay its landlord.

    Castlevania was first released in Japan in September 1986 for the Family Computer Disk System. In May 1987, it was ported to the Nintendo Entertainment System and released in North America, and then Europe in 1988. It was released again in Japan in 1993 for the Family Computer. Despite this, it was initially designed as a cartridge game in the first place before switching in the middle of development.

    The series was landmark as it was among the earliest video games to feature a gothic horror storyline while at the same time abandoning the campy elements of similar games of the time, such as Ghosts 'n Goblins.
  • Castlevania II: Simon's Quest



    Castlevania II: Simon's Quest known in Japan as Dracula II: Noroi no Fuin (ドラキュラⅡ 呪いの封印 Dracula II: Seal of the Curse), was developed by Konami in 1987 for the Famicom Disk System. In 1988, it was ported to cartridge format and released in North America for the Nintendo Entertainment System.
    The game features Simon Belmont and takes place in 1698, seven years after the first Castlevania game.

    Simon's Quest's environment differs from the linear castle of the first game, and is instead an open-ended landscape interspersed with towns, cemeteries, manors and dungeons. The passage of time in game causes day to become night and vice-versa. Enemies are stronger at night, zombies inhabit the towns, and the townspeople are nowhere to be seen as they're hiding in their houses from the monsters. New to the series are several RPG-elements, such as an inventory and a leveling system which causes Simon's health to increase whenever he collects a specific amount of hearts. During the day, townspeople offer hints (though player beware: some of these 'hints' are half-truths or outright lies), and merchants sell items, such as whip upgrades, in exchange for hearts. The amount of time it takes to complete the game also affects how well Simon fares at the ending.

    Sub-weapons return from Castlevania. Old weapons include the Dagger and Holy Water, while new ones include the bouncing Diamond and Laurels of invincibility. Dracula's remains also offer stat benefits when collected, such as an immunity to poison.
  • Castlevania III: Dracula's Curse



    Castlevania III: Dracula's Curse (Japanese: Akumajo Densetsu, or Legend of the Demon Castle) is the sixth installment in the Castlevania series, and third to be released on the Nintendo Entertainment System. It was published by Konami in Japan in 1989 and in North America in 1990. In Europe it was published by Palcom Software in 1992.
    According to the game's instruction manual, it takes place in 1476, 215 years before the events in Castlevania and Castlevania II: Simon's Quest. Many characters and elements introduced for the first time in Castlevania III would become mainstays in the series.

    Castlevania III abandons the adventure game elements of its immediate predecessor and returns to the stage based action platform style of the first Castlevania game. Unlike Castlevania, however, Castlevania III is not strictly linear. After completing the first level, and at several other points throughout the game, the player is given a choice of paths to follow. The choices made by the player in these circumstances can have a profound impact on how the game unfolds. There are fifteen levels in total.

    Another key feature is the option to choose other playable characters to use along with Trevor Belmont, who plays exactly as Simon Belmont does in the first game. These additional characters are found in stages after certain boss battles and have distinctive abilities that lend in giving Castlevania III much more variety than the original game. With Grant, players can move quicker than Trevor, climb walls, and change directions in mid-jump; Alucard has the ability to turn into a bat and fly at the cost of hearts; and Sypha has elemental spells that can home in on enemies, freeze them, or burn them with a short range flame attack. Only one additional character can be had at a time, and not all of them can be found on the same path, so it is impossible to encounter all of them in one play-through.
  • Super Castlevania IV



    Super Castlevania IV (known as 悪魔城ドラキュラ Akumajō Dracula in Japan) was the first of two Castlevania games released on the Super NES console. It is a remake of the original Castlevania and Vampire Killer; retelling of Simon Belmont's foray into Castlevania while featuring new levels (several outside of Castlevania), 16-bit graphics, and a soundtrack with remixes of previous Castlevania scores as well as new pieces entirely.

