GTX 1080
i7 7700K @ 4.8 GHz
Cemu v 1.7.4
I'm getting 15-20fps at 4K using the GPU Fence hack and the patched version of the game. Seems low, doesn't it?
GTX 1080
i7 7700K @ 4.8 GHz
Cemu v 1.7.4
I'm getting 15-20fps at 4K using the GPU Fence hack and the patched version of the game. Seems low, doesn't it?
running here at 30fps (6700k/16gb/1080), however the videos are glitchy for me, audio and subs work, but no animation at all, just green ñish vertical bars. is there a fix for this?
Yes, I faced the same issue but managed to fix it, just delete your existing cache for botw and download a new transferable one again. that should do it.
Make sure you edit the correct .ini file, I did the US one by mistake and didn't realise they were for different regions, went from 15-30 without the inbuilt speed hack.
I'm not sure why I can see aliasing on the floor still mind, you'd think that running it at 5K would sort that out.
I'm forcing FXAA through drivers.
Is the only way to rip Wii U games still only by having a Wii U?
I have one but I'm curious about how I can dump roms from my Wii U onto my computer
oh it's in the OP lmao
Use Saviine.How can I extract my Zelda save from the WiiU? I have one beast to go and I'm thinking of carrying on in the PC
It's fantastic to see such a fast progress with BotW but no one is checking Xenoblade or Bayo 2
It's fantastic to see such a fast progress with BotW but no one is checking Xenoblade or Bayo 2
It's fantastic to see such a fast progress with BotW but no one is checking Xenoblade or Bayo 2
I'll record videos of Xenoblade and Bayonetta 2...
I agree. It would be a real shame if all of the effort gone into this emulator was entirely focused on Breath of the Wild, rather than improvements to Wii U emulation in general.
I mean considering the amount of money being generated by the Patreon. I'd think serious progress being done that made leaps and bounds to BoTW improvements would also translate over to other Wii U games.
I don't want CEMU to become good at running one game well at the cost of other games being left behind.
I'm sure things will work out well though for stuff like Smash 4 and Bayonetta and other games that have problems running. It's a matter of time I suppose.
I agree. It would be a real shame if all of the effort gone into this emulator was entirely focused on Breath of the Wild, rather than improvements to Wii U emulation in general.
I mean considering the amount of money being generated by the Patreon. I'd think serious progress being done that made leaps and bounds to BoTW improvements would also translate over to other Wii U games.
I don't want CEMU to become good at running one game well at the cost of other games being left behind.
I'm sure things will work out well though for stuff like Smash 4 and Bayonetta and other games that have problems running. It's a matter of time I suppose.
The camera gets stuck a lot...
Don't remember having that problem when I was messing around with 1.7.3d
Weird
How close to being at least on par with the Wii U version are we? Like without 4K and other upgrades, can the same run the same on the performance level as the Wii U?
It's fantastic to see such a fast progress with BotW but no one is checking Xenoblade or Bayo 2
It's a Bug in the NVIDIA driver (if you're using a NV card). Exzap has already reported it, perhaps it will get fixed at some point.I only have 16Gb of ram which it seems to chew through when precompiling the shaders. Anybody else have this problem?
Emulation isn't "get game A working at the cost of game B"... The end goal is to emulate the system accurately, and any work to make game A work will benefit the system as a whole (minor temporary regressions aside)
I take it that the shrines that use the motion controls cant be completed on CEMU?
[TextureRedefine] # Shadows
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
honestly surprised it didnt hit 30k sooner. i have to say, tho, i was skeptical of what good so much money could do, but at this point, if you told me they were gauging liquid food into their stomachs while they work on this 18 hours a day id believe you
1.7.4c is up now. Fixes some crash bugs.
1.7.4c is up now. Fixes some crash bugs.
It crashes on me precompliling 19000 shader cache. I get to 15000
If it's crashing, you are almost certainly running out of memory while compiling. Restarting did not help in my case, as the RAM usage shoots up very very fast. This is all due to the NVIDIA driver bug.