I think wall climbing and something about the subway systemSo what was cut?
So what was cut?
Just not advertise things you're not sure to include in the game.Stuff is cut from games all the time.
This is the problem with being open with your fan base too early. Many companies promote their games way too early and most of the time it backfires.Just not advertise things you're not sure to include in the game.
fud. there was no wall running to begin with. demo 2018 shows how character hangs on the wall by mantis blades, that was it.Dual wielding hands.
/jk
There was definitely wall running cut from the game.
So what was cut?
fud. there was no wall running to begin with. demo 2018 shows how character hangs on the wall by mantis blades, that was it.
Yeah, I mean if you look at Skyrim you can see that they built out the entire map all the way into Cyrodil and never used it. Not sure why they left it in tho.. sure it's just the terrain, but damn that's just lazy.Stuff is cut from games all the time.
Fucking lazy devs as always. Why the hell can't they make 400 hour weeks? lazy bastards.
And sometimes resold as DLCStuff is cut from games all the time.
That demo raised the excitement tenfold and by all accounts won't be all that different from the final game. But even if it was, only a loud tiny minority of people would bitch about it anyway. It was definitely the right decision to publish it.I'm sympathetic to them but knowing how entitled gamers are, it was a bad idea making the 2018 press demo public. They should have learned these lessons from The Witcher 3 graphics debacle.
Dual wielding hands.
/jk
There was definitely wall running cut from the game.
it was not implemented in full game and that's why it wasn't cut to begin with. how development of the full game showed, the idea was canceled because for the design reasons.In an interview with GameReactor, Cyberpunk 2077 level designer Max Pears explained the decision. "Ah, the wall running - that is something that we removed due to design reasons, but there's still going to be a lot of flexibility in how you move, that's for sure."
Cyberpunk 2077's Wall-Running Mechanic Removed 'Due To Design Reasons' - IGN
The cut feature was present in the 48-minute gameplay demo from 2018, but has been removed for "design reasons".www.google.com
Like removing the limit of cock sizesI do hope there will be creative mods out there once Cyberpunk is out.