    The controls have been improved from its predecessors. This includes the ability for Simon to now whip in eight directions, as well as keep the whip held out if the player holds the attack button. Holding the whip out lets Simon swing or spin it around, allowing the player to easily block enemy projectiles, or hit enemies rapidly (albeit for less damage than a normal strike)- this would later become a staple for whips in later games. In addition, Simon can latch his whip onto grapples, letting him swing over various obstacles.
  • Castlevania: Rondo of Blood



    Castlevania: Rondo of Blood (悪魔城ドラキュラX ~血の輪廻 (ロンド)~~; Akumajo Dorakyura X: Chi no Rondo - Demon Castle Dracula X: Reincarnation of Blood or, Rondo of Blood) is a Japanese PC Engine Super CD video game in the popular Castlevania series, released on October 29, 1993. It was never released outside of Japan, despite positive reviews from both fans and critics. Rondo of Blood is often considered exemplary as to why the Japanese PC Engine fared so much better than its North American counterpart, the TurboGrafx 16.

    Dracula X has had remarkable impact and is something of a turning point in the series. The following games would be influenced by it graphics wise, with many sprites almost directly taken from the game. It is also one of the last "old-school" Castlevania games, featuring more linear, stage based gameplay, as opposed to the "Metroidvania " style introduced in this game's extremely popular direct sequel, Symphony of The Night.
  • Castlevania: Bloodlines



    Castlevania: Bloodlines is the only Castlevania game developed for the Sega Genesis. It was released in North America on March 17, 1994 and in Japan one day later. The game is notable for being loosely tied to the Dracula novel written by Bram Stoker.

    The game is noteworthy for utilising special effects generated by the Sega Genesis sometimes resulting in unique obstacles that had never appeared in any of the previous titles. Notable examples include the rotating tower of Pisa and the upside down rooms in Castle Proserpina.
  • Castlevania: Dracula X



    Castlevania: Dracula X is the Super NES semi-remake/semi-sequel of Castlevania: Rondo of Blood, which was previously released on the PC Engine (a version never released outside of Japan). Instead of being a straight remake, this title should instead be considered both a remake and a sequel, though most people consider it a straight port. It shares the same gameplay and storyline of Rondo of Blood, but the levels had been completely redesigned, the quality of some graphics was considerably lowered, and many other elements were completely taken out of the game, such as not being able to play as Maria at all when you rescue her on Stage 4.

    In Japan, this title is known as Demon Castle Dracula Double X (悪魔城ドラキュラXX Akumajō Dracula XX) as the original release title, to be presented as like a sequel to the PC-Engine game. On the other hand, Europe and Australia has a completely different title known as, Castlevania: Vampire's Kiss to make it more of a regular standard sequel to Super Castlevania IV in it's presentation.
  • Castlevania: Symphony of the Night



    Castlevania: Symphony of the Night (fan commonly abbreviated SOTN/SotN, KONAMI abbreviated SoN), released in Japan as Demon Castle Dracula X: Nocturne in the Moonlight (悪魔城ドラキュラX月下の夜想曲 Akumajō Dracula X: Gekka no Yasōkyoku), was developed by Konami Computer Entertainment Tokyo and published by Konami for the PlayStation in 1997. It was re-released the following year for the Sega Saturn exclusively in Japan. In 2007, it was re-released in America for the Xbox 360's Xbox Live Arcade. The original PlayStation release was released for download on the PlayStation 3, playable on both that system and the PSP. Lastly, it was also included in The Dracula X Chronicles for the PSP. It is a direct sequel to Castlevania: Rondo of Blood for the Nippon Electric Company PC Engine.

    Symphony of the Night introduced a more fluid control scheme for its protagonist. Unlike his predecessors, Alucard can back-dash with a single button, and attack with a downward kick while jumping. Alucard can also use Magic Spells learned through incantation scrolls and activated with specific button combinations. Some spells damage enemies, such as Hell Fire, while others heal Alucard, like Soul Steal and Dark Metamorphosis.

