Spring-Loaded
Member
fawk
Periodically, I'll pick up Batman: Arkham City just to beat up criminals. I've played the game plenty, so I've seen all of Batman's moves at least a few times. However, each time I play as Catwoman, I see a new counter or attack. Even in this brief bit of gameplay, the quality of animations and the smooth blending between them is evident.
Combat in the Rocksteady's Batman games revolves around mostly two buttons: attack and counter. It's less about using specific types of attacks (hence the single, all purpose attack button) and more about timing. The animations for attacks/counters are context sensitive, determined by position relative enemies, which weapons enemies have and number of enemies being countered at a time.
Catwoman seemingly has more unique animations for all of these circumstances even those she's an optional side character (you don't ever have to play as her if you don't use input the DLC code). Just today, I did a three-enemy counter with her and she grabbed onto one guy's head, swung around kicking the two others in their faces (the camera followed her like that pole-spin scene from the second Matrix movie, the first time I've seen that in this game) before knocking down the first dude.
She has unique special takedowns against enemies wielding specific weapons, something Batman doesn't have (unless you count the "weapon dismantle" move). There are sword-wielding enemies that she won't even face in the main game, yet she has as many, if not more counter animations when fighting them (multiple ones for both single and double-counters).
On top of all that, it seems as if the animation blending is even more fluid than that of Batman. If you do a stealth takedown As Batman on a goon while they're walking down stairs, there'll be an odd transition into the choking-out move since it's meant to be on a flat surface. As Catwoman, she'll front-flip onto the enemies shoulders real smooth like when behind them on stairs.
Here's another video of her fighting, though it's best to try it out and see for yourself since you can take your time and let the animations play out without rushing them. Her fightan even inspired a martial arts video 'cause it's that good
Periodically, I'll pick up Batman: Arkham City just to beat up criminals. I've played the game plenty, so I've seen all of Batman's moves at least a few times. However, each time I play as Catwoman, I see a new counter or attack. Even in this brief bit of gameplay, the quality of animations and the smooth blending between them is evident.
Combat in the Rocksteady's Batman games revolves around mostly two buttons: attack and counter. It's less about using specific types of attacks (hence the single, all purpose attack button) and more about timing. The animations for attacks/counters are context sensitive, determined by position relative enemies, which weapons enemies have and number of enemies being countered at a time.
Catwoman seemingly has more unique animations for all of these circumstances even those she's an optional side character (you don't ever have to play as her if you don't use input the DLC code). Just today, I did a three-enemy counter with her and she grabbed onto one guy's head, swung around kicking the two others in their faces (the camera followed her like that pole-spin scene from the second Matrix movie, the first time I've seen that in this game) before knocking down the first dude.
She has unique special takedowns against enemies wielding specific weapons, something Batman doesn't have (unless you count the "weapon dismantle" move). There are sword-wielding enemies that she won't even face in the main game, yet she has as many, if not more counter animations when fighting them (multiple ones for both single and double-counters).
On top of all that, it seems as if the animation blending is even more fluid than that of Batman. If you do a stealth takedown As Batman on a goon while they're walking down stairs, there'll be an odd transition into the choking-out move since it's meant to be on a flat surface. As Catwoman, she'll front-flip onto the enemies shoulders real smooth like when behind them on stairs.
Here's another video of her fighting, though it's best to try it out and see for yourself since you can take your time and let the animations play out without rushing them. Her fightan even inspired a martial arts video 'cause it's that good