    Symphony of the Night is the first Castlevania title since Simon's Quest to use RPG-like elements. Alucard can progress in levels, after gaining a specific amount of experience points. Every time Alucard "levels up", statistics such as attack power, defensive strength, and luck will increase. He can also find special items called "Life Max Ups" to increase his maximum hit points and "Heart Max Ups" to increase the number of hearts he can carry. Alucard is able to restore his health or normal status using various potions and foodstuffs found in the castle as well.
  • Castlevania: Circle of the Moon



    Castlevania: Circle of the Moon, known in Japan as Akumajō Dracula: Circle of the Moon and as Castlevania in Europe, was released for the Nintendo Game Boy Advance in 2001. The game was the first Castlevania game for the system. It was the last game in the franchise to bear the "Akumajō Dracula" title in Japan until Castlevania: Dawn of Sorrow was released. Subsequent entries adopted the "Castlevania" moniker.
  • Castlevania: Harmony of Dissonance



    Castlevania: Harmony of Dissonance (commonly abbreviated HoD) was created by Konami for the Nintendo Game Boy Advance system. It was originally released in Japan in 2002 under the title Castlevania: Concerto of Midnight Sun (キャッスルヴァニア白夜の協奏曲 Castlevania: Byakuya no Concerto (Kyōsōkyoku)), and is part of the Castlevania series. Harmony of Dissonance is set in 1748, and stars Juste Belmont, a member of the legendary Belmont family of vampire hunters.

    Gameplay in Harmony of Dissonance follows the model established in the series' "reinvention" with the release of Castlevania: Symphony of the Night. At heart the game is a 2D action-RPG with level design based on similar principles to the Metroid series. The player collects new equipment and skills by exploring the game's castle setting and fighting increasingly powerful enemies and bosses, leading up to a climactic encounter with the castle's master.
  • Castlevania: Aria of Sorrow



    Castlevania: Aria of Sorrow (commonly abbreviated AoS) was released for the Game Boy Advance in 2003, and it closely follows the new franchise gameplay and features established in Castlevania: Symphony of the Night. Its Japanese title is Castlevania: Minuet of Dawn (キャッスルヴァニア暁月の円舞曲 Castlevania: Akatsuki no Minuet (Enbukyoku)).

    The game takes place in the year 2035 and stars Soma Cruz, a high school exchange student in Japan. While visiting the Hakuba Shrine with his friend Mina Hakuba, Soma is transported into Castlevania (Dracula's castle) along with her. There he meets Genya Arikado, who defeats a group of attacking enemies and explains Soma's ability to absorb monsters' souls. Genya also tells Soma to go to the Master's Chamber quickly, so Mina doesn't die an excruciantingly painful death.

    Aria of Sorrow has several possible endings, depending on the course taken by the player.
  • Castlevania: Dawn of Sorrow



    Castlevania: Dawn of Sorrow (commonly abbreviated DoS, although the correct abbreviation would be DS or CDS) is a game for the Nintendo DS, part of Konami's popular Castlevania franchise. The game was first released in August 2005 in Japan. It should be noted that "Dawn of Sorrow" is a play on "DS", the system that this game has been released on, (a subtitling structure that has been used for other games released for the system). This game is known in Japan as Demon Castle Dracula: Cross of the Blue Moon (悪魔城ドラキュラ 蒼月の十字架 Akumajō Dracula: Sōgetsu no Jūjika). The subtitle is also based on "Aria of Sorrow", known as "Minuet of Dawn" in Japan.

    The game is a direct sequel to Castlevania: Aria of Sorrow, with Soma Cruz as its protagonist; other characters from Aria of Sorrow also appear in the game, including Genya Arikado and Julius Belmont. It takes place one year after Aria of Sorrow and deals with an enigmatic cult (unrelated to the cult led by Aria of Sorrow antagonist Graham Jones) who seeks to kill Soma and revive the dark power of Dracula sleeping inside him, as a sort of retribution for Soma 'denying his destiny' in becoming the Dark Lord incarnate in the previous game. In the cult's mind, Dracula represents the ultimate evil that must exist for there to be an ultimate good, and with the Dark Lord sealed, that cannot happen. Instead of running from this new threat, however, Soma decides to take the initiative and confront his foes head-on, eventually discovering a castle and monsters similar to those owned by Dracula, supposedly constructed by the cult as the scene for the ritual required to sacrifice Soma and revive the vampire lord.
  • Castlevania: Portrait of Ruin



    Castlevania: Portrait of Ruin is a game in Konami's Castlevania series of video games. The game was released on December 5, 2006 for the Nintendo DS.

    Portrait of Ruin gives the player control of two different characters: vampire hunter Jonathan Morris and the young sorceress Charlotte Aulin. Jonathan and Charlotte were childhood friends both descended from legendary clans devoted to the protection of mankind against the forces of evil. Jonathan Morris is the son of Castlevania: Bloodlines' hero, John Morris. Unlike the Belmont family, to whom they are related, the Morrises cannot use the full power of the legendary "Vampire Killer" whip by default. Charlotte Aulin is descended from the Fernandez/Belnades clan, a bloodline known for their magical prowess.
  • Castlevania: Order of Ecclesia



    Castlevania: Order of Ecclesia is the third Castlevania title released for the Nintendo DS handheld platform. Though developed by the same team that created Portrait of Ruin, it has dropped the anime inspired artwork of its two predecessors in favor of a more traditional Gothic style with character design by newcomer Masaki Hirooka. It is also notably the first canonical game to feature a woman in the lead role, who is known as Shanoa.

    The basic gameplay is like all other "Metroidvania" style games. The system for this game is known as the Glyph System. Shanoa is able to absorb the powers found in glyphs found throughout the castle and within enemies. These glyphs give her magical weapons and abilities and consume her magic meter, which automatically replenishes itself. She can equip a glyph in her right hand, her left hand, and on her back, marking a return to the two-handed weapon style only seen in Symphony of the Night. Each usage of glyph absorbs magic meaning simple attacks use magic.

    However, equipping certain glyph combinations in each hand will give the ability to activate a "Glyph Union", which will execute a powerful special attack that consumes hearts instead of magic. Glyphs can be found in certain locations on the map, or can be dropped by enemies; at which point, Shanoa can absorb the glyphs simply by holding the up button. Some enemies also use Glyphs to attack; you may interrupt their attacks by absorbing their Glyphs. Additionally, there are Glyphs that affect the environment; Shanoa will have to absorb these in order to proceed. Besides from attacking, there are also glyphs that will boost skills, increase speed, transform Shanoa into an enemy creature, and so forth.
  • Castlevania: Lords of Shadow


    Castlevania: Lords of Shadow is the first Castlevania game for PlayStation 3 and Xbox 360. It was developed by Mercury Steam and published by Konami. Hideo Kojima, who produced the Metal Gear series, works as an advisor for the Japanese version, taking the Castlevania series into a new horizon according to the E3 Press Conference.

    The game is a self-contained re-boot of the series, and thus not canon to the previous games.

    According to a recent IGN interview, the game is currently running on a proprietary Mercury Steam Engine and has been described as a third person action adventure title with combat, platforming and puzzle elements. The combat is that of Castlevania: Lament of Innocence resulting in combat that feels similar to later games that were also inspired by combat from Castlevania: Lament of Innocence such as Rygar and God of War. The combat is mainly focused around utilizing a retractable chain whip called the "Combat Cross" using Lament of Innocence' system of quick strong attacks and long range area attacks, in addition to other items in the player's inventory such as knives, stakes, holy water.
  • Castlevania: Harmony of Despair



    Castlevania: Harmony of Despair (a play on "HD") is a multi-player Xbox Live Arcade and PS3 PlayStation Network game featuring characters, sprites, and locations from several different Castlevania titles.

    The story, such as it is, involves a cursed book called the Grimoire, in which the story of the evil citadel Castlevania is recorded. However the castle comes to life within the pages of the book, taking various forms from previous incarnations, and the heroes of the past, also recorded in the book and coming to life within its pages, must once again fight to put an end to the curse. This story allows characters from eras ranging from 1691 to 2036 to come together in the same castle to fight evil.

    There is up to six-player online co-operative play, and while it is beneficial to stick together, as characters can perform powerful combo attacks together, players have the ability to wander the castle freely, regardless of the location of the other players. There is no local co-op for the 360 version, but the PS3 version does have 4-player local co-op. Downloadable content includes new characters and stages.

  • Full List Of Castlevania Video Games

    Castlevania - Famicom and NES
    Vampire Killer - MSX
    Castlevania II: Simon's Quest - Famicom and NES
    Haunted Castle (Akumajo Dracula) - Arcade
    Castlevania: The Adventure - Game Boy
    Castlevania III: Dracula's Curse - Famicom and NES
    Super Castlevania IV - Super Famicom and SNES
    Castlevania II: Belmont's Revenge - Game Boy
    Akumajo Dracula X: Chi no Rondo - TurboGrafx CD
    Akumajo Dracula X68000 - The Sharp X68000
    Castlevania : Bloodlines - Sega Genesis and Mega Drive
    Castlevania: Dracula X - Super Famicom and SNES
    Castlevania: Symphony of the Night - PlayStation
    Castlevania Legends - Game Boy
    Castlevania 64 - Nintendo 64
    Castlevania: Legacy Of Darkness - Nintendo 64
    Castlevania: Circle of the Moon - Game Boy Advance
    Castlevania: Chronicles - PlayStation
    Castlevania: Harmony of Dissonance - Game Boy Advance
    Castlevania: Aria of Sorrow - Game Boy Advance
    Castlevania: Lament of Innocence - PlayStation 2
    Castlevania: Dawn of Sorrow - Nintendo DS
    Castlevania: Portrait of Ruin - Nintendo DS
    Castlevania: The Dracula X Chronicles - PlayStation Portable
    Castlevania: Order of Shadows - PDA
    Castlevania: Order of Ecclesia - Nintendo DS
    Castlevania: Judgment - Nintendo Wii
    Castlevania: Harmony of Despair - PS3 and 360
    Castlevania: Lords of Shadow - PS3 and 360
    Castlevania: Lords of Shadow Mirrors of Fate - 3DS
    Castlevania: Lords of Shadow 2 - PS3 and 360

Music
  • Kinuyo Yamashita and Satoe Terashima NOTE: No image for Satoe Terashima

    The music for the first Castlevania game was composed by Kinuyo Yamashita and Satoe Terashima. Yamashita was credited under the pseudonym James Banana on the Famicom Disk System version of the game. Satoe Terashima composed Vampire Killer.


  • Michiru Yamane

    Michiru Yamane worked on Bloodlines, Symphony of the Night, Aria of Sorrow, Lament of Innocence, Dawn of Sorrow, Curse of Darkness, Portrait of Ruin, Order of Ecclesia, and a few tracks in Harmony of Dissonance and The Dracula X Chronicles.


  • Kenichi Matsubara

    Kenichi Matsubara worked on Simon's Quest and Haunted Castle.
  • Mikio Saito

    Mikio Saito composed Castlevania: Rondo of Blood


  • Sōta Fujimori

    Sōta Fujimori is responsible for all of the arranged songs in Castlevania Chronicles.


  • Taro Kudou and Masanori Adachi

    Taro Kudou (aka Souji Taro) and Masanori Adachi composed Super Castlevania IV's music.


  • Sotaro Tojima

    Sotaro Tojima composed Circle of the Moon.


  • Yuzo Koshiro

    Yuzo Koshiro (Ys, Streets of Rage and ActRaiser) worked on Portrait of Ruin.


  • Óscar Araujo

    Óscar Araujo composed the soundtrack for Lords of Shadow.


 

Noogy

Member
Ah, didn't realize the best thread on Neogaf would be popping up today.

Rondo is still the most I've ever paid for a video game (at launch).

My favorite modern Castlevania is easily Order of Ecclesia. Great world, amazing visuals, and ramped-up difficulty. Also that double-jump.
 

Moofers

Member
I'd be down for forming a crew to play Harmony of Despair on PS3 sometime. I've already got all the good gear on my 360 version, and I'd like to relive the whole thing on PS3 sometime. Love that game. PSN handle: unoillnino

Amazing series. I held a grudge against Lords of Shadow for the longest time, being turned off that it played so much like God of War, but after watching the E3 intro for LoS2, I jumped on board because it looked like a serious vampire game the same way Legacy of Kain has always been. I had to have it.

Loved Lament of Innocence on PS2, btw. Really under-appreciated Vania. Amazing soundtrack too.
 

kunonabi

Member
the n64 games deserve blurbs considering they're more like traditional CV titles than anything else post sotn besides rebirth.
 
God damn do I want to play some Castlevania now.

Hmmmmm. I never finished OoE. I remember liking it but just feeling a bit burned in it(and maybe games in general) at the time, so I probably only made it...halfway? Just a guess. How do you guys feel about it now?
 
I still need to finish SotN and buy Portrait of Ruin. And play the GBA ones...

Order of Ecclesia is my absolute favorite.

Michiru Yamane is a musical goddess. Curse of Darkness and Lament of Innocence have great music.

Castlevania: Judgment was super fun, and the music was awesome.
 

Oynox

Member
Sniff, I would like to play a Metroidvania like Castlevania again... Lords of Shadows was sooo disappointing after playing Symphony of the Night
 

Dantard

Neo Member
Sniff, I would like to play a Metroidvania like Castlevania again... Lords of Shadows was sooo disappointing after playing Symphony of the Night

Next Metroidvania Castlevania should take cues from Rogue Legacy and have a randomized castle, I mean goddammit it even fits the lore! (that Dracula's Castle is everchanging). It would mean replayability and fun +10000!
 

Refyref

Member
Oh, we're listing favorites?
My favorite is Super Castlevania IV, with Order of Ecclesia being my favorite Metroidvania.
 

Kokonoe

Banned
Thanks everyone!

And if we're going to post some music, we're going to need some of this!

An Empty Tome

Good job Koko, this thread can truly appreciate the bond between a man and his trusty Owl.


Hahaha, I'll never not think of you when I see those enemies in SOTN now.

YAY Castlevania! One of my all time favorite series. Sometimes I feel it doesn't get enough love.

Also favorite version of Simon's Theme been stuck in my head lately.

I haven't heard that in a while, I love the Genesis chip. Sounds great!
 
J

Jotamide

Unconfirmed Member
Awesome thread. I love it already. My favorite:



IGA COME BACK PLS! ;_;

God damn do I want to play some Castlevania now.

Hmmmmm. I never finished OoE. I remember liking it but just feeling a bit burned in it(and maybe games in general) at the time, so I probably only made it...halfway? Just a guess. How do you guys feel about it now?

This is how I feel about OoE.

EDIT: Why not include Circle of the Moon? It's not canon but it's still a very good entry in the series.
 

Danny Dudekisser

I paid good money for this Dynex!
Oh, hey, I didn't expect to stumble upon the best thread EVER today.

Well, I'm glad I did.

Castlevania's pretty much my favorite series of all time (or close to it, at least), but I'd rather pour acid on my genitals than play anything post-Ecclesia.
 
I'll add these:


  • Castlevania Adventure

Castlevania debuts for Gameboy classic, and this is the first game in the series that the player is not playing as Simon Belmont (we're not taking timeline vise here). Instead it is time for Christopher Belmont to go up against the evil dark lord Dracula. Castlevania Adventure boosts one of the best graphics and sound on Gameboy, it might not be saying much but back in the day this game was fun despite being on an inferior platform.





  • Castlevania Belmont's revenge
Fans has been waiting 2 years now on a new installment in the series and Belmont's revenge is the second game in the gameboy series. Christopher Belmont is back once again and most rescue his son. This game differs a bit from the first gameboy game, as you now can choose between different locations from the beginning so you don't need to take anything in order. As usual, Dracula must pay for his evil.

 

Kokonoe

Banned
I'm currently playing Symphony of the Night with the "X-X!V''Q" cheat code that maxes out your luck, but gives you poor stats, and I have to say, this is pretty fun. It makes you play in a entirely different way, using your spells and items more, similar to Castlevania 1.

Pretty challenging, but a fun challenge.
 

Refyref

Member
Hey, if Igarashi isn't going to make any more Castlevania games (I hope that he does make more), at least he went out with a bang. OoE is amazing.

(I know technically that wasn't the last CV game he was involved in.)

I'll add these:


1989 The Castlevania Adventure

If you're gonna list the meh The Adventure, then it's only logical to list the great The Adventure Rebirth.
 

ccbfan

Member
Castlevania is basically Star Wars.

The rise, the fall and the redemption of Dracula.

Still waiting for the 1999 game where
they finally kill Dracula and make him reincarnate.

More on what happened between Lamont of Innocent and Castlevania 3 would be nice too. Birth of Aculard, Dracula's relationship with Elizabeth and when he goes off the deep end.
 

A Pretty Panda

fuckin' called it, man
I'm currently playing Symphony of the Night with the "X-X!V''Q" cheat code that maxes out your luck, but gives you poor stats, and I have to say, this is pretty fun. It makes you play in a entirely different way, using your spells and items more, similar to Castlevania 1.

Pretty challenging, but a fun challenge.

Using that cheat you can keep all the good stuff from the beginning of the game and tear through everything.
 

Refyref

Member
Still waiting for the 1999 game where
they finally kill Dracula and make him reincarnate.

Actually, the 1999 game would've been about
The end of Dracula reincarnating. AoS was an attempt to bring the essence of him back after it was destroyed in 1999.
 

Grisby

Member
Nice thread work. I've been trying to get through CV3 for a while now. Might try and finish it over the next few weeks.

I'm also going through Lords of Shadow again and goddamn is it a beautiful game.


Awaiting LOS2 so hard.
 

Savitar

Member
Loved Castlevania since Simons Quest, even got that cheesy book based on it with a Satanic Elvis. No joke. Cat naps are literally quick naps in a room full of cats. Ah memories. But yeah I pretty enjoy most Castlevania games for what they are, each bring their own charms so I don't go nuts about some being different than the others. The only thing I truly dislike is fashion model Simon Belmont rather than good ol Barbarianish Simon. Thankfully they might be done with that over rated art.
 
Nice thread work. I've been trying to get through CV3 for a while now. Might try and finish it over the next few weeks.

I'm also going through Lords of Shadow again and goddamn is it a beautiful game.


Awaiting LOS2 so hard.

beautiful sure, but a chore to play through that swamp. Especially that screen you just posted going slow.
 

Grisby

Member
beautiful sure, but a chore to play through that swamp. Especially that screen you just posted going slow.
That's not actually the swamp but Pan's Forest which is a level or two after the swamp. Also, the swamp's not so bad when you run through it again with all of the upgrades. You can kind of just double jump your way through.
 

Danny Dudekisser

I paid good money for this Dynex!
Castlevania ReBirth's OST is amazing:

Stage 1
Stage 3

Lost Paintings(Unused track)
Battle Of The Holy (Another unused track)

The game itself is amazing too. Really recommend it to anyone who wants another classic styled Castlevania game.

Castlevania Rebirth is the most tragically overlooked game in the series. Thanks to it being on WiiWare, and all that.

But yeah, it's actually a really well-made game that would've been right at home with the 16-bit 'Vanias.

I also dig Stage 4's music.
 

ccbfan

Member
Actually, the 1999 game would've been about
The end of Dracula reincarnating. AoS was an attempt to bring the essence of him back after it was destroyed in 1999.

Probably just semantics but

I always considered the the times before rebirth(since he retained his memory and stuff). While Soma to be a reincarnation since he's basically a new person
 

Arla

Member
I wonder how many people crying for another IGA game have played the Classicvania titles. I'd like another "Rebirth" title like The Adventure Rebirth on WiiWare. There's so many Metroidvanias I'd be fine with them never returning to that style of game again. I recently beat Castlevania: The Adventure on Virtual Console and loved it even though it was a technical mess. The music was fantastic and the ending scene was awesome.

Anyways, excited for Lords of Shadow 2, loved Lords of Shadow. I know people lots of people don't like LoS or the orchestral soundtrack but The Titan is such a good song.

https://soundcloud.com/oscararaujo/oscar-araujo-castlevania-lords
 
Top Bottom